Player Matchup

Thoth
Thoth
DrDelirium13
Thoth
Level 107
God Stats
1W - 1L
1,174 SR
Queue Stats
24W - 30L
1,456 Elo+
Solo
Jormungandr
Jormungandr
Hizie
Jormungandr
Level 160
God Stats
4W - 7L
1,422 SR
Queue Stats
335W - 311L
1,632 Elo+
Party 1
Odin
Odin
KebabChilliSauce
Odin
Level 141
God Stats
4W - 1L
1,500 SR
Queue Stats
306W - 276L
1,618 Elo+
Party 1
Gilgamesh
Gilgamesh
Revilos
Gilgamesh
Level 39
God Stats
2W - 0L
1,724 SR
Queue Stats
3W - 0L
1,827 Elo+
Party 1
Izanami
Izanami
SnakeSwarm
Izanami
Level 155
God Stats
39W - 21L
1,828 SR
Queue Stats
180W - 143L
1,715 Elo+
Party 1
Team Averages
Level 120
1,530 SR
1,649 Elo+

VS

Team Averages
Level 76
1,706 SR
1,724 Elo+
Fafnir
Fafnir
BrokenNaito
Fafnir
Level 49
God Stats
5W - 5L
1,562 SR
Queue Stats
17W - 17L
1,574 Elo+
Solo
Hera
Hera
Falscarz
Hera
Level 110
God Stats
2W - 4L
1,500 SR
Queue Stats
412W - 298L
1,763 Elo+
Party 2
Neith
Neith
JackTheFlap
Neith
Level 8
God Stats
4W - 5L
1,903 SR
Queue Stats
195W - 140L
1,790 Elo+
Party 2
Raijin
Raijin
M4A1Pro89
Raijin
Level 86
God Stats
8W - 7L
1,767 SR
Queue Stats
257W - 161L
1,760 Elo+
Party 2
Loki
Loki
wackymexican
Loki
Level 125
God Stats
8W - 7L
1,796 SR
Queue Stats
396W - 301L
1,733 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 11
10,434
870
6,611
10,261
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jormungandr
Hizie
Jormungandr
17
6 / 2 / 15
10,329
861
17,835
16,172
22,761
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 5 / 15
10,093
841
9,230
14,815
10,016
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gilgamesh
Revilos
Gilgamesh
17
5 / 2 / 16
10,730
894
7,094
15,682
9,171
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
SnakeSwarm
Izanami
18
8 / 0 / 16
10,829
902
23,509
12,578
4,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
15
1 / 3 / 6
8,440
703
7,793
17,503
21,602
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hera
15
1 / 10 / 4
8,281
690
7,071
11,612
4,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
2 / 4 / 2
8,551
713
6,831
12,641
4,608
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Raijin
M4A1Pro89
Raijin
16
2 / 3 / 5
8,968
747
12,341
13,916
5,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
6 / 10 / 4
9,692
808
11,641
15,213
7,941
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
33
30
Kills
12
12
Deaths
30
73
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Fafnir
1
3
6
1.33
W
5
3
11
3.5
L
Hera
1
10
4
0.3
W
Jormungandr
Hizie
Jormungandr
6
2
15
6.75
L
2
4
2
0.75
W
6
5
15
2.7
L
Raijin
M4A1Pro89
Raijin
2
3
5
1.5
W
Gilgamesh
Revilos
Gilgamesh
5
2
16
6.5
W
Izanami
SnakeSwarm
Izanami
8
0
16
16
L
6
10
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,279
Damage
45,677
69,508
Taken
70,885
50,108
Mitigated
43,474
15,776
Healing
5,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
7,793
1,448
0
2,555
17,503
21,602
0
6,309
10,743
15,931
0
W
6,611
428
0
2,491
10,261
3,379
1,159
3,811
6,234
39,893
0
L
Hera
7,071
1,446
0
124
11,612
4,094
0
3,937
7,416
21,359
0
W
Jormungandr
Hizie
Jormungandr
17,835
1,962
0
1,563
16,172
22,761
1,211
3,934
11,967
49,353
0
L
6,831
2,533
0
580
12,641
4,608
196
3,839
8,697
0
19,932
W
9,230
1,107
0
38
14,815
10,016
0
5,727
8,737
0
12,695
L
Raijin
M4A1Pro89
Raijin
12,341
1,244
380
1,335
13,916
5,229
184
3,417
10,271
41,784
0
W
Gilgamesh
Revilos
Gilgamesh
7,094
2,011
3,133
5,575
15,682
9,171
761
6,394
8,958
19
13,675
W
Izanami
SnakeSwarm
Izanami
23,509
14,212
0
2,976
12,578
4,781
4,717
5,872
6,407
0
59,179
L
11,641
2,164
0
170
15,213
7,941
0
5,484
9,293
0
21,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,415
Gold Earned
43,932
248
Minions Killed
175
0
Camps Cleared
0
1,414,586
Distance Traveled
1,128,087
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
8,440
703
10
1
0
236,612
2
W
Thoth
10,434
870
73
6
0
276,599
2
L
Hera
8,281
690
45
4
0
202,617
2
W
Jormungandr
10,329
861
75
6
0
291,900
1
L
Neith
8,551
713
33
3
0
233,030
0
W
Odin
10,093
841
15
1
0
298,829
2
L
Raijin
8,968
747
73
6
0
220,470
0
W
Gilgamesh
10,730
894
6
1
0
273,230
2
W
Izanami
10,829
902
79
7
0
274,028
2
L
Loki
9,692
808
14
1
0
235,358
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role