Player Matchup

Mercury
Mercury
G00nluck
Mercury
Level 108
God Stats
5W - 7L
1,187 SR
Queue Stats
155W - 156L
1,438 Elo+
Party 2
Medusa
Medusa
Taapochek
Medusa
Level 40
God Stats
1W - 0L
1,517 SR
Queue Stats
8W - 11L
1,516 Elo+
Party 2
Sun Wukong
Sun Wukong
buhliwko
Sun Wukong
Level 99
God Stats
5W - 2L
1,430 SR
Queue Stats
252W - 243L
1,469 Elo+
Party 2
Sol
Sol
davcher
Sol
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,408 Elo+
Party 2
Ymir
Ymir
xNekITxxx
Ymir
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,516 Elo+
Party 2
Team Averages
Level 69
1,427 SR
1,470 Elo+

VS

Team Averages
Level 59
1,385 SR
1,396 Elo+
He Bo
He Bo
 
He Bo
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AnnaLenaBärBock
Geb
Level 21
God Stats
14W - 20L
1,416 SR
Queue Stats
106W - 127L
1,403 Elo+
Party 1
Achilles
Achilles
Bravezzz11
Achilles
Level 108
God Stats
0W - 1L
1,297 SR
Queue Stats
151W - 116L
1,409 Elo+
Party 1
Arachne
Arachne
FriedrichMerzz
Arachne
Level 27
God Stats
3W - 13L
1,213 SR
Queue Stats
78W - 91L
1,413 Elo+
Party 1
Jing Wei
Jing Wei
Grudgee
Jing Wei
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 12L
1,256 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
G00nluck
Mercury
15
6 / 3 / 2
9,173
612
6,071
9,035
3,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
Taapochek
Medusa
14
3 / 0 / 1
9,050
603
10,599
6,946
2,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
buhliwko
Sun Wukong
15
2 / 1 / 2
9,196
613
7,041
11,682
6,258
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sol
16
2 / 0 / 4
9,745
650
9,172
6,114
2,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ymir
12
0 / 0 / 4
7,766
518
1,174
6,583
7,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
0 / 4 / 0
6,507
434
2,741
7,078
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 1
7,002
467
1,716
11,343
5,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Bravezzz11
Achilles
14
1 / 2 / 1
7,920
528
6,194
12,576
8,971
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
1 / 3 / 1
7,468
498
5,567
11,919
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
Grudgee
Jing Wei
13
1 / 1 / 1
7,441
496
2,512
6,045
1,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
13
Kills
4
4
Deaths
13
13
Assists
4
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
0
0
L
1
3
1
0.5
L
Achilles
Bravezzz11
Achilles
1
2
1
0.75
L
1
3
1
0.5
W
Mercury
G00nluck
Mercury
6
3
2
2.33
L
Jing Wei
Grudgee
Jing Wei
1
1
1
1.5
W
Medusa
Taapochek
Medusa
3
0
1
3.5
W
Sun Wukong
buhliwko
Sun Wukong
2
1
2
3
W
Sol
2
0
4
4
W
Ymir
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,057
Damage
18,730
40,360
Taken
48,961
22,070
Mitigated
23,491
13,263
Healing
12,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,741
193
0
1,555
7,078
2,378
0
3,114
3,964
28,249
0
L
1,716
65
252
2,173
11,343
5,749
0
1,746
9,597
9,831
0
L
Achilles
Bravezzz11
Achilles
6,194
1,194
0
3,547
12,576
8,971
0
1,102
11,474
0
53,120
L
5,567
3,870
0
3,938
11,919
4,973
0
3,199
8,720
0
52,652
W
Mercury
G00nluck
Mercury
6,071
1,383
0
160
9,035
3,087
1,043
618
8,335
0
54,542
L
Jing Wei
Grudgee
Jing Wei
2,512
1,377
0
1,502
6,045
1,420
0
643
5,402
0
43,586
W
Medusa
Taapochek
Medusa
10,599
4,140
0
2,608
6,946
2,698
1,523
1,189
5,727
0
76,432
W
Sun Wukong
buhliwko
Sun Wukong
7,041
1,544
0
5,308
11,682
6,258
0
216
11,007
841
53,387
W
Sol
9,172
2,775
0
3,977
6,114
2,477
1,689
1,495
4,432
65,337
5,815
W
Ymir
1,174
547
0
1,210
6,583
7,550
90
705
5,878
18,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,930
Gold Earned
36,338
540
Minions Killed
364
0
Camps Cleared
0
1,603,413
Distance Traveled
1,461,880
19
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,507
434
65
4
0
222,342
7
L
Geb
7,002
467
14
1
0
309,219
5
L
Achilles
7,920
528
94
6
0
291,210
4
L
Arachne
7,468
498
92
6
0
318,252
5
W
Mercury
9,173
612
105
7
0
363,933
6
L
Jing Wei
7,441
496
99
7
0
320,857
4
W
Medusa
9,050
603
135
9
0
291,964
3
W
Sun Wukong
9,196
613
112
7
0
339,135
3
W
Sol
9,745
650
161
11
0
311,900
4
W
Ymir
7,766
518
27
2
0
296,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role