Player Matchup

Medusa
Medusa
Gold III
ItsHensley
Medusa
Gold III
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,551 MMR
Party 1
Vamana
Vamana
Gold III
LightSkinSosa-
Vamana
Gold III
Level 144
God Stats
3W - 2L
1,715 SR
Queue Stats
59W - 56L
1,551 MMR
Party 1
Ra
Ra
Gold III
dersr1
Ra
Gold III
Level 147
God Stats
2W - 4L
1,485 SR
Queue Stats
56W - 55L
1,551 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 143
1,567 SR
1,551 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,556 SR
1,477 MMR
Sylvanus
Sylvanus
Silver II
Capta1n Cuba683
Sylvanus
Silver II
Level 45
God Stats
3W - 3L
1,668 SR
Queue Stats
5W - 9L
1,487 MMR
Party 2
Guan Yu
Guan Yu
Silver II
FizzyPharo
Guan Yu
Silver II
Level 115
God Stats
1W - 3L
1,745 SR
Queue Stats
17W - 15L
1,487 MMR
Party 2
Anhur
Anhur
Bronze III
KingZog510
Anhur
Bronze III
Level 128
God Stats
0W - 2L
1,254 SR
Queue Stats
267W - 300L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ItsHensley
Medusa
12
3 / 0 / 3
7,993
727
14,302
6,408
1,838
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 4
7,638
694
9,257
12,040
8,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ra
12
1 / 0 / 5
7,467
679
5,036
3,245
1,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
BastetHorusAh Muzen CabAtlasGeb

VS

Bans
ThothPoseidonKumbhakarnaAresBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 2 / 0
6,816
620
3,522
11,559
7,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
FizzyPharo
Guan Yu
10
0 / 2 / 0
6,189
563
6,964
12,529
7,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
11
0 / 2 / 0
6,578
598
4,485
9,170
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
0
6
Kills
0
0
Deaths
6
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
2
0
0
L
Guan Yu
FizzyPharo
Guan Yu
0
2
0
0
W
Medusa
ItsHensley
Medusa
3
0
3
4.5
L
Anhur
0
2
0
0
W
2
0
4
4
W
Ra
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,595
Damage
14,971
21,693
Taken
33,258
11,664
Mitigated
17,584
8,367
Healing
14,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
3,522
969
4,597
4,782
11,559
7,101
0
1,310
10,050
9,980
0
L
Guan Yu
FizzyPharo
Guan Yu
6,964
626
830
3,422
12,529
7,465
0
2,574
9,631
0
22,153
W
Medusa
ItsHensley
Medusa
14,302
5,188
417
533
6,408
1,838
724
537
5,712
0
37,893
L
Anhur
4,485
2,155
0
964
9,170
3,018
0
1,371
7,664
0
21,358
W
9,257
4,198
167
5,058
12,040
8,387
182
2,888
8,916
0
24,710
W
Ra
5,036
814
857
1,335
3,245
1,439
0
662
2,502
24,797
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,098
Gold Earned
19,583
142
Minions Killed
87
8
Camps Cleared
2
620,084
Distance Traveled
599,674
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,816
620
12
1
0
195,328
1
L
Guan Yu
6,189
563
35
3
2
210,160
3
W
Medusa
7,993
727
72
7
3
209,435
1
L
Anhur
6,578
598
40
4
0
194,186
1
W
Vamana
7,638
694
42
4
3
229,960
2
W
Ra
7,467
679
28
3
2
180,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role