Player Matchup

Anubis
Anubis
 
Anubis
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
 
Ares
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
ALFRAGANE99
Hachiman
Level 41
God Stats
18W - 25L
1,187 SR
Queue Stats
38W - 64L
1,212 Elo+
Party 1
Susano
Susano
Congulix
Susano
Level 37
God Stats
9W - 14L
1,668 SR
Queue Stats
21W - 40L
1,212 Elo+
Party 1
Neith
Neith
SeRgiTeM_03_
Neith
Level 36
God Stats
1W - 1L
1,125 SR
Queue Stats
18W - 44L
1,292 Elo+
Solo
Team Averages
Level 56
1,396 SR
1,343 Elo+

VS

Team Averages
Level 22
1,488 SR
1,281 Elo+
Neith
Neith
GrumpyWooks
Neith
Level 2
God Stats
0W - 3L
1,500 SR
Queue Stats
206W - 246L
1,500 Elo+
Party 3
King Arthur
King Arthur
In a bizzal 101
King Arthur
Level 56
God Stats
4W - 7L
1,439 SR
Queue Stats
122W - 178L
1,145 Elo+
Party 3
Nemesis
Nemesis
JimpThePimp
Nemesis
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
7W - 13L
1,071 Elo+
Party 3
Sol
Sol
LA5TMARAUD3R
Sol
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 156L
1,188 Elo+
Solo
Ymir
Ymir
WhiteTallion
Ymir
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
165W - 202L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
5 / 1 / 1
9,668
691
9,983
9,454
3,910
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ares
 
Ares
13
6 / 4 / 7
8,681
620
6,180
15,263
13,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Hachiman
ALFRAGANE99
Hachiman
14
7 / 1 / 6
8,934
638
11,782
7,462
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Susano
Congulix
Susano
14
3 / 0 / 3
8,543
610
3,819
7,649
2,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 0 / 4
8,188
585
10,263
3,894
1,420
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 4
5,578
398
7,962
6,629
2,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
In a bizzal 101
King Arthur
9
0 / 3 / 0
5,630
402
1,899
13,795
7,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
JimpThePimp
Nemesis
11
4 / 2 / 0
7,225
516
4,079
7,977
2,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 0
7,503
536
5,334
9,849
2,483
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 8 / 2
5,885
420
3,764
17,019
13,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
22
Kills
6
6
Deaths
23
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
1
5.5
W
Ares
 
Ares
6
4
7
2.38
W
Hachiman
ALFRAGANE99
Hachiman
7
1
6
10
W
Susano
Congulix
Susano
3
0
3
4.5
L
0
7
4
0.29
L
King Arthur
In a bizzal 101
King Arthur
0
3
0
0
L
Nemesis
JimpThePimp
Nemesis
4
2
0
2
L
1
3
0
0.33
W
1
0
4
3
L
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,027
Damage
23,038
43,722
Taken
55,269
24,097
Mitigated
27,971
16,931
Healing
9,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,983
390
0
5,334
9,454
3,910
1,828
3,772
5,682
64,156
1,295
W
Ares
 
Ares
6,180
993
1,867
1,664
15,263
13,499
469
2,597
12,666
21,398
0
W
Hachiman
ALFRAGANE99
Hachiman
11,782
5,901
0
3,340
7,462
2,435
1,306
1,420
6,042
0
49,327
W
Susano
Congulix
Susano
3,819
675
0
2,406
7,649
2,833
2,504
480
7,169
0
47,664
L
7,962
4,521
0
460
6,629
2,178
0
2,106
4,523
0
26,540
L
King Arthur
In a bizzal 101
King Arthur
1,899
464
0
3,651
13,795
7,303
0
1,223
12,572
0
18,561
L
Nemesis
JimpThePimp
Nemesis
4,079
1,360
0
1,903
7,977
2,804
0
1,985
5,992
0
30,517
L
5,334
1,231
0
2,171
9,849
2,483
0
4,873
4,976
44,974
0
W
10,263
3,358
0
2,320
3,894
1,420
2,552
829
3,065
0
39,696
L
3,764
1,074
0
1,033
17,019
13,203
0
5,780
11,239
13,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,014
Gold Earned
31,821
409
Minions Killed
237
0
Camps Cleared
0
1,193,479
Distance Traveled
1,154,635
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,668
691
136
10
0
212,679
4
W
Ares
8,681
620
20
1
0
235,419
3
W
Hachiman
8,934
638
79
6
0
220,056
1
W
Susano
8,543
610
105
8
0
286,162
0
L
Neith
5,578
398
45
3
0
223,122
0
L
King Arthur
5,630
402
36
3
0
228,782
0
L
Nemesis
7,225
516
52
4
0
226,473
1
L
Sol
7,503
536
91
7
0
244,222
0
W
Neith
8,188
585
69
5
0
239,163
0
L
Ymir
5,885
420
13
1
0
232,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role