Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chernobog
Chernobog
BasileiaK
Chernobog
Level 100
God Stats
1W - 2L
1,715 SR
Queue Stats
17W - 26L
1,279 Elo+
Solo
Nike
Nike
LexMex27
Nike
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
137W - 155L
1,359 Elo+
Party 3
Arachne
Arachne
frootyboi99
Arachne
Level 95
God Stats
3W - 6L
1,298 SR
Queue Stats
496W - 513L
1,530 Elo+
Solo
Sobek
Sobek
pomerants
Sobek
Level 64
God Stats
1W - 2L
1,298 SR
Queue Stats
193W - 197L
1,518 Elo+
Solo
Team Averages
Level 97
1,462 SR
1,437 Elo+

VS

Team Averages
Level 100
1,540 SR
1,488 Elo+
Achilles
Achilles
 
Achilles
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Lucus-91
Zeus
Level 157
God Stats
3W - 4L
1,500 SR
Queue Stats
477W - 510L
1,524 Elo+
Party 2
Chaac
Chaac
Maximys2003
Chaac
Level 45
God Stats
7W - 2L
1,285 SR
Queue Stats
252W - 241L
1,496 Elo+
Party 1
He Bo
He Bo
SanCry
He Bo
Level 69
God Stats
4W - 1L
1,715 SR
Queue Stats
285W - 280L
1,401 Elo+
Party 1
Hou Yi
Hou Yi
ridvan7
Hou Yi
Level 127
God Stats
2W - 1L
1,701 SR
Queue Stats
98W - 115L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 8 / 2
6,816
682
5,071
10,733
4,156
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chernobog
BasileiaK
Chernobog
16
3 / 3 / 4
8,701
870
9,327
7,524
3,852
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
10
0 / 7 / 3
6,319
632
6,401
12,691
9,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
frootyboi99
Arachne
14
5 / 4 / 3
7,561
756
6,643
11,357
5,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sobek
pomerants
Sobek
14
2 / 4 / 6
7,763
776
5,663
13,548
14,067
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
8 / 1 / 13
9,081
908
8,776
8,714
16,102
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zeus
16
6 / 2 / 17
9,038
904
11,272
4,710
1,480
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 3 / 18
8,779
878
11,433
13,564
8,328
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
SanCry
He Bo
12
3 / 5 / 17
8,029
803
7,303
7,094
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hou Yi
ridvan7
Hou Yi
17
5 / 1 / 17
9,231
923
12,424
9,039
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
108
12
Kills
26
26
Deaths
12
18
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
8
2
0.38
W
Achilles
 
Achilles
8
1
13
14.5
L
Chernobog
BasileiaK
Chernobog
3
3
4
1.67
L
Nike
0
7
3
0.21
W
Zeus
6
2
17
7.25
W
4
3
18
4.33
W
He Bo
SanCry
He Bo
3
5
17
2.3
L
Arachne
frootyboi99
Arachne
5
4
3
1.63
L
Sobek
pomerants
Sobek
2
4
6
1.25
W
Hou Yi
ridvan7
Hou Yi
5
1
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,105
Damage
51,208
55,853
Taken
43,121
36,983
Mitigated
32,332
12,420
Healing
18,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,071
2,223
42
1,198
10,733
4,156
0
3,695
6,974
0
7,712
W
Achilles
 
Achilles
8,776
1,683
1,548
2,472
8,714
16,102
288
1,251
7,404
0
10,186
L
Chernobog
BasileiaK
Chernobog
9,327
3,333
115
250
7,524
3,852
704
2,177
5,280
0
30,362
L
Nike
6,401
1,141
433
1,735
12,691
9,756
0
5,101
7,486
0
11,298
W
Zeus
11,272
2,107
726
426
4,710
1,480
939
929
3,781
26,721
0
W
11,433
2,287
1,450
5,867
13,564
8,328
624
1,335
11,979
0
20,442
W
He Bo
SanCry
He Bo
7,303
210
926
687
7,094
2,227
867
1,277
5,789
13,428
0
L
Arachne
frootyboi99
Arachne
6,643
3,342
1,757
3,673
11,357
5,152
0
4,017
7,081
0
7,439
L
Sobek
pomerants
Sobek
5,663
0
450
2,767
13,548
14,067
0
3,585
9,784
12,311
0
W
Hou Yi
ridvan7
Hou Yi
12,424
6,523
1,172
3,004
9,039
4,195
482
871
7,987
0
26,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,160
Gold Earned
44,158
80
Minions Killed
128
0
Camps Cleared
0
834,617
Distance Traveled
971,197
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,816
682
5
1
0
134,002
1
W
Achilles
9,081
908
16
2
0
199,903
0
L
Chernobog
8,701
870
49
5
0
169,083
1
L
Nike
6,319
632
15
2
0
150,288
1
W
Zeus
9,038
904
30
3
0
186,038
1
W
Chaac
8,779
878
27
3
0
214,515
2
W
He Bo
8,029
803
14
1
0
197,840
0
L
Arachne
7,561
756
2
0
0
198,341
1
L
Sobek
7,763
776
9
1
0
182,903
0
W
Hou Yi
9,231
923
41
4
0
172,901
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role