Player Matchup

Hades
Hades
HoMeY0604
Hades
Level 52
God Stats
7W - 3L
1,500 SR
Queue Stats
31W - 40L
1,500 Elo+
Solo
Vamana
Vamana
JaMy_HeRbAsKy
Vamana
Level 77
God Stats
37W - 29L
1,463 SR
Queue Stats
301W - 332L
1,390 Elo+
Solo
Atlas
Atlas
KILLERBOSSg661
Atlas
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 150L
1,217 Elo+
Solo
Arachne
Arachne
kevintjhuuuu_NOL
Arachne
Level 78
God Stats
3W - 3L
1,200 SR
Queue Stats
81W - 92L
1,477 Elo+
Solo
Neith
Neith
ll_JRudi_ll
Neith
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,085 Elo+
Solo
Team Averages
Level 67
1,433 SR
1,334 Elo+

VS

Team Averages
Level 53
1,402 SR
1,391 Elo+
Neith
Neith
Gufcik
Neith
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
Ilodikal
Vulcan
Level 47
God Stats
1W - 3L
1,114 SR
Queue Stats
33W - 30L
1,419 Elo+
Party 1
Serqet
Serqet
SCVB
Serqet
Level 67
God Stats
1W - 1L
1,395 SR
Queue Stats
15W - 19L
1,162 Elo+
Solo
Medusa
Medusa
Zimabluue
Medusa
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 25L
1,450 Elo+
Party 1
Bastet
Bastet
solgtn
Bastet
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
HoMeY0604
Hades
10
0 / 4 / 0
6,373
490
5,319
6,526
3,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 1 / 3
6,716
517
2,854
9,354
5,244
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

11
1 / 2 / 4
6,889
530
3,246
8,835
6,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 2 / 2
8,819
678
8,292
10,753
3,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
3 / 2 / 1
6,544
503
4,072
5,101
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gufcik
Neith
1
0 / 0 / 0
3,894
300
0
0
0
Vulcan
Ilodikal
Vulcan
10
1 / 5 / 1
6,339
488
5,319
6,157
2,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
SCVB
Serqet
10
2 / 1 / 4
7,321
563
3,550
11,170
4,863
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
Zimabluue
Medusa
9
1 / 4 / 1
5,543
426
5,431
8,427
2,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
solgtn
Bastet
12
6 / 3 / 1
7,173
552
7,250
9,827
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
13
Kills
10
11
Deaths
13
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Neith
Gufcik
Neith
0
0
0
0
W
Hades
HoMeY0604
Hades
0
4
0
0
L
Vulcan
Ilodikal
Vulcan
1
5
1
0.3
W
1
1
3
2.5
W
1
2
4
1.5
L
Serqet
SCVB
Serqet
2
1
4
4
L
Medusa
Zimabluue
Medusa
1
4
1
0.38
W
8
2
2
4.5
W
3
2
1
1.75
L
Bastet
solgtn
Bastet
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,783
Damage
21,550
40,569
Taken
35,581
20,278
Mitigated
12,420
13,693
Healing
9,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Gufcik
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Hades
HoMeY0604
Hades
5,319
633
0
1,896
6,526
3,863
254
627
5,855
30,941
0
L
Vulcan
Ilodikal
Vulcan
5,319
1,304
0
635
6,157
2,146
237
651
5,506
27,158
0
W
2,854
1,172
0
4,158
9,354
5,244
255
3,563
5,325
0
30,499
W
3,246
969
54
1,363
8,835
6,286
468
373
8,138
19,369
0
L
Serqet
SCVB
Serqet
3,550
466
1,145
2,342
11,170
4,863
0
2,844
8,326
0
25,600
L
Medusa
Zimabluue
Medusa
5,431
2,563
0
2,286
8,427
2,254
0
2,458
5,969
0
26,170
W
8,292
5,344
0
3,913
10,753
3,590
0
184
10,231
0
61,842
W
4,072
1,016
330
1,979
5,101
1,295
1,325
0
4,987
0
34,009
L
Bastet
solgtn
Bastet
7,250
2,169
0
2,822
9,827
3,157
0
2,612
7,215
0
37,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,341
Gold Earned
30,270
329
Minions Killed
242
0
Camps Cleared
0
1,201,836
Distance Traveled
1,034,220
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,894
300
0
0
0
4,026
0
W
Hades
6,373
490
62
5
0
219,418
1
L
Vulcan
6,339
488
71
5
0
249,417
1
W
Vamana
6,716
517
63
5
0
232,309
1
W
Atlas
6,889
530
30
2
0
250,009
0
L
Serqet
7,321
563
45
3
0
263,704
5
L
Medusa
5,543
426
50
4
0
216,046
0
W
Arachne
8,819
678
116
9
0
286,542
2
W
Neith
6,544
503
58
4
0
213,558
4
L
Bastet
7,173
552
76
6
0
301,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role