Player Matchup

Izanami
Izanami
Diamond IV
 
Izanami
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Serqet
Serqet
Diamond III
 
Serqet
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Diamond V
LumpiaKid
Amaterasu
Diamond V
Level 123
God Stats
1W - 1L
1,647 SR
Queue Stats
55W - 48L
2,092 MMR
Solo
Thoth
Thoth
Diamond V
Perlixee
Thoth
Diamond V
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
595W - 581L
1,949 MMR
Party 1
Ganesha
Ganesha
Platinum I
Whats Livin
Ganesha
Platinum I
Level 160
God Stats
61W - 54L
1,706 SR
Queue Stats
307W - 288L
2,019 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,571 SR
1,812 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 135
1,674 SR
2,094 MMR
Heimdallr
Heimdallr
Platinum III
FatHughHefner
Heimdallr
Platinum III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 56L
1,984 MMR
Party 2
Tiamat
Tiamat
Platinum IV
SchoolboyQW
Tiamat
Platinum IV
Level 123
God Stats
0W - 5L
1,575 SR
Queue Stats
68W - 55L
1,989 MMR
Solo
Sun Wukong
Sun Wukong
Platinum III
WackyBoneMan
Sun Wukong
Platinum III
Level 158
God Stats
2W - 2L
1,528 SR
Queue Stats
73W - 55L
2,090 MMR
Solo
Kali
Kali
Diamond II
lHaymakerl
Kali
Diamond II
Level 160
God Stats
28W - 23L
1,746 SR
Queue Stats
980W - 740L
2,413 MMR
Solo
Apollo
Apollo
Platinum IV
Čhowder
Apollo
Platinum IV
Level 83
God Stats
6W - 3L
2,023 SR
Queue Stats
156W - 128L
1,992 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
5 / 5 / 9
20,169
630
30,253
31,593
15,362
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serqet
 
Serqet
20
11 / 6 / 9
18,083
565
22,659
29,446
18,775
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Amaterasu
LumpiaKid
Amaterasu
20
3 / 8 / 11
15,768
493
12,523
40,615
39,709
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Perlixee
Thoth
20
6 / 10 / 8
15,833
495
19,733
20,458
8,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
Whats Livin
Ganesha
19
0 / 8 / 20
14,432
451
9,876
33,191
44,144
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bans
MulanArtioAh Muzen CabCliodhna

VS

Bans
AtlasLokiBastetGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FatHughHefner
Heimdallr
20
1 / 8 / 13
14,264
446
10,016
38,007
23,999
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Tiamat
20
13 / 3 / 11
17,095
534
41,877
21,852
13,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sun Wukong
WackyBoneMan
Sun Wukong
20
10 / 3 / 10
18,384
575
26,830
36,469
43,314
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
13 / 10 / 11
18,442
576
35,881
35,267
13,815
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Apollo
Čhowder
Apollo
3
0 / 1 / 0
8,345
261
0
818
0

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
82
25
Kills
37
37
Deaths
25
57
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
5
9
1.9
W
Serqet
 
Serqet
11
6
9
2.58
L
Heimdallr
FatHughHefner
Heimdallr
1
8
13
0.94
W
Amaterasu
LumpiaKid
Amaterasu
3
8
11
1.06
W
Thoth
Perlixee
Thoth
6
10
8
1
L
Tiamat
13
3
11
6.17
L
Sun Wukong
WackyBoneMan
Sun Wukong
10
3
10
5
W
Ganesha
Whats Livin
Ganesha
0
8
20
1.25
L
13
10
11
1.85
L
Apollo
Čhowder
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,044
Damage
114,604
155,303
Taken
132,413
126,535
Mitigated
94,137
43,659
Healing
31,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
30,253
20,109
0
13,475
31,593
15,362
11,342
7,834
22,369
0
208,269
W
Serqet
 
Serqet
22,659
4,562
0
7,236
29,446
18,775
733
8,199
20,909
0
116,692
L
Heimdallr
FatHughHefner
Heimdallr
10,016
4,695
1,699
2,081
38,007
23,999
95
7,261
30,167
5,897
73,800
W
Amaterasu
LumpiaKid
Amaterasu
12,523
5,812
0
15,482
40,615
39,709
2,400
7,846
32,482
507
84,986
W
Thoth
Perlixee
Thoth
19,733
572
0
2,438
20,458
8,545
256
6,883
13,311
102,050
1,130
L
Tiamat
41,877
3,045
0
3,945
21,852
13,009
581
6,800
14,676
140,393
0
L
Sun Wukong
WackyBoneMan
Sun Wukong
26,830
3,864
0
13,944
36,469
43,314
53
5,838
28,646
0
144,693
W
Ganesha
Whats Livin
Ganesha
9,876
818
1,321
3,707
33,191
44,144
70
13,261
18,231
38,549
1,696
L
35,881
21,584
0
9,629
35,267
13,815
157
10,097
24,403
0
165,147
L
Apollo
Čhowder
Apollo
0
0
0
0
818
0
0
0
818
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

84,285
Gold Earned
76,530
785
Minions Killed
692
0
Camps Cleared
0
3,211,179
Distance Traveled
2,425,019
50
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
20,169
630
347
11
0
634,910
8
W
Serqet
18,083
565
141
4
0
700,256
8
L
Heimdallr
14,264
446
98
3
0
565,664
3
W
Amaterasu
15,768
493
129
4
0
697,743
16
W
Thoth
15,833
495
159
5
0
528,208
6
L
Tiamat
17,095
534
180
6
0
612,293
3
L
Sun Wukong
18,384
575
211
7
0
633,009
5
W
Ganesha
14,432
451
9
0
0
650,062
12
L
Kali
18,442
576
203
6
0
614,053
3
L
Apollo
8,345
261
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role