Player Matchup

Jormungandr
Jormungandr
Silver V
 
Jormungandr
Silver V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
Aldebrand
Horus
Silver III
Level 148
God Stats
11W - 16L
1,392 SR
Queue Stats
320W - 335L
1,124 MMR
Solo
Eset
Eset
Bronze IV
MetahumanXD
Eset
Bronze IV
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,122 MMR
Solo
Freya
Freya
Silver II
bahinewbahi
Freya
Silver II
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 237L
1,153 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 129
1,478 SR
1,280 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 130
1,467 SR
1,306 MMR
Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
 
Ao Kuang
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Silver IV
Brookhydo
Hou Yi
Silver IV
Level 108
God Stats
6W - 8L
1,455 SR
Queue Stats
10W - 13L
1,180 MMR
Party 1
Ymir
Ymir
Silver V
Niitrâ
Ymir
Silver V
Level 120
God Stats
4W - 2L
1,471 SR
Queue Stats
8W - 13L
1,043 MMR
Party 1
Agni
Agni
Silver I
bobtheginger
Agni
Silver I
Level 111
God Stats
4W - 8L
1,410 SR
Queue Stats
152W - 146L
1,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
1 / 3 / 0
5,627
512
6,064
9,735
6,781
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
 
Mercury
9
1 / 2 / 1
5,517
502
2,050
6,636
2,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Horus
Aldebrand
Horus
7
0 / 5 / 0
4,714
429
1,296
9,950
3,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
2 / 4 / 1
6,072
552
4,097
6,873
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 6 / 1
4,528
412
1,378
5,603
1,523
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
IzanamiBastetArachneCliodhna

VS

Bans
GilgameshLokiAchillesAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 1 / 3
6,752
614
5,246
8,471
4,828
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ao Kuang
 
Ao Kuang
10
5 / 1 / 2
6,364
579
3,732
6,453
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
Brookhydo
Hou Yi
11
5 / 0 / 7
6,775
616
7,869
6,521
2,298
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Niitrâ
Ymir
10
5 / 0 / 6
6,742
613
4,496
6,589
5,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

12
4 / 2 / 3
6,904
628
4,549
4,296
1,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
19
20
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
3
0
0.33
L
Mercury
 
Mercury
1
2
1
0.75
W
Sun Wukong
 
Sun Wukong
0
1
3
1.5
W
Ao Kuang
 
Ao Kuang
5
1
2
6
L
Horus
Aldebrand
Horus
0
5
0
0
W
Hou Yi
Brookhydo
Hou Yi
5
0
7
8.5
L
2
4
1
0.63
W
Ymir
Niitrâ
Ymir
5
0
6
8
L
0
6
1
0.08
W
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,885
Damage
25,892
38,797
Taken
32,330
16,430
Mitigated
16,501
7,938
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
6,064
1,845
0
2,187
9,735
6,781
0
1,670
8,039
33,107
0
L
Mercury
 
Mercury
2,050
1,026
0
1,084
6,636
2,306
0
3,087
3,425
0
27,151
W
Sun Wukong
 
Sun Wukong
5,246
1,512
0
3,674
8,471
4,828
0
4,980
3,491
0
43,021
W
Ao Kuang
 
Ao Kuang
3,732
575
0
1,629
6,453
2,167
0
888
5,477
28,937
2,101
L
Horus
Aldebrand
Horus
1,296
902
420
2,258
9,950
3,672
0
1,942
7,982
0
15,592
W
Hou Yi
Brookhydo
Hou Yi
7,869
4,353
0
3,276
6,521
2,298
666
2,035
4,428
0
37,347
L
4,097
226
0
1,408
6,873
2,148
0
3,453
3,172
25,684
0
W
Ymir
Niitrâ
Ymir
4,496
1,645
165
1,801
6,589
5,762
0
1,865
4,654
19,138
0
L
1,378
425
0
581
5,603
1,523
30
1,739
3,840
11,656
2,565
W
4,549
237
0
939
4,296
1,446
147
1,275
2,897
35,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,458
Gold Earned
33,537
230
Minions Killed
324
0
Camps Cleared
0
1,055,579
Distance Traveled
1,046,670
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,627
512
67
6
0
198,466
4
L
Mercury
5,517
502
55
5
0
260,045
1
W
Sun Wukong
6,752
614
101
9
0
206,905
2
W
Ao Kuang
6,364
579
52
5
0
233,053
2
L
Horus
4,714
429
19
2
0
204,473
4
W
Hou Yi
6,775
616
66
6
0
202,075
4
L
Eset
6,072
552
57
5
0
209,859
2
W
Ymir
6,742
613
32
3
0
204,205
3
L
Freya
4,528
412
32
3
0
182,736
3
W
Agni
6,904
628
73
7
0
200,432
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role