Player Matchup

Izanami
Izanami
 
Izanami
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Horus
Horus
Cptn Hindsiight
Horus
Level 120
God Stats
32W - 33L
1,500 SR
Queue Stats
618W - 585L
1,563 Elo+
Party 3
Ymir
Ymir
RokJay
Ymir
Level 103
God Stats
8W - 10L
1,596 SR
Queue Stats
76W - 134L
1,356 Elo+
Party 4
He Bo
He Bo
Split121
He Bo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
173W - 175L
1,467 Elo+
Party 3
Cerberus
Cerberus
Wolfbridge
Cerberus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 112L
1,508 Elo+
Party 3
Team Averages
Level 83
1,519 SR
1,479 Elo+

VS

Team Averages
Level 100
1,461 SR
1,539 Elo+
Hou Yi
Hou Yi
Itachilly
Hou Yi
Level 17
God Stats
2W - 0L
1,759 SR
Queue Stats
18W - 20L
1,515 Elo+
Party 2
Nu Wa
Nu Wa
LuK3StR
Nu Wa
Level 69
God Stats
12W - 7L
1,177 SR
Queue Stats
114W - 96L
1,616 Elo+
Party 2
Susano
Susano
Pred v
Susano
Level 154
God Stats
23W - 21L
1,705 SR
Queue Stats
177W - 156L
1,621 Elo+
Party 2
Chronos
Chronos
rastavasay
Chronos
Level 120
God Stats
4W - 3L
1,440 SR
Queue Stats
197W - 234L
1,447 Elo+
Party 1
Tyr
Tyr
zSuperWasya
Tyr
Level 141
God Stats
7W - 5L
1,225 SR
Queue Stats
478W - 532L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
7
1 / 5 / 0
4,649
465
2,612
5,883
1,240
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

9
0 / 0 / 0
5,123
512
2,455
5,378
3,456
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ymir
RokJay
Ymir
7
0 / 6 / 2
4,620
462
3,156
10,541
4,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate

Breastplate

+20
Physical Protection

He Bo
Split121
He Bo
8
2 / 3 / 1
4,909
491
882
3,682
734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Wolfbridge
Cerberus
10
2 / 3 / 1
5,912
591
3,463
8,131
2,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Itachilly
Hou Yi
10
3 / 2 / 6
5,826
583
5,814
5,475
1,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nu Wa
LuK3StR
Nu Wa
10
0 / 3 / 4
5,940
594
2,011
3,568
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
Pred v
Susano
12
9 / 0 / 1
7,047
705
7,887
6,176
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
rastavasay
Chronos
11
0 / 0 / 0
6,312
631
1,325
4,895
1,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
5 / 0 / 5
5,864
586
4,023
6,762
5,076
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
5
Kills
17
17
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
5
0
0.2
L
0
0
0
0
W
Hou Yi
Itachilly
Hou Yi
3
2
6
3
W
Nu Wa
LuK3StR
Nu Wa
0
3
4
0.67
W
Susano
Pred v
Susano
9
0
1
9.5
L
Ymir
RokJay
Ymir
0
6
2
0.17
L
He Bo
Split121
He Bo
2
3
1
0.83
L
Cerberus
Wolfbridge
Cerberus
2
3
1
0.83
W
Chronos
rastavasay
Chronos
0
0
0
0
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,568
Damage
21,060
33,615
Taken
26,876
12,649
Mitigated
11,111
5,959
Healing
9,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
2,612
2,056
0
25
5,883
1,240
98
94
5,789
0
23,376
L
2,455
1,262
34
2,111
5,378
3,456
0
1,412
3,966
0
26,062
W
Hou Yi
Itachilly
Hou Yi
5,814
2,930
0
966
5,475
1,582
494
1,192
4,283
0
26,179
W
Nu Wa
LuK3StR
Nu Wa
2,011
714
0
72
3,568
915
0
1,767
1,801
27,814
0
W
Susano
Pred v
Susano
7,887
3,463
0
3,529
6,176
2,046
0
1,481
4,695
0
39,803
L
Ymir
RokJay
Ymir
3,156
905
0
2,149
10,541
4,579
0
88
10,453
12,845
0
L
He Bo
Split121
He Bo
882
87
0
597
3,682
734
0
837
2,845
14,409
0
L
Cerberus
Wolfbridge
Cerberus
3,463
472
0
1,043
8,131
2,640
0
905
7,226
32,846
0
W
Chronos
rastavasay
Chronos
1,325
820
0
2,011
4,895
1,492
0
963
3,932
38,868
0
W
4,023
607
242
2,365
6,762
5,076
19
2,098
4,664
0
16,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,213
Gold Earned
30,989
243
Minions Killed
288
0
Camps Cleared
0
923,254
Distance Traveled
959,579
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,649
465
48
5
0
170,551
6
L
Horus
5,123
512
64
6
0
201,660
2
W
Hou Yi
5,826
583
44
4
0
170,318
0
W
Nu Wa
5,940
594
50
5
0
189,523
4
W
Susano
7,047
705
79
8
0
230,525
0
L
Ymir
4,620
462
19
2
0
177,518
0
L
He Bo
4,909
491
32
3
0
178,957
2
L
Cerberus
5,912
591
80
8
0
194,568
3
W
Chronos
6,312
631
87
9
0
155,636
4
W
Tyr
5,864
586
28
3
0
213,577
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role