Player Matchup

Tyr
Tyr
AmonSavag
Tyr
Level 20
God Stats
4W - 8L
1,196 SR
Queue Stats
37W - 39L
1,443 Elo+
Party 1
Thor
Thor
NoShoezRob
Thor
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 64L
1,481 Elo+
Party 1
Ymir
Ymir
VipMars
Ymir
Level 67
God Stats
4W - 1L
1,961 SR
Queue Stats
76W - 76L
1,519 Elo+
Solo
Janus
Janus
guguname
Janus
Level 114
God Stats
0W - 2L
1,301 SR
Queue Stats
11W - 9L
1,511 Elo+
Solo
Sol
Sol
normalwizard
Sol
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,276 Elo+
Party 1
Team Averages
Level 82
1,492 SR
1,446 Elo+

VS

Team Averages
Level 82
1,401 SR
1,489 Elo+
Janus
Janus
Aviorr
Janus
Level 48
God Stats
1W - 5L
1,500 SR
Queue Stats
142W - 135L
1,537 Elo+
Solo
Freya
Freya
BingBongBelzyk
Freya
Level 69
God Stats
7W - 8L
1,433 SR
Queue Stats
48W - 46L
1,514 Elo+
Solo
Hercules
Hercules
Nised
Hercules
Level 118
God Stats
1W - 1L
1,500 SR
Queue Stats
121W - 130L
1,405 Elo+
Solo
Sol
Sol
Seepag3
Sol
Level 47
God Stats
11W - 12L
1,340 SR
Queue Stats
288W - 271L
1,596 Elo+
Solo
Arachne
Arachne
djddrago
Arachne
Level 127
God Stats
24W - 17L
1,233 SR
Queue Stats
166W - 177L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
7,375
410
5,916
11,435
7,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 4 / 5
8,856
492
10,229
12,768
4,648
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
VipMars
Ymir
11
1 / 2 / 5
7,998
444
5,425
14,139
11,236
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
guguname
Janus
14
5 / 3 / 1
8,643
480
8,012
9,529
3,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 3 / 1
8,130
452
6,943
8,431
2,854
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Aviorr
Janus
15
3 / 3 / 2
9,484
527
6,143
9,059
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 1 / 2
10,946
608
9,523
11,341
4,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
Nised
Hercules
14
3 / 3 / 6
8,735
485
7,841
15,557
12,650
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
17
4 / 3 / 1
11,094
616
6,456
12,414
3,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
djddrago
Arachne
13
3 / 2 / 4
8,609
478
7,739
9,906
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
33
12
Kills
18
18
Deaths
12
17
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
Janus
Aviorr
Janus
3
3
2
1.33
W
5
1
2
6
W
Hercules
Nised
Hercules
3
3
6
2
L
4
4
5
1.63
W
Sol
4
3
1
1.5
L
Ymir
VipMars
Ymir
1
2
5
1.75
W
Arachne
djddrago
Arachne
3
2
4
2.5
L
Janus
guguname
Janus
5
3
1
1.83
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,525
Damage
37,702
56,302
Taken
58,277
29,754
Mitigated
27,318
14,839
Healing
21,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,916
1,531
0
1,496
11,435
7,932
370
5,883
5,444
0
23,374
W
Janus
Aviorr
Janus
6,143
276
173
1,889
9,059
2,657
158
2,962
5,929
53,985
0
W
9,523
3,550
0
6,495
11,341
4,095
594
5,772
5,525
74,421
1,589
W
Hercules
Nised
Hercules
7,841
2,036
406
3,182
15,557
12,650
0
6,617
8,846
0
27,507
L
10,229
2,515
0
2,897
12,768
4,648
0
4,504
8,196
0
45,538
W
Sol
6,456
3,883
0
5,593
12,414
3,826
3,190
960
11,408
78,677
0
L
Ymir
VipMars
Ymir
5,425
1,028
1,933
3,003
14,139
11,236
45
5,282
8,803
30,286
2,332
W
Arachne
djddrago
Arachne
7,739
5,315
0
3,805
9,906
4,090
0
2,937
6,875
0
39,329
L
Janus
guguname
Janus
8,012
866
40
1,944
9,529
3,084
0
3,933
5,314
48,028
0
L
6,943
1,990
257
3,269
8,431
2,854
235
1,789
6,610
45,542
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,002
Gold Earned
48,868
379
Minions Killed
479
0
Camps Cleared
0
1,678,855
Distance Traveled
1,710,653
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,375
410
43
2
0
332,894
1
W
Janus
9,484
527
105
6
0
353,566
3
W
Freya
10,946
608
154
9
0
309,862
1
W
Hercules
8,735
485
31
2
0
353,939
1
L
Thor
8,856
492
82
5
0
338,015
2
W
Sol
11,094
616
128
7
0
323,756
2
L
Ymir
7,998
444
63
4
0
332,166
0
W
Arachne
8,609
478
61
3
0
369,530
2
L
Janus
8,643
480
91
5
0
356,033
11
L
Sol
8,130
452
100
6
0
319,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role