Player Matchup

Osiris
Osiris
 
Osiris
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DirtyDan333
Ymir
Level 28
God Stats
49W - 52L
1,533 SR
Queue Stats
71W - 76L
1,445 Elo+
Party 1
Mercury
Mercury
MiguelT
Mercury
Level 48
God Stats
1W - 1L
1,673 SR
Queue Stats
8W - 5L
1,450 Elo+
Solo
Anhur
Anhur
alexdd13
Anhur
Level 121
God Stats
3W - 6L
1,328 SR
Queue Stats
362W - 378L
1,343 Elo+
Solo
Merlin
Merlin
ironfinger003
Merlin
Level 44
God Stats
109W - 91L
1,551 SR
Queue Stats
236W - 265L
1,366 Elo+
Party 1
Team Averages
Level 62
1,517 SR
1,421 Elo+

VS

Team Averages
Level 83
1,547 SR
1,521 Elo+
Ares
Ares
ChUCky41
Ares
Level 81
God Stats
11W - 12L
1,284 SR
Queue Stats
179W - 185L
1,526 Elo+
Party 2
Ullr
Ullr
Jordan0303
Ullr
Level 106
God Stats
3W - 0L
1,697 SR
Queue Stats
54W - 42L
1,547 Elo+
Party 2
Persephone
Persephone
TCJays
Persephone
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 43L
1,554 Elo+
Party 2
Odin
Odin
TheClawMayn
Odin
Level 121
God Stats
4W - 1L
1,915 SR
Queue Stats
178W - 186L
1,526 Elo+
Party 2
Bellona
Bellona
roque19
Bellona
Level 68
God Stats
1W - 1L
1,340 SR
Queue Stats
87W - 63L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
2 / 3 / 2
8,480
471
3,988
13,022
16,717
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 6 / 2
6,969
387
9,129
20,223
13,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
MiguelT
Mercury
11
1 / 8 / 2
7,063
392
3,558
14,543
4,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
alexdd13
Anhur
11
1 / 7 / 0
7,132
396
2,624
14,052
3,937
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 7 / 1
7,272
404
9,372
10,169
3,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 1 / 11
8,713
484
5,810
15,273
16,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
9 / 0 / 7
9,919
551
18,593
11,008
4,668
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Persephone
TCJays
Persephone
16
6 / 0 / 8
10,529
585
15,010
10,277
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
10 / 1 / 5
10,646
591
8,390
10,601
4,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
roque19
Bellona
14
4 / 4 / 5
9,230
513
7,625
10,848
9,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
67
4
Kills
31
31
Deaths
6
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
2
3
2
1
W
Ares
2
1
11
7.5
L
0
6
2
0.17
W
9
0
7
12.5
L
Mercury
MiguelT
Mercury
1
8
2
0.25
W
Persephone
TCJays
Persephone
6
0
8
10
W
10
1
5
12.5
L
Anhur
alexdd13
Anhur
1
7
0
0.14
L
0
7
1
0.07
W
Bellona
roque19
Bellona
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,671
Damage
55,428
72,009
Taken
58,007
41,484
Mitigated
39,696
12,149
Healing
10,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,988
968
0
299
13,022
16,717
0
3,094
9,808
513
45,931
W
Ares
5,810
638
359
3,096
15,273
16,973
299
4,935
10,110
16,128
4,687
L
9,129
1,006
0
4,698
20,223
13,560
0
5,708
14,307
25,168
0
W
18,593
9,274
0
2,413
11,008
4,668
2,539
3,768
7,176
0
68,517
L
Mercury
MiguelT
Mercury
3,558
1,425
0
2,909
14,543
4,141
0
2,759
11,654
0
29,592
W
Persephone
TCJays
Persephone
15,010
1,035
81
3,401
10,277
4,044
574
4,672
5,287
68,496
0
W
8,390
3,164
0
276
10,601
4,566
122
2,381
8,124
0
70,955
L
Anhur
alexdd13
Anhur
2,624
1,459
0
2,568
14,052
3,937
270
4,061
9,891
0
38,808
L
9,372
304
0
1,675
10,169
3,129
0
3,679
6,312
44,864
0
W
Bellona
roque19
Bellona
7,625
2,048
0
1,187
10,848
9,445
512
2,358
8,398
0
41,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,916
Gold Earned
49,037
333
Minions Killed
472
0
Camps Cleared
0
1,552,449
Distance Traveled
1,764,797
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,480
471
109
6
0
325,857
2
W
Ares
8,713
484
37
2
0
356,481
3
L
Ymir
6,969
387
27
2
0
306,603
1
W
Ullr
9,919
551
120
7
0
328,043
1
L
Mercury
7,063
392
53
3
0
330,521
2
W
Persephone
10,529
585
121
7
0
357,348
5
W
Odin
10,646
591
113
6
0
395,164
1
L
Anhur
7,132
396
64
4
0
283,053
3
L
Merlin
7,272
404
80
4
0
306,415
5
W
Bellona
9,230
513
81
5
0
327,761
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role