Player Matchup

He Bo
He Bo
Gold V
Ampicide
He Bo
Gold V
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 32L
1,750 MMR
Solo
Rama
Rama
Gold I
ForciblyGlitch
Rama
Gold I
Level 121
God Stats
8W - 5L
1,966 SR
Queue Stats
141W - 118L
1,743 MMR
Solo
Chaac
Chaac
Platinum IV
Sucrax
Chaac
Platinum IV
Level 160
God Stats
3W - 4L
1,621 SR
Queue Stats
125W - 117L
1,763 MMR
Solo
Fenrir
Fenrir
Gold I
epîk
Fenrir
Gold I
Level 160
God Stats
16W - 18L
1,644 SR
Queue Stats
362W - 354L
1,727 MMR
Solo
Eset
Eset
Gold III
wintermightcome
Eset
Gold III
Level 149
God Stats
1W - 2L
1,299 SR
Queue Stats
132W - 113L
1,755 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,606 SR
1,747 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 144
1,537 SR
1,750 MMR
Ravana
Ravana
Platinum V
Metimer
Ravana
Platinum V
Level 155
God Stats
3W - 5L
1,551 SR
Queue Stats
114W - 105L
1,817 MMR
Party 1
Anhur
Anhur
Gold I
SadEboyHours
Anhur
Gold I
Level 119
God Stats
5W - 2L
1,600 SR
Queue Stats
57W - 44L
1,723 MMR
Solo
Odin
Odin
Gold II
Sebbywoj
Odin
Gold II
Level 138
God Stats
7W - 3L
1,554 SR
Queue Stats
248W - 237L
1,696 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
cthebest
Kuzenbo
Gold I
Level 160
God Stats
11W - 10L
1,555 SR
Queue Stats
110W - 98L
1,701 MMR
Solo
Thoth
Thoth
Platinum V
xubba9
Thoth
Platinum V
Level 148
God Stats
5W - 4L
1,423 SR
Queue Stats
142W - 125L
1,817 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ampicide
He Bo
20
7 / 9 / 1
13,352
556
14,588
17,602
5,777
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 9 / 2
12,634
526
14,196
23,521
4,065
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Sucrax
Chaac
20
2 / 6 / 1
11,991
500
10,810
24,418
14,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
epîk
Fenrir
16
1 / 6 / 3
10,827
451
7,610
26,693
20,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

19
4 / 6 / 2
12,018
501
14,052
14,728
4,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AtlasCliodhnaAchilles

VS

Bans
GebBastetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Metimer
Ravana
20
7 / 3 / 12
14,841
618
13,218
13,684
8,491
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
9 / 3 / 11
15,086
629
23,313
21,504
9,059
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
20
3 / 6 / 16
14,259
594
6,626
22,011
18,870
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kuzenbo
cthebest
Kuzenbo
18
5 / 1 / 13
13,498
562
13,288
22,024
36,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thoth
xubba9
Thoth
20
12 / 3 / 9
16,234
676
26,116
14,187
5,412
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
97
16
Kills
36
36
Deaths
16
9
Assists
61
Player
Kills
Deaths
Assists
KDA
L
He Bo
Ampicide
He Bo
7
9
1
0.83
L
2
9
2
0.33
W
Ravana
Metimer
Ravana
7
3
12
4.33
W
9
3
11
4.83
W
Odin
3
6
16
1.83
L
Chaac
Sucrax
Chaac
2
6
1
0.42
W
Kuzenbo
cthebest
Kuzenbo
5
1
13
11.5
L
Fenrir
epîk
Fenrir
1
6
3
0.42
L
4
6
2
0.83
W
Thoth
xubba9
Thoth
12
3
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,256
Damage
82,561
106,962
Taken
93,410
49,578
Mitigated
77,980
25,106
Healing
26,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Ampicide
He Bo
14,588
376
0
4,417
17,602
5,777
654
7,948
9,654
91,685
0
L
14,196
12,004
0
8,393
23,521
4,065
2,496
4,750
18,771
0
98,754
W
Ravana
Metimer
Ravana
13,218
3,870
0
2,816
13,684
8,491
602
3,559
9,804
0
108,974
W
23,313
12,113
0
10,423
21,504
9,059
7,042
3,861
17,571
0
120,815
W
Odin
6,626
1,356
0
3,801
22,011
18,870
1,018
10,382
11,533
3,237
72,804
L
Chaac
Sucrax
Chaac
10,810
2,035
0
5,973
24,418
14,342
0
5,144
19,274
0
119,820
W
Kuzenbo
cthebest
Kuzenbo
13,288
3,262
524
5,581
22,024
36,148
53
6,419
15,114
44,964
9,892
L
Fenrir
epîk
Fenrir
7,610
1,091
82
4,342
26,693
20,545
0
11,998
14,695
412
38,824
L
14,052
742
370
1,529
14,728
4,849
0
8,791
5,937
91,031
0
W
Thoth
xubba9
Thoth
26,116
695
0
3,150
14,187
5,412
3,175
6,531
7,370
127,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,822
Gold Earned
73,918
762
Minions Killed
714
0
Camps Cleared
0
2,196,723
Distance Traveled
2,432,473
17
Wards Purchased
48
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
13,352
556
180
8
0
417,047
0
L
Rama
12,634
526
179
7
0
385,561
3
W
Ravana
14,841
618
158
7
0
554,617
5
W
Anhur
15,086
629
165
7
0
412,544
12
W
Odin
14,259
594
150
6
0
472,266
9
L
Chaac
11,991
500
176
7
0
494,571
2
W
Kuzenbo
13,498
562
61
3
0
498,638
13
L
Fenrir
10,827
451
51
2
0
491,480
7
L
Eset
12,018
501
176
7
0
408,064
5
W
Thoth
16,234
676
180
8
0
494,408
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role