Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Rusty_bumhole12
Neith
Level 83
God Stats
1W - 8L
1,475 SR
Queue Stats
13W - 32L
1,672 Elo+
Solo
Team Averages
Level 106
1,492 SR
1,557 Elo+

VS

Team Averages
Level 78
1,574 SR
1,485 Elo+
Gilgamesh
Gilgamesh
DynamiteDan94
Gilgamesh
Level 49
God Stats
1W - 0L
1,734 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
Kanekisyuno
Anubis
Level 88
God Stats
3W - 0L
1,613 SR
Queue Stats
6W - 4L
1,478 Elo+
Party 2
Bakasura
Bakasura
PigeonChef
Bakasura
Level 97
God Stats
1W - 0L
1,374 SR
Queue Stats
6W - 4L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 4 / 5
8,332
694
11,484
12,749
9,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vulcan
 
Vulcan
12
3 / 2 / 4
8,130
678
13,520
6,694
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 5 / 4
7,516
626
5,691
6,996
1,896
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DynamiteDan94
Gilgamesh
14
3 / 2 / 8
8,396
700
7,902
14,759
7,093
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Anubis
14
4 / 3 / 4
8,453
704
8,286
11,279
3,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
PigeonChef
Bakasura
14
4 / 2 / 4
8,313
693
5,927
10,075
2,706
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
7
Kills
11
11
Deaths
7
13
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
4
5
1.13
L
Vulcan
 
Vulcan
3
2
4
2.5
W
Gilgamesh
DynamiteDan94
Gilgamesh
3
2
8
3.5
W
Anubis
4
3
4
2
W
Bakasura
PigeonChef
Bakasura
4
2
4
3
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,695
Damage
22,115
26,439
Taken
36,113
13,963
Mitigated
13,717
5,847
Healing
17,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,484
495
768
3,981
12,749
9,961
0
3,655
8,823
29,975
0
L
Vulcan
 
Vulcan
13,520
7,646
0
250
6,694
2,106
0
2,518
4,148
33,400
0
W
Gilgamesh
DynamiteDan94
Gilgamesh
7,902
1,817
110
6,677
14,759
7,093
0
9,681
4,966
0
17,456
W
Anubis
8,286
256
0
5,632
11,279
3,918
152
8,621
2,450
39,111
0
W
Bakasura
PigeonChef
Bakasura
5,927
3,834
0
4,752
10,075
2,706
79
7,365
2,456
0
23,246
L
5,691
2,689
318
530
6,996
1,896
81
2,186
4,469
0
17,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,978
Gold Earned
25,162
119
Minions Killed
136
3
Camps Cleared
8
641,901
Distance Traveled
684,679
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,332
694
29
2
0
214,339
4
L
Vulcan
8,130
678
72
6
3
236,455
5
W
Gilgamesh
8,396
700
16
1
1
231,507
1
W
Anubis
8,453
704
69
6
0
207,819
0
W
Bakasura
8,313
693
51
4
7
245,353
0
L
Neith
7,516
626
18
2
0
191,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role