Player Matchup

Loki
Loki
Gold III
 
Loki
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
 
Kuzenbo
Gold I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hou Yi
Hou Yi
Gold IV
BoItLightning
Hou Yi
Gold IV
Level 159
God Stats
3W - 5L
1,500 SR
Queue Stats
391W - 387L
1,669 MMR
Solo
Amaterasu
Amaterasu
Gold IV
Caelmir
Amaterasu
Gold IV
Level 99
God Stats
1W - 2L
1,608 SR
Queue Stats
8W - 10L
1,648 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
TheB1rdman
Morgan Le Fay
Gold IV
Level 149
God Stats
6W - 5L
1,319 SR
Queue Stats
143W - 135L
1,646 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 137
1,485 SR
1,593 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,532 SR
1,631 MMR
Anhur
Anhur
Gold IV
 
Anhur
Gold IV
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Gold III
Draxazor
Anubis
Gold III
Level 142
God Stats
119W - 102L
1,660 SR
Queue Stats
202W - 214L
1,656 MMR
Solo
Serqet
Serqet
Silver I
ElAmbriuMX
Serqet
Silver I
Level 108
God Stats
5W - 6L
1,734 SR
Queue Stats
27W - 34L
1,639 MMR
Solo
Camazotz
Camazotz
Gold I
GamerFletch
Camazotz
Gold I
Level 160
God Stats
1W - 1L
1,265 SR
Queue Stats
491W - 473L
1,656 MMR
Party 1
Guan Yu
Guan Yu
Gold IV
ImAcoustic
Guan Yu
Gold IV
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,702 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
18
7 / 3 / 2
10,576
557
10,615
13,598
4,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
 
Kuzenbo
14
1 / 5 / 9
9,231
486
7,330
16,370
15,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 6 / 0
9,787
515
8,278
13,977
3,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Amaterasu
Caelmir
Amaterasu
16
2 / 4 / 5
9,509
500
11,314
18,603
14,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
TheB1rdman
Morgan Le Fay
16
2 / 4 / 5
9,830
517
10,729
10,553
4,302
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
Erlang ShenFenrirGilgameshThoth

VS

Bans
SolGebAtlasBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
5 / 1 / 11
13,535
712
13,714
14,641
5,416
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
Draxazor
Anubis
16
0 / 4 / 5
10,486
552
5,034
8,342
3,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
ElAmbriuMX
Serqet
16
6 / 2 / 6
10,497
552
8,782
16,221
15,130
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Camazotz
GamerFletch
Camazotz
18
5 / 2 / 5
11,558
608
10,043
22,286
7,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
ImAcoustic
Guan Yu
18
6 / 4 / 5
11,487
605
12,619
16,515
15,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
54
13
Kills
22
22
Deaths
13
21
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
7
3
2
2.67
L
Kuzenbo
 
Kuzenbo
1
5
9
1.1
W
Anhur
 
Anhur
5
1
11
10.5
L
1
6
0
0.17
L
Amaterasu
Caelmir
Amaterasu
2
4
5
1.13
W
Anubis
Draxazor
Anubis
0
4
5
0.63
W
Serqet
ElAmbriuMX
Serqet
6
2
6
4.5
W
Camazotz
GamerFletch
Camazotz
5
2
5
3.75
W
Guan Yu
ImAcoustic
Guan Yu
6
4
5
2.13
L
Morgan Le Fay
TheB1rdman
Morgan Le Fay
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,266
Damage
50,192
73,101
Taken
78,005
42,545
Mitigated
46,384
21,015
Healing
38,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
10,615
3,186
0
4,376
13,598
4,803
0
1,594
11,896
0
91,673
L
Kuzenbo
 
Kuzenbo
7,330
2,687
0
2,137
16,370
15,227
0
1,811
14,049
29,623
0
W
Anhur
 
Anhur
13,714
6,637
0
8,658
14,641
5,416
2,658
1,746
12,895
0
115,055
L
8,278
4,101
0
3,541
13,977
3,375
890
0
13,977
0
77,573
L
Amaterasu
Caelmir
Amaterasu
11,314
4,538
0
8,901
18,603
14,838
0
501
17,790
0
56,548
W
Anubis
Draxazor
Anubis
5,034
63
0
1,509
8,342
3,184
851
3,051
5,291
74,715
0
W
Serqet
ElAmbriuMX
Serqet
8,782
2,033
665
3,739
16,221
15,130
198
5,083
11,138
0
40,003
W
Camazotz
GamerFletch
Camazotz
10,043
2,916
0
14,430
22,286
7,126
1,732
7,339
14,765
0
77,646
W
Guan Yu
ImAcoustic
Guan Yu
12,619
2,275
3,509
6,480
16,515
15,528
605
2,601
13,914
0
66,313
L
Morgan Le Fay
TheB1rdman
Morgan Le Fay
10,729
530
0
2,060
10,553
4,302
0
1,128
8,943
68,260
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,933
Gold Earned
57,563
562
Minions Killed
648
0
Camps Cleared
0
1,838,039
Distance Traveled
1,912,765
34
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,576
557
137
7
0
418,423
5
L
Kuzenbo
9,231
486
37
2
0
379,219
9
W
Anhur
13,535
712
216
11
0
346,002
5
L
Hou Yi
9,787
515
141
7
0
321,557
11
L
Amaterasu
9,509
500
110
6
0
366,889
3
W
Anubis
10,486
552
144
8
0
350,422
8
W
Serqet
10,497
552
49
3
0
394,358
10
W
Camazotz
11,558
608
123
6
0
420,421
3
W
Guan Yu
11,487
605
116
6
0
401,562
6
L
Morgan Le Fay
9,830
517
137
7
0
351,951
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role