Player Matchup

Danzaburou
Danzaburou
Gold II
 
Danzaburou
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
Axlopostli
Vulcan
Silver I
Level 68
God Stats
4W - 4L
1,351 SR
Queue Stats
187W - 215L
1,639 MMR
Solo
Chaac
Chaac
Gold II
BLADEABYSS05
Chaac
Gold II
Level 142
God Stats
6W - 9L
1,184 SR
Queue Stats
499W - 508L
1,622 MMR
Solo
Fenrir
Fenrir
Gold II
c3r0
Fenrir
Gold II
Level 154
God Stats
1W - 5L
1,414 SR
Queue Stats
99W - 90L
1,628 MMR
Solo
Khepri
Khepri
Silver I
theMenace73
Khepri
Silver I
Level 87
God Stats
16W - 12L
1,674 SR
Queue Stats
19W - 17L
1,649 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,425 SR
1,608 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 130
1,543 SR
1,599 MMR
Merlin
Merlin
Platinum IV
 
Merlin
Platinum IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold IV
Gwoz
Camazotz
Gold IV
Level 136
God Stats
2W - 0L
1,763 SR
Queue Stats
82W - 77L
1,627 MMR
Solo
Hercules
Hercules
Silver I
JoeBrrr
Hercules
Silver I
Level 107
God Stats
4W - 1L
1,795 SR
Queue Stats
37W - 36L
1,592 MMR
Solo
Heimdallr
Heimdallr
Gold I
RogueRaspberry
Heimdallr
Gold I
Level 104
God Stats
6W - 13L
1,157 SR
Queue Stats
295W - 284L
1,658 MMR
Solo
Achilles
Achilles
Gold II
xlPunchlx
Achilles
Gold II
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 24L
1,619 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
3 / 4 / 1
10,761
538
12,667
13,062
5,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Axlopostli
Vulcan
16
2 / 9 / 0
9,671
484
7,992
15,017
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 8 / 1
9,691
485
9,216
25,672
17,147
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
c3r0
Fenrir
18
4 / 4 / 5
11,030
552
10,238
16,226
10,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
13
1 / 3 / 5
8,863
443
3,752
9,546
8,776
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
ThothSolCliodhnaOdinKali

VS

Bans
MulanBastetGebAtlasGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
11 / 2 / 6
14,319
716
20,557
11,498
5,001
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
Gwoz
Camazotz
19
4 / 3 / 9
12,561
628
15,253
22,007
8,503
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
JoeBrrr
Hercules
17
3 / 2 / 10
11,428
571
6,335
25,951
25,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
RogueRaspberry
Heimdallr
19
5 / 2 / 5
12,861
643
13,062
12,770
4,541
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
xlPunchlx
Achilles
17
5 / 3 / 6
11,858
593
9,822
16,757
16,090
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
64
12
Kills
28
28
Deaths
12
12
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
4
1
0.88
W
Merlin
 
Merlin
11
2
6
7
L
Vulcan
Axlopostli
Vulcan
2
9
0
0.22
L
2
8
1
0.31
W
Camazotz
Gwoz
Camazotz
4
3
9
2.83
W
Hercules
JoeBrrr
Hercules
3
2
10
4
W
Heimdallr
RogueRaspberry
Heimdallr
5
2
5
3.75
L
Fenrir
c3r0
Fenrir
4
4
5
1.63
L
Khepri
1
3
5
1.17
W
Achilles
xlPunchlx
Achilles
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,865
Damage
65,029
79,523
Taken
88,983
45,898
Mitigated
59,448
17,743
Healing
40,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
12,667
6,567
0
2,649
13,062
5,236
0
1,366
11,696
0
77,223
W
Merlin
 
Merlin
20,557
933
556
4,478
11,498
5,001
1,686
2,593
8,803
143,239
0
L
Vulcan
Axlopostli
Vulcan
7,992
2,513
100
1,481
15,017
4,337
0
6,252
8,765
60,653
0
L
9,216
2,832
0
6,172
25,672
17,147
0
6,806
18,866
0
56,539
W
Camazotz
Gwoz
Camazotz
15,253
4,200
0
13,693
22,007
8,503
2,092
3,111
18,452
0
97,012
W
Hercules
JoeBrrr
Hercules
6,335
3,381
864
9,650
25,951
25,313
216
2,694
23,229
205
42,610
W
Heimdallr
RogueRaspberry
Heimdallr
13,062
7,268
0
5,073
12,770
4,541
3,058
2,161
10,609
0
97,237
L
Fenrir
c3r0
Fenrir
10,238
3,858
0
5,072
16,226
10,402
1,502
2,347
13,876
0
78,799
L
Khepri
3,752
269
512
1,757
9,546
8,776
0
3,786
5,760
19,166
0
W
Achilles
xlPunchlx
Achilles
9,822
2,133
593
5,875
16,757
16,090
611
2,953
13,760
0
60,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,016
Gold Earned
63,027
546
Minions Killed
689
0
Camps Cleared
0
1,878,391
Distance Traveled
1,974,170
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,761
538
140
7
0
367,419
7
W
Merlin
14,319
716
217
11
0
385,288
0
L
Vulcan
9,671
484
141
7
0
357,013
2
L
Chaac
9,691
485
113
6
0
315,442
6
W
Camazotz
12,561
628
136
7
0
420,355
3
W
Hercules
11,428
571
68
3
0
427,058
7
W
Heimdallr
12,861
643
168
8
0
337,706
4
L
Fenrir
11,030
552
130
7
0
422,378
3
L
Khepri
8,863
443
22
1
0
416,139
5
W
Achilles
11,858
593
100
5
0
403,763
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role