Player Matchup

Anubis
Anubis
Furkooo36144
Anubis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,479 Elo+
Party 2
Heimdallr
Heimdallr
HanCebu
Heimdallr
Level 107
God Stats
1W - 5L
1,500 SR
Queue Stats
111W - 103L
1,542 Elo+
Solo
Ymir
Ymir
SANDMAN--73
Ymir
Level 105
God Stats
11W - 8L
1,619 SR
Queue Stats
322W - 343L
1,524 Elo+
Solo
Ravana
Ravana
WS Eben Spark
Ravana
Level 65
God Stats
3W - 4L
1,562 SR
Queue Stats
165W - 151L
1,466 Elo+
Solo
Erlang Shen
Erlang Shen
xKayZah
Erlang Shen
Level 76
God Stats
1W - 2L
1,293 SR
Queue Stats
10W - 9L
1,464 Elo+
Party 2
Team Averages
Level 84
1,495 SR
1,495 Elo+

VS

Team Averages
Level 82
1,423 SR
1,421 Elo+
Sol
Sol
 
Sol
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
King Arthur
King Arthur
Black_Babette
King Arthur
Level 65
God Stats
18W - 15L
1,380 SR
Queue Stats
202W - 208L
1,446 Elo+
Party 1
Arachne
Arachne
El Raymundo871
Arachne
Level 89
God Stats
4W - 1L
1,366 SR
Queue Stats
78W - 62L
1,421 Elo+
Solo
Gilgamesh
Gilgamesh
Kyoubee23
Gilgamesh
Level 104
God Stats
4W - 1L
1,811 SR
Queue Stats
62W - 85L
1,398 Elo+
Party 3
Tiamat
Tiamat
Valexator
Tiamat
Level 69
God Stats
29W - 43L
1,055 SR
Queue Stats
209W - 242L
1,339 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
1 / 5 / 0
6,525
435
5,715
12,123
4,949
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Heimdallr
HanCebu
Heimdallr
13
1 / 3 / 0
7,696
513
2,860
5,986
1,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 5 / 1
6,148
410
4,235
12,560
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
0 / 3 / 1
6,246
416
4,039
8,573
3,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Erlang Shen
xKayZah
Erlang Shen
13
0 / 4 / 0
7,554
504
8,165
11,160
7,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 3
9,341
623
7,144
6,771
2,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Black_Babette
King Arthur
14
4 / 0 / 3
8,360
557
8,093
9,926
7,436
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
9 / 0 / 4
9,217
614
8,222
8,359
3,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
Kyoubee23
Gilgamesh
13
4 / 0 / 4
8,655
577
6,531
11,094
8,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tiamat
Valexator
Tiamat
12
0 / 1 / 5
7,439
496
6,868
9,736
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
20
20
Deaths
2
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
3
4.5
W
King Arthur
Black_Babette
King Arthur
4
0
3
5.5
W
9
0
4
11
L
Anubis
1
5
0
0.2
L
Heimdallr
HanCebu
Heimdallr
1
3
0
0.33
W
Gilgamesh
Kyoubee23
Gilgamesh
4
0
4
6
L
0
5
1
0.1
W
Tiamat
Valexator
Tiamat
0
1
5
2.5
L
0
3
1
0.17
L
Erlang Shen
xKayZah
Erlang Shen
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,014
Damage
36,858
50,402
Taken
45,886
25,708
Mitigated
25,539
14,695
Healing
15,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,144
2,891
0
3,768
6,771
2,059
986
1,305
5,466
72,057
0
W
King Arthur
Black_Babette
King Arthur
8,093
1,002
146
1,949
9,926
7,436
503
1,346
8,580
0
49,631
W
8,222
6,014
0
2,507
8,359
3,286
150
535
7,824
0
59,239
L
Anubis
5,715
320
0
4,390
12,123
4,949
99
3,221
8,484
33,498
0
L
Heimdallr
HanCebu
Heimdallr
2,860
1,443
0
1,876
5,986
1,856
0
2,507
3,477
0
46,035
W
Gilgamesh
Kyoubee23
Gilgamesh
6,531
1,443
90
2,366
11,094
8,929
0
3,038
8,056
0
43,204
L
4,235
751
0
867
12,560
7,899
0
5,133
7,232
18,257
0
W
Tiamat
Valexator
Tiamat
6,868
739
243
4,357
9,736
3,829
697
3,726
6,010
40,319
0
L
4,039
1,684
0
2,718
8,573
3,077
0
1,464
6,985
0
31,719
L
Erlang Shen
xKayZah
Erlang Shen
8,165
4,492
182
4,662
11,160
7,927
1,020
857
10,212
0
54,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,169
Gold Earned
43,012
379
Minions Killed
466
0
Camps Cleared
0
1,395,621
Distance Traveled
1,505,809
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,341
623
137
9
0
315,013
1
W
King Arthur
8,360
557
91
6
0
299,348
2
W
Arachne
9,217
614
99
7
0
314,251
3
L
Anubis
6,525
435
84
6
0
220,955
3
L
Heimdallr
7,696
513
92
6
0
284,179
2
W
Gilgamesh
8,655
577
58
4
0
303,946
2
L
Ymir
6,148
410
31
2
0
264,232
0
W
Tiamat
7,439
496
81
5
0
273,251
0
L
Ravana
6,246
416
58
4
0
335,554
1
L
Erlang Shen
7,554
504
114
8
0
290,701
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role