Player Matchup

Ymir
Ymir
Cerberus5729
Ymir
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 36L
1,599 Elo+
Party 2
Anhur
Anhur
ImportantWoman
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Sol
Sol
SoggySatcher
Sol
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 28L
1,645 Elo+
Party 2
Team Averages
Level 93
1,500 SR
1,581 Elo+

VS

Team Averages
Level 119
1,500 SR
1,432 Elo+
Sol
Sol
JAC4R
Sol
Level 160
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 94L
1,413 Elo+
Solo
Fenrir
Fenrir
Jagg3rb0mb
Fenrir
Level 136
God Stats
2W - 4L
1,500 SR
Queue Stats
187W - 243L
1,441 Elo+
Party 1
Izanami
Izanami
PROJECTPAT000
Izanami
Level 61
God Stats
4W - 12L
1,500 SR
Queue Stats
150W - 203L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,911
691
5,297
13,360
12,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 6 / 2
7,185
719
2,574
8,556
3,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 4 / 3
7,548
755
5,822
8,195
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
JAC4R
Sol
13
7 / 1 / 6
8,547
855
11,541
6,623
2,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Jagg3rb0mb
Fenrir
13
6 / 3 / 7
8,206
821
8,513
11,233
7,328
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
12
1 / 2 / 8
7,537
754
4,979
5,956
2,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
6
Kills
14
14
Deaths
6
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
L
2
6
2
0.5
W
Sol
JAC4R
Sol
7
1
6
10
W
Fenrir
Jagg3rb0mb
Fenrir
6
3
7
3.17
W
Izanami
1
2
8
2.5
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,693
Damage
25,033
30,111
Taken
23,812
18,265
Mitigated
11,749
5,637
Healing
6,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,297
908
0
2,422
13,360
12,081
0
4,328
9,032
14,000
0
L
2,574
1,641
0
655
8,556
3,062
0
2,911
5,645
0
14,079
W
Sol
JAC4R
Sol
11,541
2,302
0
2,792
6,623
2,420
860
3,804
2,691
31,719
0
W
Fenrir
Jagg3rb0mb
Fenrir
8,513
2,385
0
3,373
11,233
7,328
35
4,397
6,617
0
19,122
W
Izanami
4,979
2,656
0
670
5,956
2,001
1,781
2,291
3,578
0
30,077
L
5,822
2,024
0
2,560
8,195
3,122
0
4,509
3,686
22,297
2,691

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,644
Gold Earned
24,290
83
Minions Killed
118
3
Camps Cleared
7
469,361
Distance Traveled
551,246
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,911
691
12
1
1
170,331
3
L
Anhur
7,185
719
27
3
1
145,637
1
W
Sol
8,547
855
41
4
1
189,784
4
W
Fenrir
8,206
821
18
2
2
181,793
4
W
Izanami
7,537
754
59
6
4
179,669
1
L
Sol
7,548
755
44
4
1
153,393
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role