Player Matchup

Horus
Horus
Silver II
Koiji_san
Horus
Silver II
Level 142
God Stats
2W - 3L
1,391 SR
Queue Stats
5W - 4L
1,516 MMR
Party 2
Sylvanus
Sylvanus
Silver II
Raj7Ali
Sylvanus
Silver II
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 8L
1,516 MMR
Party 2
Kukulkan
Kukulkan
Silver II
SuperShery
Kukulkan
Silver II
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,516 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 145
1,464 SR
1,516 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 150
1,541 SR
1,500 MMR
Chronos
Chronos
Bronze III
ObiWanHenobi
Chronos
Bronze III
Level 143
God Stats
5W - 2L
1,500 SR
Queue Stats
9W - 6L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
PapaPog69
Guan Yu
Bronze III
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 MMR
Party 1
Achilles
Achilles
Bronze III
SylvanusOP
Achilles
Bronze III
Level 158
God Stats
4W - 1L
1,623 SR
Queue Stats
9W - 6L
1,500 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Koiji_san
Horus
15
3 / 2 / 5
10,800
635
11,509
19,645
22,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sylvanus
Raj7Ali
Sylvanus
16
3 / 5 / 3
11,220
660
12,895
16,625
20,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
SuperShery
Kukulkan
16
3 / 5 / 5
12,071
710
16,035
13,861
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
GilgameshZeusAtlasCthulhuBastet

VS

Bans
Xing TianArtioHou YiCabrakanBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ObiWanHenobi
Chronos
16
5 / 3 / 6
12,115
713
17,919
15,057
5,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
PapaPog69
Guan Yu
15
1 / 2 / 11
10,862
639
11,181
21,926
23,881
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
SylvanusOP
Achilles
17
6 / 4 / 6
12,550
738
15,147
22,218
25,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
35
9
Kills
12
12
Deaths
9
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Horus
Koiji_san
Horus
3
2
5
2.75
W
Chronos
ObiWanHenobi
Chronos
5
3
6
2.67
W
Guan Yu
PapaPog69
Guan Yu
1
2
11
3.25
L
Sylvanus
Raj7Ali
Sylvanus
3
5
3
0.9
L
Kukulkan
SuperShery
Kukulkan
3
5
5
1.1
W
Achilles
SylvanusOP
Achilles
6
4
6
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,439
Damage
44,247
50,131
Taken
59,201
48,892
Mitigated
55,022
19,741
Healing
24,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Koiji_san
Horus
11,509
3,625
2,043
6,188
19,645
22,104
0
7,971
11,164
0
16,927
W
Chronos
ObiWanHenobi
Chronos
17,919
5,095
0
4,171
15,057
5,160
2,887
7,739
7,090
67,011
0
W
Guan Yu
PapaPog69
Guan Yu
11,181
1,421
5,004
9,279
21,926
23,881
234
10,582
10,904
0
30,604
L
Sylvanus
Raj7Ali
Sylvanus
12,895
2,141
5,080
4,388
16,625
20,596
0
6,344
9,744
26,007
4,736
L
Kukulkan
SuperShery
Kukulkan
16,035
2,408
776
1,266
13,861
6,192
0
3,985
9,614
77,283
0
W
Achilles
SylvanusOP
Achilles
15,147
3,141
950
4,858
22,218
25,981
391
10,442
11,251
0
50,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,091
Gold Earned
35,527
166
Minions Killed
192
4
Camps Cleared
11
859,676
Distance Traveled
956,260
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,800
635
10
1
2
322,945
4
W
Chronos
12,115
713
94
6
6
286,796
5
W
Guan Yu
10,862
639
29
2
3
353,995
3
L
Sylvanus
11,220
660
26
2
2
264,872
2
L
Kukulkan
12,071
710
130
8
0
271,859
2
W
Achilles
12,550
738
69
4
2
315,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role