Player Matchup

Medusa
Medusa
Gold IV
CrazyXMan001
Medusa
Gold IV
Level 124
God Stats
5W - 2L
1,769 SR
Queue Stats
27W - 22L
1,584 MMR
Party 2
Arachne
Arachne
Gold IV
Penderchart
Arachne
Gold IV
Level 160
God Stats
24W - 16L
1,929 SR
Queue Stats
245W - 253L
1,576 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
TheyCALLmeJRAE
Kuzenbo
Gold IV
Level 160
God Stats
1W - 2L
1,348 SR
Queue Stats
184W - 185L
1,576 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
nxl I Vice
Nu Wa
Gold IV
Level 122
God Stats
0W - 1L
1,503 SR
Queue Stats
13W - 13L
1,584 MMR
Party 2
Odin
Odin
Silver II
zettts
Odin
Silver II
Level 68
God Stats
22W - 11L
1,533 SR
Queue Stats
260W - 253L
1,586 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,616 SR
1,581 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 145
1,600 SR
1,580 MMR
Horus
Horus
Silver I
Buy MEme
Horus
Silver I
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,585 MMR
Party 3
Tiamat
Tiamat
Gold I
Chunkpotomus
Tiamat
Gold I
Level 160
God Stats
23W - 23L
1,778 SR
Queue Stats
322W - 327L
1,563 MMR
Solo
Izanami
Izanami
Silver I
Lay MEme
Izanami
Silver I
Level 143
God Stats
10W - 3L
1,500 SR
Queue Stats
70W - 56L
1,585 MMR
Party 3
Loki
Loki
Gold I
Sanu oria
Loki
Gold I
Level 122
God Stats
1W - 1L
1,335 SR
Queue Stats
66W - 61L
1,579 MMR
Solo
Geb
Geb
Silver I
llidion
Geb
Silver I
Level 157
God Stats
16W - 8L
1,890 SR
Queue Stats
168W - 164L
1,590 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
20
3 / 10 / 4
14,425
555
16,476
23,967
7,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Penderchart
Arachne
20
7 / 4 / 1
13,629
524
11,972
28,827
12,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
0 / 5 / 6
10,647
410
10,582
27,648
36,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Nu Wa
20
0 / 6 / 2
12,678
488
15,295
14,215
5,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
zettts
Odin
20
4 / 2 / 2
14,408
554
19,354
22,027
27,942
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
MulanKaliAh Muzen CabCliodhna

VS

Bans
GilgameshAtlasBastetJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Buy MEme
Horus
20
1 / 4 / 9
13,285
511
11,624
33,786
33,013
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
20
8 / 1 / 8
15,583
599
27,764
17,329
12,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Lay MEme
Izanami
20
15 / 5 / 1
18,497
711
23,613
25,170
8,716
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Loki
20
3 / 3 / 5
12,951
498
12,054
18,249
7,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Geb
18
0 / 1 / 17
12,930
497
14,760
19,040
23,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
67
14
Kills
27
27
Deaths
14
15
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Horus
Buy MEme
Horus
1
4
9
1.38
W
Tiamat
8
1
8
12
L
Medusa
3
10
4
0.5
W
Izanami
Lay MEme
Izanami
15
5
1
3.1
L
Arachne
Penderchart
Arachne
7
4
1
1.88
W
Loki
3
3
5
1.83
L
0
5
6
0.6
W
Geb
0
1
17
8.5
L
Nu Wa
0
6
2
0.17
L
Odin
zettts
Odin
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,679
Damage
89,815
116,684
Taken
113,574
89,926
Mitigated
84,658
28,660
Healing
38,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Buy MEme
Horus
11,624
3,652
3,448
10,520
33,786
33,013
796
3,020
30,766
11,659
73,299
W
Tiamat
27,764
2,238
0
7,878
17,329
12,381
779
8,329
9,000
165,322
0
L
Medusa
16,476
7,360
0
6,847
23,967
7,838
137
1,800
22,143
0
127,977
W
Izanami
Lay MEme
Izanami
23,613
15,296
0
8,790
25,170
8,716
6,195
3,320
21,850
0
173,292
L
Arachne
Penderchart
Arachne
11,972
6,585
0
10,635
28,827
12,451
276
11,700
16,837
0
99,617
W
Loki
12,054
2,815
0
5,215
18,249
7,242
153
3,480
14,769
0
107,272
L
10,582
2,853
730
4,897
27,648
36,591
95
14,905
11,059
27,548
5,961
W
Geb
14,760
938
0
2,692
19,040
23,306
259
6,936
12,104
48,785
0
L
Nu Wa
15,295
1,927
0
911
14,215
5,104
121
9,025
4,914
123,681
0
L
Odin
zettts
Odin
19,354
3,130
0
4,640
22,027
27,942
34
6,370
15,559
0
108,577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,787
Gold Earned
73,246
834
Minions Killed
928
0
Camps Cleared
0
2,475,939
Distance Traveled
2,555,329
29
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,285
511
161
6
0
434,575
11
W
Tiamat
15,583
599
281
11
0
508,542
13
L
Medusa
14,425
555
179
7
0
436,801
6
W
Izanami
18,497
711
277
11
0
450,475
1
L
Arachne
13,629
524
148
6
0
583,750
2
W
Loki
12,951
498
149
6
0
625,995
3
L
Kuzenbo
10,647
410
39
2
0
485,851
6
W
Geb
12,930
497
60
2
0
535,742
8
L
Nu Wa
12,678
488
241
9
0
435,790
6
L
Odin
14,408
554
227
9
0
533,747
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role