Player Matchup

Bellona
Bellona
Gold III
Bad-Panda85
Bellona
Gold III
Level 138
God Stats
11W - 8L
1,735 SR
Queue Stats
245W - 253L
1,627 MMR
Solo
Ganesha
Ganesha
Gold V
FlashiestWand
Ganesha
Gold V
Level 115
God Stats
2W - 4L
1,661 SR
Queue Stats
283W - 279L
1,592 MMR
Solo
Charybdis
Charybdis
Platinum V
MeltfuI
Charybdis
Platinum V
Level 158
God Stats
3W - 10L
1,272 SR
Queue Stats
77W - 69L
1,791 MMR
Party 1
Apollo
Apollo
Gold IV
Rayangel92
Apollo
Gold IV
Level 157
God Stats
0W - 3L
1,500 SR
Queue Stats
60W - 62L
1,661 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Volcra
Ao Kuang
Gold IV
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 84L
1,463 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 131
1,534 SR
1,627 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,649 SR
1,628 MMR
The Morrigan
The Morrigan
Silver I
Aerøndight
The Morrigan
Silver I
Level 149
God Stats
3W - 0L
1,873 SR
Queue Stats
73W - 48L
1,515 MMR
Party 2
Bacchus
Bacchus
Silver I
HotTopicBoy321
Bacchus
Silver I
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,636 MMR
Solo
Zhong Kui
Zhong Kui
Gold IV
Trxntz
Zhong Kui
Gold IV
Level 129
God Stats
93W - 50L
1,840 SR
Queue Stats
193W - 153L
1,751 MMR
Party 2
Erlang Shen
Erlang Shen
Gold II
YARMYAN
Erlang Shen
Gold II
Level 158
God Stats
8W - 11L
1,500 SR
Queue Stats
328W - 324L
1,647 MMR
Solo
Chiron
Chiron
Silver I
xVictoriaSeraSx
Chiron
Silver I
Level 81
God Stats
2W - 2L
1,531 SR
Queue Stats
6W - 10L
1,589 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Bad-Panda85
Bellona
17
2 / 5 / 1
11,060
503
5,669
19,696
16,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ganesha
16
1 / 4 / 4
10,635
483
8,122
20,498
26,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Charybdis
MeltfuI
Charybdis
18
5 / 5 / 1
11,167
508
17,923
18,965
6,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
Rayangel92
Apollo
18
3 / 6 / 1
11,668
530
9,143
23,067
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Volcra
Ao Kuang
16
2 / 5 / 0
9,683
440
5,437
22,406
7,215
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
ArachneCliodhnaScyllaArtio

VS

Bans
HeraSkadiGebAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Aerøndight
The Morrigan
20
6 / 0 / 14
13,226
601
22,693
8,766
3,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

18
3 / 2 / 12
11,697
532
9,531
19,451
23,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Trxntz
Zhong Kui
20
4 / 2 / 12
13,445
611
15,459
11,730
11,469
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erlang Shen
YARMYAN
Erlang Shen
20
9 / 1 / 11
13,614
619
17,490
19,519
14,291
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
3 / 8 / 10
11,472
521
14,223
20,701
5,369
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
84
13
Kills
25
25
Deaths
13
7
Assists
59
Player
Kills
Deaths
Assists
KDA
W
The Morrigan
Aerøndight
The Morrigan
6
0
14
13
L
Bellona
Bad-Panda85
Bellona
2
5
1
0.5
L
Ganesha
1
4
4
0.75
W
3
2
12
4.5
L
Charybdis
MeltfuI
Charybdis
5
5
1
1.1
L
Apollo
Rayangel92
Apollo
3
6
1
0.58
W
Zhong Kui
Trxntz
Zhong Kui
4
2
12
5
L
Ao Kuang
Volcra
Ao Kuang
2
5
0
0.4
W
Erlang Shen
YARMYAN
Erlang Shen
9
1
11
14.5
W
3
8
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,294
Damage
79,396
104,632
Taken
80,167
65,001
Mitigated
58,300
27,943
Healing
32,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
The Morrigan
Aerøndight
The Morrigan
22,693
3,245
0
2,994
8,766
3,771
909
576
8,190
110,858
4,757
L
Bellona
Bad-Panda85
Bellona
5,669
1,236
277
6,552
19,696
16,884
0
10,504
9,192
0
67,845
L
Ganesha
8,122
882
48
2,012
20,498
26,339
54
7,628
12,870
46,404
0
W
9,531
1,264
0
6,424
19,451
23,400
114
2,607
16,844
41,020
0
L
Charybdis
MeltfuI
Charybdis
17,923
9,957
0
6,008
18,965
6,952
2,728
5,913
13,052
0
109,642
L
Apollo
Rayangel92
Apollo
9,143
6,391
0
5,034
23,067
7,611
0
10,938
12,129
0
96,987
W
Zhong Kui
Trxntz
Zhong Kui
15,459
1,830
0
4,805
11,730
11,469
1,149
1,917
9,813
89,780
10,287
L
Ao Kuang
Volcra
Ao Kuang
5,437
976
0
8,012
22,406
7,215
0
9,792
12,614
66,060
0
W
Erlang Shen
YARMYAN
Erlang Shen
17,490
7,266
0
8,938
19,519
14,291
1,776
2,804
16,715
0
110,318
W
14,223
5,875
855
8,704
20,701
5,369
3,204
5,655
14,998
0
75,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,213
Gold Earned
63,454
686
Minions Killed
610
0
Camps Cleared
0
2,043,061
Distance Traveled
2,162,543
16
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
The Morrigan
13,226
601
156
7
0
431,594
9
L
Bellona
11,060
503
149
7
0
415,942
2
L
Ganesha
10,635
483
23
1
0
422,489
2
W
Bacchus
11,697
532
37
2
0
457,231
3
L
Charybdis
11,167
508
214
10
0
385,803
5
L
Apollo
11,668
530
186
8
0
386,640
5
W
Zhong Kui
13,445
611
166
8
0
393,256
8
L
Ao Kuang
9,683
440
114
5
0
432,187
2
W
Erlang Shen
13,614
619
134
6
0
496,419
3
W
Chiron
11,472
521
117
5
0
384,043
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role