Player Matchup

Hel
Hel
DaGuudWann
Hel
Level 27
God Stats
10W - 12L
1,500 SR
Queue Stats
639W - 735L
1,430 Elo+
Solo
Gilgamesh
Gilgamesh
ReaperThriceVIII
Gilgamesh
Level 44
God Stats
1W - 1L
1,768 SR
Queue Stats
4W - 4L
1,597 Elo+
Party 1
Vulcan
Vulcan
livinlaguclife
Vulcan
Level 87
God Stats
2W - 4L
1,500 SR
Queue Stats
23W - 13L
1,320 Elo+
Party 1
Ullr
Ullr
pradowilliam
Ullr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,333 Elo+
Solo
Kuzenbo
Kuzenbo
thebusinesses
Kuzenbo
Level 128
God Stats
48W - 29L
1,634 SR
Queue Stats
62W - 37L
1,607 Elo+
Party 1
Team Averages
Level 59
1,580 SR
1,457 Elo+

VS

Team Averages
Level 45
1,589 SR
1,611 Elo+
Nemesis
Nemesis
BuUzZzZ
Nemesis
Level 31
God Stats
2W - 0L
1,385 SR
Queue Stats
2W - 3L
1,691 Elo+
Party 2
Eset
Eset
CaptainKujo
Eset
Level 91
God Stats
4W - 3L
1,500 SR
Queue Stats
52W - 48L
1,751 Elo+
Party 3
Neith
Neith
Homelander88
Neith
Level 8
God Stats
2W - 1L
1,442 SR
Queue Stats
2W - 5L
1,691 Elo+
Party 2
Atlas
Atlas
Mmm Fatcakes
Atlas
Level 46
God Stats
6W - 3L
1,757 SR
Queue Stats
74W - 93L
1,347 Elo+
Solo
Bellona
Bellona
MookieA1
Bellona
Level 48
God Stats
6W - 1L
1,862 SR
Queue Stats
31W - 32L
1,576 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 2
7,815
601
2,575
10,743
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
17
7 / 6 / 3
10,189
784
11,957
18,144
17,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
2 / 3 / 6
9,768
751
14,322
7,420
2,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 7 / 1
9,179
706
3,589
12,351
5,367
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Kuzenbo
16
2 / 6 / 7
10,026
771
9,491
21,848
26,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BuUzZzZ
Nemesis
17
12 / 5 / 7
11,076
852
12,899
13,609
6,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

19
6 / 0 / 5
10,630
818
13,193
7,325
3,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 6 / 10
9,164
705
8,026
9,164
3,918
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
1 / 1 / 15
9,393
723
8,852
13,602
13,369
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bellona
MookieA1
Bellona
17
7 / 1 / 8
9,948
765
7,502
15,635
16,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
13
Kills
27
27
Deaths
13
19
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nemesis
BuUzZzZ
Nemesis
12
5
7
3.1
W
6
0
5
8.5
L
0
5
2
0.2
W
1
6
10
1
W
1
1
15
8.5
W
Bellona
MookieA1
Bellona
7
1
8
11
L
Gilgamesh
7
6
3
1.42
L
2
3
6
1.67
L
2
7
1
0.36
L
Kuzenbo
2
6
7
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,934
Damage
50,472
70,506
Taken
59,335
57,776
Mitigated
44,165
19,561
Healing
10,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
BuUzZzZ
Nemesis
12,899
5,413
0
3,526
13,609
6,465
0
5,814
7,331
0
30,879
W
13,193
805
693
2,718
7,325
3,903
370
4,261
3,064
49,412
0
L
2,575
518
5,388
3,739
10,743
4,653
0
5,704
5,039
6,389
0
W
8,026
3,955
0
950
9,164
3,918
1,304
5,346
3,818
0
27,541
W
8,852
4,033
312
1,389
13,602
13,369
0
5,725
6,677
31,733
0
W
Bellona
MookieA1
Bellona
7,502
2,002
0
1,024
15,635
16,510
59
6,864
7,571
0
26,866
L
Gilgamesh
11,957
2,129
0
1,814
18,144
17,890
41
3,832
14,053
5,246
25,768
L
14,322
7,182
779
1,496
7,420
2,966
360
2,345
5,075
44,156
0
L
3,589
1,798
126
492
12,351
5,367
3,626
5,114
7,237
0
23,605
L
Kuzenbo
9,491
3,001
451
5,276
21,848
26,900
0
5,050
15,778
21,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,977
Gold Earned
50,211
168
Minions Killed
245
0
Camps Cleared
0
1,278,771
Distance Traveled
1,308,876
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
11,076
852
43
3
0
265,595
0
W
Eset
10,630
818
80
6
0
279,066
3
L
Hel
7,815
601
8
1
0
240,358
0
W
Neith
9,164
705
56
4
0
226,175
0
W
Atlas
9,393
723
32
2
0
248,538
0
W
Bellona
9,948
765
34
3
0
289,502
0
L
Gilgamesh
10,189
784
27
2
0
266,995
3
L
Vulcan
9,768
751
72
6
0
263,248
0
L
Ullr
9,179
706
47
4
0
221,924
0
L
Kuzenbo
10,026
771
14
1
0
286,246
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role