Player Matchup

Kuzenbo
Kuzenbo
Gold II
GoldIIII
Kuzenbo
Gold II
Level 96
God Stats
6W - 6L
1,592 SR
Queue Stats
163W - 153L
1,624 MMR
Solo
Achilles
Achilles
Platinum V
Mythicss
Achilles
Platinum V
Level 156
God Stats
0W - 3L
1,252 SR
Queue Stats
524W - 509L
1,710 MMR
Solo
Thoth
Thoth
Platinum IV
NotRadtke
Thoth
Platinum IV
Level 69
God Stats
2W - 5L
1,746 SR
Queue Stats
117W - 115L
1,660 MMR
Solo
Heimdallr
Heimdallr
Gold II
SadEboyHours
Heimdallr
Gold II
Level 119
God Stats
3W - 3L
1,715 SR
Queue Stats
57W - 44L
1,677 MMR
Solo
Fenrir
Fenrir
Gold II
TelesHenry
Fenrir
Gold II
Level 89
God Stats
1W - 3L
1,826 SR
Queue Stats
43W - 39L
1,633 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 106
1,626 SR
1,661 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,562 SR
1,664 MMR
King Arthur
King Arthur
Gold II
Archonangel
King Arthur
Gold II
Level 160
God Stats
1W - 5L
1,272 SR
Queue Stats
91W - 84L
1,606 MMR
Solo
Sol
Sol
Gold III
GrowTortillaxX
Sol
Gold III
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
366W - 354L
1,642 MMR
Party 1
Arachne
Arachne
Silver I
Jávii
Arachne
Silver I
Level 107
God Stats
15W - 15L
2,122 SR
Queue Stats
166W - 150L
1,639 MMR
Party 2
Tiamat
Tiamat
Gold III
RichHomieTom
Tiamat
Gold III
Level 113
God Stats
13W - 12L
1,549 SR
Queue Stats
132W - 116L
1,823 MMR
Party 2
Ganesha
Ganesha
Gold II
creppyplayer987
Ganesha
Gold II
Level 123
God Stats
6W - 9L
1,367 SR
Queue Stats
89W - 93L
1,608 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GoldIIII
Kuzenbo
3
0 / 1 / 2
3,234
647
1,122
3,245
1,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Mythicss
Achilles
6
1 / 1 / 0
3,673
735
1,620
3,726
1,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Thoth
NotRadtke
Thoth
6
0 / 1 / 0
3,449
690
187
1,331
344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
SadEboyHours
Heimdallr
5
3 / 1 / 0
3,850
770
2,997
2,426
620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fenrir
TelesHenry
Fenrir
5
0 / 1 / 1
3,397
679
864
2,970
706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
CamazotzApolloArtioBastet

VS

Bans
AtlasAmaterasuGilgameshCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Archonangel
King Arthur
6
1 / 1 / 0
3,821
764
2,646
3,938
1,134
6
3 / 1 / 0
4,107
821
3,558
2,186
335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Arachne
Jávii
Arachne
6
0 / 0 / 1
3,624
725
585
2,360
583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tiamat
7
1 / 0 / 0
3,813
763
428
859
235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 3
3,708
742
814
4,285
1,574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
9
4
Kills
5
5
Deaths
4
3
Assists
4
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Archonangel
King Arthur
1
1
0
1
L
Kuzenbo
GoldIIII
Kuzenbo
0
1
2
1
W
3
1
0
3
W
Arachne
Jávii
Arachne
0
0
1
0.5
L
Achilles
Mythicss
Achilles
1
1
0
1
L
Thoth
NotRadtke
Thoth
0
1
0
0
W
Tiamat
1
0
0
1
L
Heimdallr
SadEboyHours
Heimdallr
3
1
0
3
L
Fenrir
TelesHenry
Fenrir
0
1
1
0.5
W
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,790
Damage
8,031
13,698
Taken
13,628
5,544
Mitigated
3,861
4,939
Healing
4,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Archonangel
King Arthur
2,646
237
0
1,202
3,938
1,134
0
0
3,938
0
15,080
L
Kuzenbo
GoldIIII
Kuzenbo
1,122
539
73
1,614
3,245
1,996
0
1,941
1,304
3,477
0
W
3,558
2,728
0
1,101
2,186
335
285
424
1,762
23,505
0
W
Arachne
Jávii
Arachne
585
421
0
326
2,360
583
0
0
2,360
0
16,490
L
Achilles
Mythicss
Achilles
1,620
269
0
1,505
3,726
1,878
0
0
3,726
0
11,702
L
Thoth
NotRadtke
Thoth
187
0
0
315
1,331
344
0
309
1,022
15,164
0
W
Tiamat
428
99
0
602
859
235
0
187
672
18,150
0
L
Heimdallr
SadEboyHours
Heimdallr
2,997
1,748
0
1,060
2,426
620
0
1,692
734
0
17,079
L
Fenrir
TelesHenry
Fenrir
864
279
0
372
2,970
706
0
858
2,112
0
14,459
W
814
237
77
1,565
4,285
1,574
0
698
3,587
5,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,603
Gold Earned
19,073
139
Minions Killed
186
0
Camps Cleared
0
441,481
Distance Traveled
549,505
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
3,821
764
36
7
0
111,559
2
L
Kuzenbo
3,234
647
6
1
0
57,207
0
W
Sol
4,107
821
60
12
0
99,567
0
W
Arachne
3,624
725
43
9
0
128,982
1
L
Achilles
3,673
735
30
6
0
86,204
0
L
Thoth
3,449
690
36
7
0
92,189
3
W
Tiamat
3,813
763
47
9
0
98,402
2
L
Heimdallr
3,850
770
31
6
0
87,771
1
L
Fenrir
3,397
679
36
7
0
118,110
0
W
Ganesha
3,708
742
0
0
0
110,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role