Player Matchup

Scylla
Scylla
Silver III
LegendOfBundy
Scylla
Silver III
Level 91
God Stats
4W - 5L
1,347 SR
Queue Stats
7W - 8L
1,451 MMR
Solo
Apollo
Apollo
Gold III
MadgeBusiness
Apollo
Gold III
Level 69
God Stats
6W - 5L
1,629 SR
Queue Stats
65W - 53L
1,683 MMR
Party 1
Geb
Geb
Gold II
WashedUpTiger
Geb
Gold II
Level 142
God Stats
12W - 9L
1,349 SR
Queue Stats
206W - 196L
1,465 MMR
Solo
Mercury
Mercury
Silver II
carl4curling2
Mercury
Silver II
Level 86
God Stats
6W - 3L
1,225 SR
Queue Stats
45W - 37L
1,293 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze III
iijevonii
Sun Wukong
Bronze III
Level 124
God Stats
2W - 0L
1,926 SR
Queue Stats
52W - 50L
1,447 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,495 SR
1,468 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,512 SR
1,468 MMR
Raijin
Raijin
Gold IV
Bevlin
Raijin
Gold IV
Level 140
God Stats
4W - 8L
1,392 SR
Queue Stats
224W - 216L
1,481 MMR
Solo
Amaterasu
Amaterasu
Silver I
JairSp
Amaterasu
Silver I
Level 126
God Stats
1W - 3L
1,500 SR
Queue Stats
273W - 308L
1,447 MMR
Solo
Thor
Thor
Bronze III
KillerShadow16
Thor
Bronze III
Level 87
God Stats
2W - 3L
1,500 SR
Queue Stats
54W - 67L
1,456 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
NokiaArmour
Gilgamesh
Gold V
Level 154
God Stats
9W - 8L
1,668 SR
Queue Stats
202W - 186L
1,492 MMR
Solo
Charybdis
Charybdis
Gold IV
acerrman
Charybdis
Gold IV
Level 60
God Stats
20W - 25L
1,497 SR
Queue Stats
431W - 433L
1,464 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 1
4,363
623
1,235
2,894
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
3 / 0 / 1
4,981
712
3,066
2,230
617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

7
0 / 0 / 6
4,741
677
1,615
4,015
1,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
8
3 / 0 / 3
4,760
680
2,164
3,456
866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sun Wukong
iijevonii
Sun Wukong
7
1 / 0 / 0
4,163
595
2,612
4,647
2,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
BastetKaliLokiAtlasOdin

VS

Bans
AchillesCamazotzThothCliodhnaMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bevlin
Raijin
7
0 / 3 / 2
4,208
601
1,477
3,327
823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
JairSp
Amaterasu
6
0 / 3 / 0
3,723
532
1,781
5,340
2,233
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
3 / 2 / 0
4,372
625
1,486
4,172
1,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Gilgamesh
NokiaArmour
Gilgamesh
8
0 / 2 / 0
4,592
656
1,863
5,419
1,989
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
acerrman
Charybdis
5
0 / 1 / 0
3,687
527
637
2,137
376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
11
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Raijin
Bevlin
Raijin
0
3
2
0.33
L
Amaterasu
JairSp
Amaterasu
0
3
0
0
L
3
2
0
1.5
W
3
3
1
1.17
W
3
0
1
3.5
L
Gilgamesh
NokiaArmour
Gilgamesh
0
2
0
0
W
0
0
6
3
L
Charybdis
acerrman
Charybdis
0
1
0
0
W
Mercury
3
0
3
4.5
W
Sun Wukong
iijevonii
Sun Wukong
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,692
Damage
7,244
17,242
Taken
20,395
6,252
Mitigated
6,932
5,833
Healing
5,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Bevlin
Raijin
1,477
0
0
500
3,327
823
0
975
2,352
19,213
0
L
Amaterasu
JairSp
Amaterasu
1,781
590
0
1,355
5,340
2,233
0
1,314
4,026
0
15,400
L
1,486
265
0
820
4,172
1,511
0
499
3,673
0
14,470
W
1,235
203
0
511
2,894
735
0
1,022
1,797
14,571
0
W
3,066
2,061
0
1,255
2,230
617
96
0
2,230
0
29,379
L
Gilgamesh
NokiaArmour
Gilgamesh
1,863
474
0
1,639
5,419
1,989
0
0
5,125
0
20,431
W
1,615
400
139
1,923
4,015
1,741
0
455
3,076
13,537
0
L
Charybdis
acerrman
Charybdis
637
591
0
1,190
2,137
376
0
62
2,075
0
11,024
W
Mercury
2,164
1,143
0
410
3,456
866
0
0
3,356
0
23,091
W
Sun Wukong
iijevonii
Sun Wukong
2,612
308
0
1,595
4,647
2,293
0
0
4,647
0
19,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,008
Gold Earned
20,582
217
Minions Killed
183
0
Camps Cleared
0
750,317
Distance Traveled
625,803
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
4,208
601
35
5
0
124,592
2
L
Amaterasu
3,723
532
34
5
0
129,807
1
L
Thor
4,372
625
33
5
0
143,241
0
W
Scylla
4,363
623
40
6
0
131,953
3
W
Apollo
4,981
712
73
10
0
135,089
0
L
Gilgamesh
4,592
656
52
7
0
146,575
1
W
Geb
4,741
677
10
1
0
147,457
2
L
Charybdis
3,687
527
29
4
0
81,588
2
W
Mercury
4,760
680
55
8
0
171,248
1
W
Sun Wukong
4,163
595
39
6
0
164,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role