Player Matchup

Persephone
Persephone
Gold IV
Coóter
Persephone
Gold IV
Level 85
God Stats
20W - 35L
1,739 SR
Queue Stats
410W - 422L
1,601 MMR
Party 2
Ymir
Ymir
Silver I
IffyGriffy
Ymir
Silver I
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,590 MMR
Solo
Serqet
Serqet
Silver III
Kisekio
Serqet
Silver III
Level 148
God Stats
0W - 2L
1,500 SR
Queue Stats
34W - 38L
1,592 MMR
Solo
Medusa
Medusa
Silver I
MrJoakoG
Medusa
Silver I
Level 129
God Stats
1W - 1L
2,003 SR
Queue Stats
9W - 12L
1,548 MMR
Solo
Tyr
Tyr
Gold V
teeeeeeerry
Tyr
Gold V
Level 107
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 60L
1,579 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,648 SR
1,582 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,620 SR
1,582 MMR
Agni
Agni
Gold V
CMGilgamesh
Agni
Gold V
Level 150
God Stats
7W - 3L
1,599 SR
Queue Stats
18W - 14L
1,570 MMR
Party 3
Sol
Sol
Gold III
N1cé
Sol
Gold III
Level 104
God Stats
8W - 3L
1,612 SR
Queue Stats
74W - 80L
1,537 MMR
Party 1
Nemesis
Nemesis
Gold IV
ShegoHot
Nemesis
Gold IV
Level 148
God Stats
8W - 1L
1,890 SR
Queue Stats
28W - 25L
1,662 MMR
Party 3
Sun Wukong
Sun Wukong
Gold IV
StudMcBeast
Sun Wukong
Gold IV
Level 160
God Stats
5W - 10L
1,500 SR
Queue Stats
327W - 313L
1,595 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
UwUMonkey
Gilgamesh
Gold III
Level 123
God Stats
4W - 2L
1,500 SR
Queue Stats
284W - 286L
1,545 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Coóter
Persephone
10
0 / 3 / 0
5,730
573
1,786
4,552
1,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 6 / 1
4,116
412
1,580
9,034
4,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Serqet
Kisekio
Serqet
8
1 / 2 / 0
5,108
511
1,720
6,711
1,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
MrJoakoG
Medusa
10
0 / 1 / 1
5,399
540
2,405
3,933
860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 1 / 0
5,719
572
4,034
8,783
4,427
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ArtioBastetFreya

VS

Bans
CamazotzCliodhnaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 0 / 3
6,952
695
6,305
3,116
806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sol
N1cé
Sol
12
2 / 0 / 2
6,628
663
3,822
3,154
1,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Nemesis
ShegoHot
Nemesis
11
2 / 0 / 4
6,505
651
2,675
5,720
1,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
StudMcBeast
Sun Wukong
12
1 / 0 / 0
6,570
657
5,263
6,564
3,340
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilgamesh
UwUMonkey
Gilgamesh
10
2 / 1 / 4
6,075
608
4,538
7,151
3,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
1
Kills
13
13
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
6
0
3
7.5
L
Persephone
Coóter
Persephone
0
3
0
0
L
0
6
1
0.08
L
Serqet
Kisekio
Serqet
1
2
0
0.5
L
Medusa
MrJoakoG
Medusa
0
1
1
0.5
W
Sol
N1cé
Sol
2
0
2
3
W
Nemesis
ShegoHot
Nemesis
2
0
4
4
W
Sun Wukong
StudMcBeast
Sun Wukong
1
0
0
1
W
Gilgamesh
UwUMonkey
Gilgamesh
2
1
4
4
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,525
Damage
22,603
33,013
Taken
25,705
12,821
Mitigated
10,583
10,290
Healing
9,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,305
353
0
608
3,116
806
0
881
2,089
40,113
0
L
Persephone
Coóter
Persephone
1,786
0
0
859
4,552
1,117
0
1,623
2,926
35,609
0
L
1,580
538
81
1,193
9,034
4,604
0
5,086
3,948
4,967
0
L
Serqet
Kisekio
Serqet
1,720
280
0
2,269
6,711
1,813
0
1,682
5,029
0
22,127
L
Medusa
MrJoakoG
Medusa
2,405
752
0
1,920
3,933
860
0
1,151
2,782
0
31,848
W
Sol
N1cé
Sol
3,822
2,174
0
1,879
3,154
1,127
0
141
3,013
40,550
7,793
W
Nemesis
ShegoHot
Nemesis
2,675
1,322
0
360
5,720
1,703
0
991
4,729
0
39,870
W
Sun Wukong
StudMcBeast
Sun Wukong
5,263
1,171
0
3,775
6,564
3,340
0
0
6,564
0
42,773
W
Gilgamesh
UwUMonkey
Gilgamesh
4,538
1,549
213
2,686
7,151
3,607
0
1,353
5,751
0
19,498
L
4,034
515
0
3,968
8,783
4,427
0
0
8,783
0
34,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,072
Gold Earned
32,730
315
Minions Killed
382
0
Camps Cleared
0
971,690
Distance Traveled
1,021,764
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
6,952
695
76
8
0
194,333
4
L
Persephone
5,730
573
88
9
0
183,887
6
L
Ymir
4,116
412
4
0
0
171,822
3
L
Serqet
5,108
511
61
6
0
209,637
0
L
Medusa
5,399
540
79
8
0
200,870
4
W
Sol
6,628
663
100
10
0
195,081
1
W
Nemesis
6,505
651
81
8
0
230,650
4
W
Sun Wukong
6,570
657
100
10
0
186,321
4
W
Gilgamesh
6,075
608
25
3
0
215,379
6
L
Tyr
5,719
572
83
8
0
205,474
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role