Player Matchup

Fenrir
Fenrir
Geomathias
Fenrir
Level 129
God Stats
14W - 15L
1,367 SR
Queue Stats
100W - 106L
1,426 Elo+
Solo
Chiron
Chiron
PãoDaConceição
Chiron
Level 97
God Stats
1W - 3L
1,284 SR
Queue Stats
36W - 48L
1,113 Elo+
Party 1
Agni
Agni
SocramjRam
Agni
Level 84
God Stats
17W - 8L
1,371 SR
Queue Stats
241W - 257L
1,465 Elo+
Solo
Mulan
Mulan
UrsoMolhado
Mulan
Level 102
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 60L
1,010 Elo+
Party 1
Ra
Ra
xRorchaquex
Ra
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 73L
1,499 Elo+
Solo
Team Averages
Level 114
1,404 SR
1,302 Elo+

VS

Team Averages
Level 121
1,528 SR
1,493 Elo+
Pele
Pele
AnjoMortal132
Pele
Level 128
God Stats
0W - 2L
1,304 SR
Queue Stats
73W - 68L
1,490 Elo+
Party 3
Mulan
Mulan
Noctikis
Mulan
Level 107
God Stats
22W - 19L
1,512 SR
Queue Stats
153W - 122L
1,552 Elo+
Party 2
Agni
Agni
Pedro_Pesadao
Agni
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 40L
1,479 Elo+
Party 3
Cupid
Cupid
moises brito
Cupid
Level 160
God Stats
5W - 5L
1,822 SR
Queue Stats
93W - 95L
1,397 Elo+
Party 2
Geb
Geb
ymaaThz1
Geb
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
315W - 256L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Geomathias
Fenrir
9
1 / 3 / 5
6,047
465
4,350
9,042
3,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

13
3 / 2 / 4
7,673
590
6,720
7,302
2,256
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
6 / 1 / 9
7,781
599
9,657
4,552
1,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 3 / 3
6,824
525
6,945
10,732
8,769
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
7 / 0 / 6
8,261
635
5,431
5,623
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 2
6,405
493
2,631
9,086
2,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
Noctikis
Mulan
12
2 / 3 / 1
7,353
566
7,995
11,637
7,744
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 4 / 1
6,308
485
2,395
6,245
1,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
5 / 5 / 1
7,067
544
7,486
8,900
1,642
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 4 / 4
6,118
471
2,606
11,484
5,228
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
18
19
Kills
9
9
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Fenrir
Geomathias
Fenrir
1
3
5
1.17
L
Mulan
Noctikis
Mulan
2
3
1
0.83
L
0
4
1
0.13
W
3
2
4
2.5
W
6
1
9
10.5
W
2
3
3
1.17
L
5
5
1
1.1
W
7
0
6
10
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,103
Damage
23,113
37,251
Taken
47,352
18,372
Mitigated
18,540
15,224
Healing
15,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,631
568
0
3,615
9,086
2,253
0
2,578
6,404
0
33,518
W
Fenrir
Geomathias
Fenrir
4,350
1,093
0
2,374
9,042
3,991
0
1,982
6,940
0
10,727
L
Mulan
Noctikis
Mulan
7,995
1,229
0
4,992
11,637
7,744
0
1,949
9,106
0
46,474
L
2,395
264
0
859
6,245
1,673
172
3,552
2,361
32,078
0
W
6,720
3,796
293
2,588
7,302
2,256
2,090
738
6,547
0
55,734
W
9,657
557
0
369
4,552
1,403
0
1,120
3,330
38,039
0
W
6,945
818
0
3,801
10,732
8,769
0
167
10,565
5,658
28,773
L
7,486
4,417
254
2,454
8,900
1,642
0
3,128
5,637
0
35,993
W
5,431
986
1,737
4,062
5,623
1,953
0
1,026
4,509
53,181
0
L
2,606
689
1,386
2,300
11,484
5,228
0
4,496
6,852
10,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,586
Gold Earned
33,251
387
Minions Killed
340
0
Camps Cleared
0
1,266,630
Distance Traveled
1,254,201
17
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,405
493
65
5
0
272,753
3
W
Fenrir
6,047
465
12
1
0
238,603
4
L
Mulan
7,353
566
103
8
0
236,496
3
L
Agni
6,308
485
86
7
0
244,652
3
W
Chiron
7,673
590
113
9
0
238,010
3
W
Agni
7,781
599
77
6
0
263,634
2
W
Mulan
6,824
525
80
6
0
239,474
4
L
Cupid
7,067
544
72
6
0
228,411
3
W
Ra
8,261
635
105
8
0
286,909
4
L
Geb
6,118
471
14
1
0
271,889
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role