Player Matchup

Neith
Neith
Gozu456
Neith
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,529 Elo+
Solo
Merlin
Merlin
KvotheFire
Merlin
Level 47
God Stats
11W - 5L
1,345 SR
Queue Stats
24W - 25L
1,571 Elo+
Party 1
Gilgamesh
Gilgamesh
WhalesGawd
Gilgamesh
Level 141
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 44L
1,680 Elo+
Party 1
Ganesha
Ganesha
ZerriqO
Ganesha
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,779 Elo+
Solo
Baron Samedi
Baron Samedi
lSouthslide
Baron Samedi
Level 18
God Stats
5W - 0L
1,500 SR
Queue Stats
67W - 44L
1,644 Elo+
Solo
Team Averages
Level 47
1,469 SR
1,641 Elo+

VS

Team Averages
Level 45
1,539 SR
1,573 Elo+
Zhong Kui
Zhong Kui
BlesedDarknes
Zhong Kui
Level 103
God Stats
0W - 2L
1,277 SR
Queue Stats
7W - 7L
1,711 Elo+
Party 2
Scylla
Scylla
DIZZET
Scylla
Level 37
God Stats
0W - 1L
1,538 SR
Queue Stats
7W - 7L
1,711 Elo+
Party 2
Artemis
Artemis
TuPtaMdreSmite
Artemis
Level 27
God Stats
4W - 4L
1,879 SR
Queue Stats
67W - 64L
1,562 Elo+
Solo
Guan Yu
Guan Yu
YoussefTV
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 34L
1,465 Elo+
Solo
Atlas
Atlas
dothestankyleg
Atlas
Level 49
God Stats
3W - 1L
1,500 SR
Queue Stats
164W - 238L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Gozu456
Neith
15
3 / 3 / 6
8,760
730
10,417
11,328
4,030
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
KvotheFire
Merlin
17
5 / 2 / 6
9,667
806
7,334
9,088
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
WhalesGawd
Gilgamesh
17
8 / 2 / 7
9,884
824
12,130
14,906
10,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ganesha
ZerriqO
Ganesha
15
0 / 4 / 10
8,701
725
4,702
12,690
11,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
lSouthslide
Baron Samedi
16
4 / 4 / 9
9,477
790
12,240
12,518
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BlesedDarknes
Zhong Kui
16
4 / 5 / 6
9,598
800
14,416
14,081
12,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Scylla
DIZZET
Scylla
16
6 / 4 / 4
9,385
782
13,848
9,216
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
4 / 2 / 7
9,336
778
13,033
11,450
4,225
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
YoussefTV
Guan Yu
13
0 / 8 / 5
7,609
634
4,079
11,801
5,381
15
1 / 1 / 7
8,871
739
5,631
14,381
14,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
44
20
Kills
15
15
Deaths
20
38
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
BlesedDarknes
Zhong Kui
4
5
6
1.4
L
Scylla
DIZZET
Scylla
6
4
4
2
W
Neith
Gozu456
Neith
3
3
6
2
W
Merlin
KvotheFire
Merlin
5
2
6
4
L
4
2
7
3.75
W
Gilgamesh
WhalesGawd
Gilgamesh
8
2
7
5.75
L
Guan Yu
YoussefTV
Guan Yu
0
8
5
0.31
W
Ganesha
ZerriqO
Ganesha
0
4
10
1.25
L
1
1
7
4.5
W
Baron Samedi
lSouthslide
Baron Samedi
4
4
9
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,823
Damage
51,007
60,530
Taken
60,929
34,373
Mitigated
38,919
10,661
Healing
10,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
BlesedDarknes
Zhong Kui
14,416
1,231
0
4,273
14,081
12,084
632
4,126
9,955
41,994
0
L
Scylla
DIZZET
Scylla
13,848
2,096
0
299
9,216
2,744
0
4,889
4,327
27,404
0
W
Neith
Gozu456
Neith
10,417
5,347
0
2,002
11,328
4,030
402
7,002
4,057
0
24,785
W
Merlin
KvotheFire
Merlin
7,334
906
0
1,722
9,088
2,630
547
3,272
5,661
32,105
0
L
13,033
4,623
0
2,136
11,450
4,225
477
5,440
6,010
0
33,301
W
Gilgamesh
WhalesGawd
Gilgamesh
12,130
4,014
0
458
14,906
10,742
1,108
7,619
7,013
0
34,099
L
Guan Yu
YoussefTV
Guan Yu
4,079
611
0
531
11,801
5,381
0
4,024
7,777
0
7,395
W
Ganesha
ZerriqO
Ganesha
4,702
631
495
1,566
12,690
11,147
0
6,827
5,490
16,790
0
L
5,631
1,763
69
3,090
14,381
14,485
101
5,797
8,584
18,077
0
W
Baron Samedi
lSouthslide
Baron Samedi
12,240
1,201
1,963
2,455
12,518
5,824
0
7,626
4,414
32,599
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,489
Gold Earned
44,799
187
Minions Killed
184
0
Camps Cleared
0
1,259,429
Distance Traveled
1,194,615
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,598
800
75
6
0
235,543
3
L
Scylla
9,385
782
43
4
0
231,904
0
W
Neith
8,760
730
33
3
0
216,757
0
W
Merlin
9,667
806
43
4
0
257,575
0
L
Artemis
9,336
778
52
4
0
235,263
3
W
Gilgamesh
9,884
824
52
4
0
305,537
4
L
Guan Yu
7,609
634
4
0
0
232,774
0
W
Ganesha
8,701
725
7
1
0
239,353
2
L
Atlas
8,871
739
10
1
0
259,131
1
W
Baron Samedi
9,477
790
52
4
0
240,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role