Player Matchup

Tyr
Tyr
 
Tyr
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Gozu456
Hades
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,213 Elo+
Solo
Kukulkan
Kukulkan
KrijgLekkerTyfus
Kukulkan
Level 7
God Stats
2W - 0L
1,743 SR
Queue Stats
3W - 5L
1,253 Elo+
Party 2
Cthulhu
Cthulhu
KwiekDeBeast
Cthulhu
Level 7
God Stats
3W - 4L
1,283 SR
Queue Stats
3W - 5L
1,253 Elo+
Party 2
Artemis
Artemis
TuPtaMdreSmite
Artemis
Level 27
God Stats
4W - 4L
1,808 SR
Queue Stats
67W - 64L
1,543 Elo+
Solo
Team Averages
Level 40
1,567 SR
1,352 Elo+

VS

Team Averages
Level 107
1,540 SR
1,521 Elo+
Mulan
Mulan
Codemantan
Mulan
Level 150
God Stats
9W - 7L
1,427 SR
Queue Stats
138W - 136L
1,559 Elo+
Party 1
Sol
Sol
Dlarren
Sol
Level 148
God Stats
5W - 16L
1,733 SR
Queue Stats
34W - 37L
1,559 Elo+
Party 1
Arachne
Arachne
FeirsDwaguwun
Arachne
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 123L
1,509 Elo+
Solo
Gilgamesh
Gilgamesh
Logical_Reaper3
Gilgamesh
Level 108
God Stats
28W - 18L
1,539 SR
Queue Stats
103W - 101L
1,417 Elo+
Solo
Merlin
Merlin
chilezero7
Merlin
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,559 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 0 / 7
7,244
724
7,993
7,056
6,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hades
Gozu456
Hades
12
2 / 4 / 3
6,884
688
2,816
7,579
3,239
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 7
7,987
799
8,796
4,530
1,822
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
KwiekDeBeast
Cthulhu
13
1 / 0 / 6
7,157
716
4,464
5,180
3,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
5 / 0 / 5
8,474
847
10,323
5,651
2,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
12
2 / 2 / 1
6,620
662
5,383
7,571
5,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sol
14
2 / 3 / 2
7,196
720
9,076
7,294
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Arachne
12
0 / 6 / 1
6,379
638
3,102
10,884
3,713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
Logical_Reaper3
Gilgamesh
11
1 / 2 / 0
6,282
628
3,920
10,598
3,507
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
chilezero7
Merlin
13
0 / 0 / 1
6,349
635
1,698
3,489
1,207
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
13
Kills
5
5
Deaths
13
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
2
0
7
5.5
L
Mulan
2
2
1
1.25
L
Sol
2
3
2
1
L
Arachne
0
6
1
0.08
W
Hades
Gozu456
Hades
2
4
3
0.88
W
3
1
7
6.5
W
Cthulhu
KwiekDeBeast
Cthulhu
1
0
6
4
L
Gilgamesh
Logical_Reaper3
Gilgamesh
1
2
0
0.5
W
5
0
5
7.5
L
Merlin
chilezero7
Merlin
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,392
Damage
23,179
29,996
Taken
39,836
17,120
Mitigated
16,291
9,174
Healing
8,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
7,993
193
0
2,858
7,056
6,454
0
1,803
5,100
0
16,558
L
Mulan
5,383
633
0
1,134
7,571
5,286
0
3,747
3,676
0
10,318
L
Sol
9,076
2,366
0
1,718
7,294
2,578
0
1,846
5,448
28,053
1,052
L
Arachne
3,102
2,241
0
2,366
10,884
3,713
0
3,061
7,799
0
11,463
W
Hades
Gozu456
Hades
2,816
501
116
1,128
7,579
3,239
414
3,983
3,479
9,981
0
W
8,796
1,401
250
988
4,530
1,822
636
1,007
3,416
38,329
0
W
Cthulhu
KwiekDeBeast
Cthulhu
4,464
221
183
1,563
5,180
3,252
319
1,886
3,265
12,867
0
L
Gilgamesh
Logical_Reaper3
Gilgamesh
3,920
566
0
2,428
10,598
3,507
0
5,189
5,150
0
12,351
W
10,323
3,770
0
2,088
5,651
2,353
1,205
1,546
4,050
0
35,203
L
Merlin
chilezero7
Merlin
1,698
132
40
350
3,489
1,207
160
1,802
1,687
11,061
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,746
Gold Earned
32,826
221
Minions Killed
115
0
Camps Cleared
0
1,041,749
Distance Traveled
962,248
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,244
724
18
2
0
254,099
0
L
Mulan
6,620
662
11
1
0
212,043
5
L
Sol
7,196
720
49
5
0
182,292
2
L
Arachne
6,379
638
22
2
0
196,956
0
W
Hades
6,884
688
18
2
0
186,553
1
W
Kukulkan
7,987
799
76
8
0
197,173
0
W
Cthulhu
7,157
716
33
3
0
215,187
0
L
Gilgamesh
6,282
628
12
1
0
192,781
0
W
Artemis
8,474
847
76
8
0
188,737
3
L
Merlin
6,349
635
21
2
0
178,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role