Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
FifthJojo
Danzaburou
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,588 Elo+
Party 1
Gilgamesh
Gilgamesh
IRazeeK IVs
Gilgamesh
Level 103
God Stats
3W - 10L
1,500 SR
Queue Stats
434W - 414L
1,426 Elo+
Solo
Thor
Thor
NergiganZay
Thor
Level 128
God Stats
18W - 8L
1,500 SR
Queue Stats
467W - 424L
1,618 Elo+
Party 1
Xing Tian
Xing Tian
SacredChao
Xing Tian
Level 149
God Stats
5W - 2L
1,500 SR
Queue Stats
150W - 157L
1,438 Elo+
Solo
Team Averages
Level 103
1,500 SR
1,514 Elo+

VS

Team Averages
Level 79
1,584 SR
1,511 Elo+
Skadi
Skadi
BlackTide20
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 34L
1,500 Elo+
Party 3
Tiamat
Tiamat
DevourDerp
Tiamat
Level 144
God Stats
1W - 5L
1,377 SR
Queue Stats
163W - 142L
1,595 Elo+
Party 3
Osiris
Osiris
Drake012
Osiris
Level 113
God Stats
29W - 18L
1,722 SR
Queue Stats
269W - 235L
1,579 Elo+
Party 2
Atlas
Atlas
Kfistosito
Atlas
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 54L
1,341 Elo+
Solo
Fenrir
Fenrir
jnick10d
Fenrir
Level 88
God Stats
19W - 13L
1,823 SR
Queue Stats
120W - 109L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
1 / 5 / 5
8,010
534
4,651
7,230
1,815
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
FifthJojo
Danzaburou
15
9 / 1 / 5
9,772
651
15,448
10,192
4,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilgamesh
IRazeeK IVs
Gilgamesh
15
3 / 2 / 4
8,467
564
5,307
17,101
9,393
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
12 / 2 / 2
10,346
690
9,963
11,203
4,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
SacredChao
Xing Tian
13
4 / 1 / 7
8,672
578
5,462
12,140
10,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
6,558
437
3,186
10,910
1,049
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
DevourDerp
Tiamat
16
6 / 3 / 1
9,502
633
9,580
9,461
5,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Drake012
Osiris
13
3 / 5 / 1
8,152
543
8,052
11,504
12,184
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Atlas
8
0 / 6 / 1
5,779
385
2,791
15,502
7,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
jnick10d
Fenrir
13
2 / 6 / 4
8,477
565
7,549
13,774
4,861
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
29
Kills
11
11
Deaths
29
23
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
1
5
5
0.7
L
0
9
1
0.06
L
Tiamat
DevourDerp
Tiamat
6
3
1
2.17
L
Osiris
Drake012
Osiris
3
5
1
0.7
W
Danzaburou
FifthJojo
Danzaburou
9
1
5
11.5
W
Gilgamesh
IRazeeK IVs
Gilgamesh
3
2
4
2.5
L
Atlas
0
6
1
0.08
W
12
2
2
6.5
W
Xing Tian
SacredChao
Xing Tian
4
1
7
7.5
L
Fenrir
jnick10d
Fenrir
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,831
Damage
31,158
57,866
Taken
61,151
30,302
Mitigated
31,301
16,805
Healing
9,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
4,651
771
0
829
7,230
1,815
0
3,419
3,512
47,528
0
L
3,186
1,753
0
1,261
10,910
1,049
135
753
10,157
0
32,080
L
Tiamat
DevourDerp
Tiamat
9,580
1,362
0
1,800
9,461
5,662
321
2,642
6,819
60,541
0
L
Osiris
Drake012
Osiris
8,052
2,862
0
3,482
11,504
12,184
0
1,399
10,105
0
45,457
W
Danzaburou
FifthJojo
Danzaburou
15,448
5,681
0
4,089
10,192
4,069
586
3,208
6,940
0
61,700
W
Gilgamesh
IRazeeK IVs
Gilgamesh
5,307
980
0
5,099
17,101
9,393
329
969
16,062
0
51,498
L
Atlas
2,791
1,193
0
1,016
15,502
7,545
120
1,753
13,749
15,638
0
W
9,963
3,832
0
4,021
11,203
4,087
30
3,231
7,864
0
66,947
W
Xing Tian
SacredChao
Xing Tian
5,462
1,487
0
2,767
12,140
10,938
0
975
10,955
26,931
2,666
L
Fenrir
jnick10d
Fenrir
7,549
2,725
0
1,649
13,774
4,861
0
2,959
10,815
0
49,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,267
Gold Earned
38,468
465
Minions Killed
379
0
Camps Cleared
0
1,480,502
Distance Traveled
1,443,723
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,010
534
95
6
0
286,008
1
L
Skadi
6,558
437
78
5
0
258,383
0
L
Tiamat
9,502
633
114
8
0
296,110
4
L
Osiris
8,152
543
86
6
0
297,311
3
W
Danzaburou
9,772
651
114
8
0
280,194
1
W
Gilgamesh
8,467
564
102
7
0
282,568
6
L
Atlas
5,779
385
17
1
0
258,689
0
W
Thor
10,346
690
126
8
0
332,891
4
W
Xing Tian
8,672
578
28
2
0
298,841
8
L
Fenrir
8,477
565
84
6
0
333,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role