Player Matchup

Cthulhu
Cthulhu
E3xiledAlpha
Cthulhu
Level 17
God Stats
1W - 5L
1,601 SR
Queue Stats
37W - 54L
1,223 Elo+
Party 1
Anhur
Anhur
XxAPEXMONSTERxX
Anhur
Level 14
God Stats
2W - 9L
1,549 SR
Queue Stats
72W - 110L
1,119 Elo+
Party 1
Osiris
Osiris
sexitobandito
Osiris
Level 57
God Stats
11W - 11L
1,413 SR
Queue Stats
75W - 51L
1,511 Elo+
Party 1
Team Averages
Level 29
1,521 SR
1,285 Elo+

VS

Team Averages
Level 58
1,447 SR
1,276 Elo+
Kuzenbo
Kuzenbo
BloodyCumTreat
Kuzenbo
Level 50
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 23L
1,185 Elo+
Solo
Hera
Hera
Ifoxgrim
Hera
Level 79
God Stats
5W - 0L
1,777 SR
Queue Stats
62W - 69L
1,219 Elo+
Solo
Ullr
Ullr
Maury_dovahkiin
Ullr
Level 45
God Stats
11W - 23L
1,065 SR
Queue Stats
271W - 432L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
E3xiledAlpha
Cthulhu
11
1 / 3 / 2
8,048
619
8,123
11,433
10,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 3 / 2
7,743
596
5,331
8,641
2,954
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
2 / 5 / 0
7,961
612
6,618
13,216
7,801
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 6
9,033
695
8,533
12,068
13,501
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hera
13
2 / 2 / 9
9,179
706
6,747
5,711
1,744
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 0 / 7
9,531
733
7,427
8,802
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
32
3
Kills
10
11
Deaths
3
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
Cthulhu
E3xiledAlpha
Cthulhu
1
3
2
0.67
W
Hera
2
2
9
3.25
W
4
0
7
7.5
L
0
3
2
0.33
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,072
Damage
22,707
33,290
Taken
26,581
21,228
Mitigated
17,908
4,688
Healing
3,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,533
3,061
655
1,900
12,068
13,501
209
3,009
8,612
18,255
0
L
Cthulhu
E3xiledAlpha
Cthulhu
8,123
627
989
3,147
11,433
10,473
0
5,265
5,929
20,878
0
W
Hera
6,747
2,222
144
536
5,711
1,744
810
2,336
3,284
25,566
0
W
7,427
2,408
0
523
8,802
2,663
1,742
2,768
5,891
0
33,703
L
5,331
2,282
0
552
8,641
2,954
0
3,275
5,195
0
25,282
L
6,618
1,703
0
0
13,216
7,801
0
6,805
6,079
0
33,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,752
Gold Earned
27,743
126
Minions Killed
107
6
Camps Cleared
4
677,316
Distance Traveled
758,449
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,033
695
19
1
0
266,335
3
L
Cthulhu
8,048
619
30
2
0
245,933
2
W
Hera
9,179
706
41
3
1
234,714
0
W
Ullr
9,531
733
47
4
3
257,400
2
L
Anhur
7,743
596
45
3
2
215,601
2
L
Osiris
7,961
612
51
4
4
215,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role