Player Matchup

Hera
Hera
 
Hera
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Calderath
Thanatos
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
91W - 98L
1,564 Elo+
Solo
Medusa
Medusa
Celington
Medusa
Level 83
God Stats
5W - 8L
1,405 SR
Queue Stats
66W - 77L
1,428 Elo+
Party 1
Horus
Horus
WingedieSchlinge
Horus
Level 107
God Stats
3W - 0L
1,709 SR
Queue Stats
99W - 102L
1,465 Elo+
Party 1
Cthulhu
Cthulhu
guienbild
Cthulhu
Level 80
God Stats
3W - 1L
1,437 SR
Queue Stats
22W - 19L
1,505 Elo+
Solo
Team Averages
Level 97
1,510 SR
1,493 Elo+

VS

Team Averages
Level 102
1,462 SR
1,398 Elo+
Vamana
Vamana
 
Vamana
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Frenchfrieslover
Hachiman
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,279 Elo+
Solo
Loki
Loki
Megasor
Loki
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,201 Elo+
Solo
Ganesha
Ganesha
mowbv
Ganesha
Level 83
God Stats
0W - 4L
1,308 SR
Queue Stats
157W - 160L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
6
0 / 0 / 1
3,724
745
952
2,034
451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Calderath
Thanatos
5
2 / 1 / 0
3,592
718
1,150
4,181
1,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Celington
Medusa
6
1 / 0 / 1
3,687
737
1,084
1,009
248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

6
1 / 0 / 1
3,635
727
1,189
2,034
794
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cthulhu
guienbild
Cthulhu
7
1 / 0 / 0
3,740
748
1,515
2,367
1,447
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
5
0 / 1 / 0
3,308
662
1,070
2,561
982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Nu Wa
 
Nu Wa
5
0 / 1 / 0
3,224
645
1,418
1,853
423
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

2
0 / 2 / 0
2,606
521
1,133
1,553
168
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
Megasor
Loki
2
0 / 0 / 0
2,705
541
175
424
84
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ganesha
mowbv
Ganesha
5
0 / 1 / 0
2,981
596
321
3,707
1,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
5
Kills
0
1
Deaths
5
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
0
0
1
0.5
L
Vamana
 
Vamana
0
1
0
0
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Thanatos
Calderath
Thanatos
2
1
0
2
W
Medusa
Celington
Medusa
1
0
1
1.5
L
0
2
0
0
L
Loki
Megasor
Loki
0
0
0
0
W
1
0
1
1.5
W
Cthulhu
guienbild
Cthulhu
1
0
0
1
L
Ganesha
mowbv
Ganesha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,890
Damage
4,117
11,625
Taken
10,098
3,961
Mitigated
2,842
7,428
Healing
2,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
952
144
0
1,018
2,034
451
811
592
1,330
19,617
0
L
Vamana
 
Vamana
1,070
228
0
796
2,561
982
0
1,263
1,111
0
9,974
L
Nu Wa
 
Nu Wa
1,418
268
0
240
1,853
423
0
851
1,002
13,094
0
W
Thanatos
Calderath
Thanatos
1,150
536
0
4,071
4,181
1,021
0
416
3,741
0
12,032
W
Medusa
Celington
Medusa
1,084
774
0
522
1,009
248
32
164
843
0
17,915
L
1,133
824
0
181
1,553
168
0
42
1,488
0
3,427
L
Loki
Megasor
Loki
175
55
0
278
424
84
0
101
323
0
2,038
W
1,189
714
134
479
2,034
794
0
338
1,694
0
7,384
W
Cthulhu
guienbild
Cthulhu
1,515
319
0
1,204
2,367
1,447
0
87
2,118
11,779
0
L
Ganesha
mowbv
Ganesha
321
124
0
1,124
3,707
1,185
0
0
3,707
6,883
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,378
Gold Earned
14,824
147
Minions Killed
82
0
Camps Cleared
0
473,658
Distance Traveled
360,556
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
3,724
745
38
8
0
93,366
2
L
Vamana
3,308
662
27
5
0
94,856
0
L
Nu Wa
3,224
645
27
5
0
100,234
1
W
Thanatos
3,592
718
30
6
0
100,653
3
W
Medusa
3,687
737
33
7
0
91,738
1
L
Hachiman
2,606
521
5
1
0
50,265
0
L
Loki
2,705
541
11
2
0
27,565
0
W
Horus
3,635
727
15
3
0
99,936
1
W
Cthulhu
3,740
748
31
6
0
87,965
0
L
Ganesha
2,981
596
12
2
0
87,636
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role