Player Matchup

Anhur
Anhur
Platinum V
SupportCarrysMe
Anhur
Platinum V
Level 59
God Stats
16W - 3L
1,938 SR
Queue Stats
31W - 8L
2,030 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 59
1,938 SR
2,030 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 58
1,882 SR
1,761 MMR
Gilgamesh
Gilgamesh
Gold II
UnSmurfTuSerre
Gilgamesh
Gold II
Level 58
God Stats
4W - 1L
1,882 SR
Queue Stats
10W - 5L
1,761 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 0
6,425
1,071
4,766
3,963
1,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ChronosBastetBellonaBakasuraHades

VS

Bans
UllrSkadiAh Muzen CabOlorunSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
UnSmurfTuSerre
Gilgamesh
11
0 / 1 / 0
5,344
891
2,430
6,875
2,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
L
Gilgamesh
UnSmurfTuSerre
Gilgamesh
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,766
Damage
2,430
3,963
Taken
6,875
1,714
Mitigated
2,554
1,847
Healing
1,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,766
2,103
0
1,847
3,963
1,714
384
212
3,751
0
32,176
L
Gilgamesh
UnSmurfTuSerre
Gilgamesh
2,430
523
0
1,850
6,875
2,554
0
367
6,508
0
21,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

6,425
Gold Earned
5,344
75
Minions Killed
48
3
Camps Cleared
3
111,463
Distance Traveled
128,007
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,425
1,071
75
13
3
111,463
2
L
Gilgamesh
5,344
891
48
8
3
128,007
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role