Player Matchup

Neith
Neith
Gold V
DishierBody84
Neith
Gold V
Level 111
God Stats
3W - 2L
1,721 SR
Queue Stats
43W - 57L
1,539 MMR
Solo
Charybdis
Charybdis
Gold III
Ghoulish_Twizzle
Charybdis
Gold III
Level 156
God Stats
2W - 2L
1,729 SR
Queue Stats
57W - 51L
1,661 MMR
Party 1
Zeus
Zeus
Silver I
Ghoulish_Yokai
Zeus
Silver I
Level 144
God Stats
3W - 0L
1,727 SR
Queue Stats
15W - 17L
1,431 MMR
Party 1
Nemesis
Nemesis
Silver I
GoDown Anhur
Nemesis
Silver I
Level 57
God Stats
5W - 2L
1,763 SR
Queue Stats
14W - 10L
1,545 MMR
Solo
Bacchus
Bacchus
Silver I
phoox54
Bacchus
Silver I
Level 129
God Stats
2W - 3L
1,500 SR
Queue Stats
29W - 32L
1,544 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,688 SR
1,544 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 117
1,476 SR
1,535 MMR
Osiris
Osiris
Silver I
 
Osiris
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver III
IDontPlay00
Cerberus
Silver III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 40L
1,546 MMR
Solo
Cliodhna
Cliodhna
Bronze III
blazed-windu
Cliodhna
Bronze III
Level 126
God Stats
1W - 4L
1,398 SR
Queue Stats
38W - 36L
1,546 MMR
Solo
Sol
Sol
Silver II
darkar1170
Sol
Silver II
Level 142
God Stats
5W - 10L
1,482 SR
Queue Stats
371W - 387L
1,546 MMR
Solo
Apollo
Apollo
Silver II
xypftkill
Apollo
Silver II
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,538 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 3
11,215
623
7,951
11,186
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charybdis
19
7 / 1 / 8
12,087
672
14,687
9,578
3,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
8 / 2 / 7
11,043
614
22,517
8,007
3,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
GoDown Anhur
Nemesis
17
4 / 0 / 10
10,506
584
7,445
10,106
4,062
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bacchus
phoox54
Bacchus
16
7 / 2 / 11
11,485
638
9,396
13,332
19,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
KaliFenrirBastetTiamat

VS

Bans
AtlasAthenaSkadiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 6 / 2
8,962
498
7,977
17,555
10,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
IDontPlay00
Cerberus
13
1 / 6 / 1
8,332
463
4,076
16,448
11,882
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
blazed-windu
Cliodhna
14
4 / 5 / 1
9,099
506
7,445
14,696
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

15
1 / 5 / 0
9,217
512
4,622
16,680
3,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apollo
xypftkill
Apollo
14
0 / 7 / 2
8,293
461
2,392
14,667
2,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
13
29
Kills
7
7
Deaths
29
39
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
6
2
0.33
W
3
2
3
2.25
W
Charybdis
7
1
8
11
W
8
2
7
5.75
W
Nemesis
GoDown Anhur
Nemesis
4
0
10
9
L
Cerberus
IDontPlay00
Cerberus
1
6
1
0.25
L
Cliodhna
blazed-windu
Cliodhna
4
5
1
0.9
L
1
5
0
0.2
W
Bacchus
phoox54
Bacchus
7
2
11
6.25
L
Apollo
xypftkill
Apollo
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,996
Damage
26,512
52,209
Taken
80,046
34,221
Mitigated
33,822
16,715
Healing
19,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
7,977
1,641
0
4,229
17,555
10,534
0
4,661
12,802
288
55,512
W
7,951
4,378
0
5,976
11,186
4,292
1,835
521
10,665
0
71,056
W
Charybdis
14,687
6,817
0
4,881
9,578
3,622
5,345
1,037
8,541
0
106,722
W
22,517
3,205
49
2,204
8,007
3,110
1,114
2,742
5,265
70,603
0
W
Nemesis
GoDown Anhur
Nemesis
7,445
2,909
0
1,243
10,106
4,062
1,023
1,919
8,187
0
69,377
L
Cerberus
IDontPlay00
Cerberus
4,076
175
1,588
2,279
16,448
11,882
0
8,168
8,115
26,975
0
L
Cliodhna
blazed-windu
Cliodhna
7,445
367
0
4,295
14,696
4,946
0
3,984
10,590
0
54,031
L
4,622
430
0
5,040
16,680
3,800
701
9,190
7,070
62,595
5,739
W
Bacchus
phoox54
Bacchus
9,396
687
0
2,362
13,332
19,135
622
2,781
10,551
28,406
0
L
Apollo
xypftkill
Apollo
2,392
1,508
0
2,156
14,667
2,660
0
5,019
9,556
0
42,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,336
Gold Earned
43,903
578
Minions Killed
455
0
Camps Cleared
0
1,780,942
Distance Traveled
1,675,548
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,962
498
93
5
0
309,100
6
W
Neith
11,215
623
137
8
0
338,178
0
W
Charybdis
12,087
672
178
10
0
326,805
4
W
Zeus
11,043
614
116
6
0
314,317
2
W
Nemesis
10,506
584
111
6
0
428,971
2
L
Cerberus
8,332
463
57
3
0
362,429
3
L
Cliodhna
9,099
506
91
5
0
376,577
6
L
Sol
9,217
512
132
7
0
313,394
3
W
Bacchus
11,485
638
36
2
0
372,671
8
L
Apollo
8,293
461
82
5
0
314,048
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role