Player Matchup

Atlas
Atlas
Coco-Aiight
Atlas
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
76W - 86L
1,172 Elo+
Solo
Neith
Neith
FUTUR-GB
Neith
Level 47
God Stats
4W - 5L
1,336 SR
Queue Stats
11W - 12L
1,093 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JoseGG2006
Morgan Le Fay
Level 27
God Stats
12W - 13L
1,389 SR
Queue Stats
69W - 60L
1,407 Elo+
Party 1
Tyr
Tyr
PabloGG_2
Tyr
Level 64
God Stats
2W - 5L
1,136 SR
Queue Stats
109W - 102L
1,459 Elo+
Party 1
Bakasura
Bakasura
mous-1984
Bakasura
Level 119
God Stats
7W - 10L
1,726 SR
Queue Stats
132W - 140L
1,355 Elo+
Solo
Team Averages
Level 65
1,417 SR
1,297 Elo+

VS

Team Averages
Level 81
1,574 SR
1,546 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
DaniAlons
Sun Wukong
Level 23
God Stats
13W - 24L
1,671 SR
Queue Stats
31W - 53L
1,634 Elo+
Party 3
Atlas
Atlas
KimaDaGee
Atlas
Level 158
God Stats
16W - 17L
1,700 SR
Queue Stats
860W - 949L
1,461 Elo+
Solo
Poseidon
Poseidon
el_dominguek
Poseidon
Level 48
God Stats
7W - 5L
1,500 SR
Queue Stats
202W - 232L
1,634 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 9
9,090
505
6,174
12,019
12,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
FUTUR-GB
Neith
13
2 / 3 / 1
8,400
467
5,809
8,783
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
JoseGG2006
Morgan Le Fay
17
5 / 0 / 4
10,228
568
6,119
6,724
2,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 0 / 3
10,759
598
14,132
13,950
16,156
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bakasura
mous-1984
Bakasura
16
6 / 2 / 4
9,829
546
6,983
12,199
7,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 3 / 2
7,523
418
5,779
13,967
4,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Medusa
 
Medusa
12
1 / 4 / 1
7,519
418
6,090
11,562
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
DaniAlons
Sun Wukong
12
0 / 3 / 0
7,235
402
4,017
15,292
9,286
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
KimaDaGee
Atlas
11
1 / 3 / 1
6,964
387
4,979
8,446
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
el_dominguek
Poseidon
14
1 / 4 / 0
8,700
483
5,199
7,668
2,327
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
4
5
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
3
2
0.67
L
Medusa
 
Medusa
1
4
1
0.38
W
1
0
9
5.5
L
Sun Wukong
DaniAlons
Sun Wukong
0
3
0
0
W
Neith
FUTUR-GB
Neith
2
3
1
0.83
W
Morgan Le Fay
JoseGG2006
Morgan Le Fay
5
0
4
7
L
Atlas
KimaDaGee
Atlas
1
3
1
0.5
W
3
0
3
4.5
L
Poseidon
el_dominguek
Poseidon
1
4
0
0.25
W
Bakasura
mous-1984
Bakasura
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,217
Damage
26,064
53,675
Taken
56,935
42,284
Mitigated
22,493
20,943
Healing
15,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,779
1,357
0
3,947
13,967
4,531
719
2,995
10,688
35,456
4,649
L
Medusa
 
Medusa
6,090
1,537
309
3,640
11,562
3,378
633
3,740
7,638
0
44,085
W
6,174
1,568
0
2,988
12,019
12,103
779
4,799
7,220
26,664
0
L
Sun Wukong
DaniAlons
Sun Wukong
4,017
434
0
4,434
15,292
9,286
0
1,163
13,979
137
40,042
W
Neith
FUTUR-GB
Neith
5,809
1,841
162
3,355
8,783
3,696
886
3,978
4,805
0
46,864
W
Morgan Le Fay
JoseGG2006
Morgan Le Fay
6,119
194
0
2,417
6,724
2,716
1,459
2,470
4,254
57,634
0
L
Atlas
KimaDaGee
Atlas
4,979
1,236
391
1,681
8,446
2,971
0
2,930
5,265
28,218
0
W
14,132
754
0
6,309
13,950
16,156
312
1,920
12,030
11,040
69,160
L
Poseidon
el_dominguek
Poseidon
5,199
703
0
1,083
7,668
2,327
240
2,578
4,690
48,959
0
W
Bakasura
mous-1984
Bakasura
6,983
4,497
0
5,712
12,199
7,613
4,508
2,164
10,035
0
54,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,306
Gold Earned
37,941
488
Minions Killed
363
0
Camps Cleared
0
1,804,198
Distance Traveled
1,500,961
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,523
418
83
5
0
296,534
1
L
Medusa
7,519
418
75
4
0
320,974
3
W
Atlas
9,090
505
24
1
0
362,334
2
L
Sun Wukong
7,235
402
59
3
0
338,592
0
W
Neith
8,400
467
94
5
0
318,160
0
W
Morgan Le Fay
10,228
568
115
6
0
370,844
0
L
Atlas
6,964
387
51
3
0
248,736
6
W
Tyr
10,759
598
139
8
0
383,904
1
L
Poseidon
8,700
483
95
5
0
296,125
3
W
Bakasura
9,829
546
116
6
0
368,956
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role