Player Matchup

Odin
Odin
Gold III
 
Odin
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Skadi
Skadi
Gold III
CrotasSnatch
Skadi
Gold III
Level 141
God Stats
0W - 2L
1,336 SR
Queue Stats
20W - 12L
1,801 MMR
Solo
Janus
Janus
Platinum II
Nickotines
Janus
Platinum II
Level 158
God Stats
1W - 1L
1,566 SR
Queue Stats
109W - 98L
1,809 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
OnlyFansCmore
Tsukuyomi
Gold II
Level 148
God Stats
2W - 3L
1,500 SR
Queue Stats
289W - 274L
1,770 MMR
Party 2
Ymir
Ymir
Platinum V
SecretUnderdog
Ymir
Platinum V
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
322W - 313L
1,798 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 149
1,480 SR
1,736 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,580 SR
1,724 MMR
Mulan
Mulan
Gold II
 
Mulan
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
BlackHeartSuave_
Apollo
Gold I
Level 154
God Stats
22W - 23L
1,728 SR
Queue Stats
616W - 608L
1,738 MMR
Solo
Sol
Sol
Platinum V
IIZan I
Sol
Platinum V
Level 147
God Stats
4W - 1L
1,988 SR
Queue Stats
121W - 101L
1,796 MMR
Party 1
Bacchus
Bacchus
Platinum V
IIvocaII
Bacchus
Platinum V
Level 156
God Stats
2W - 6L
1,365 SR
Queue Stats
95W - 80L
1,796 MMR
Party 1
Da Ji
Da Ji
Gold I
yohnk0
Da Ji
Gold I
Level 160
God Stats
6W - 5L
1,320 SR
Queue Stats
140W - 126L
1,789 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
15
3 / 6 / 3
9,259
514
7,270
15,467
10,885
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 4 / 2
10,142
563
8,854
9,093
2,392
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
13
0 / 8 / 4
7,999
444
7,111
10,483
2,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Tsukuyomi
OnlyFansCmore
Tsukuyomi
14
4 / 6 / 4
9,127
507
7,977
12,806
4,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 6 / 2
7,007
389
3,104
14,957
10,153
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
CamazotzGebGilgameshKali

VS

Bans
CliodhnaBastetAtlasArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
18
7 / 2 / 8
12,009
667
14,708
16,959
15,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
5 / 3 / 8
11,000
611
5,360
8,918
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sol
18
8 / 1 / 9
11,774
654
12,905
11,597
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
IIvocaII
Bacchus
14
3 / 2 / 15
10,037
558
5,717
16,495
17,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Da Ji
yohnk0
Da Ji
16
7 / 5 / 10
10,805
600
11,891
12,984
4,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
80
13
Kills
30
30
Deaths
13
15
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
3
6
3
0.75
W
Mulan
 
Mulan
7
2
8
5.5
W
5
3
8
3
L
4
4
2
1.25
W
Sol
8
1
9
12.5
W
Bacchus
IIvocaII
Bacchus
3
2
15
5.25
L
Janus
0
8
4
0.25
L
Tsukuyomi
OnlyFansCmore
Tsukuyomi
4
6
4
1
L
2
6
2
0.5
W
Da Ji
yohnk0
Da Ji
7
5
10
2.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,316
Damage
50,581
62,806
Taken
66,953
30,721
Mitigated
45,224
11,088
Healing
25,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
7,270
1,351
0
3,200
15,467
10,885
0
3,139
11,844
3,654
44,166
W
Mulan
 
Mulan
14,708
2,016
0
7,825
16,959
15,516
572
2,665
13,670
124
74,683
W
5,360
3,793
0
3,860
8,918
2,662
2,100
544
8,374
0
70,037
L
8,854
3,912
0
1,066
9,093
2,392
564
1,790
7,303
0
77,870
W
Sol
12,905
4,875
0
8,066
11,597
4,709
3,207
4,432
6,847
95,707
11,801
W
Bacchus
IIvocaII
Bacchus
5,717
870
0
4,618
16,495
17,609
203
2,575
13,384
16,410
1,798
L
Janus
7,111
178
0
1,603
10,483
2,862
0
3,647
6,706
55,623
0
L
Tsukuyomi
OnlyFansCmore
Tsukuyomi
7,977
2,976
0
3,741
12,806
4,429
0
3,512
9,179
0
50,605
L
3,104
986
591
887
14,957
10,153
0
5,166
9,791
17,269
0
W
Da Ji
yohnk0
Da Ji
11,891
3,672
0
845
12,984
4,728
1,236
2,331
10,418
0
65,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,534
Gold Earned
55,625
495
Minions Killed
522
0
Camps Cleared
0
1,621,026
Distance Traveled
1,695,980
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,259
514
114
6
0
320,265
4
W
Mulan
12,009
667
150
8
0
309,892
6
W
Apollo
11,000
611
113
6
0
335,024
8
L
Skadi
10,142
563
164
9
0
333,872
7
W
Sol
11,774
654
145
8
0
345,417
0
W
Bacchus
10,037
558
22
1
0
368,715
8
L
Janus
7,999
444
107
6
0
296,511
9
L
Tsukuyomi
9,127
507
80
4
0
343,787
6
L
Ymir
7,007
389
30
2
0
326,591
5
W
Da Ji
10,805
600
92
5
0
336,932
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role