Player Matchup

Ah Puch
Ah Puch
Bîwinning
Ah Puch
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,448 Elo+
Party 2
Hun Batz
Hun Batz
HitMyAxe
Hun Batz
Level 45
God Stats
8W - 5L
1,500 SR
Queue Stats
205W - 179L
1,616 Elo+
Party 1
Achilles
Achilles
PereCheper
Achilles
Level 129
God Stats
5W - 4L
1,578 SR
Queue Stats
58W - 41L
1,581 Elo+
Solo
Merlin
Merlin
Sîckrabbit
Merlin
Level 63
God Stats
3W - 2L
1,541 SR
Queue Stats
18W - 21L
1,469 Elo+
Party 2
Horus
Horus
parisss
Horus
Level 109
God Stats
6W - 9L
1,500 SR
Queue Stats
19W - 28L
1,800 Elo+
Party 1
Team Averages
Level 82
1,524 SR
1,582 Elo+

VS

Team Averages
Level 79
1,538 SR
1,511 Elo+
Tiamat
Tiamat
Chaosb3aver
Tiamat
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ckemem
Morgan Le Fay
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,560 Elo+
Solo
Scylla
Scylla
Hiisokâ
Scylla
Level 69
God Stats
17W - 23L
1,471 SR
Queue Stats
126W - 132L
1,516 Elo+
Solo
Neith
Neith
Ziegler
Neith
Level 137
God Stats
2W - 2L
1,832 SR
Queue Stats
104W - 102L
1,572 Elo+
Solo
Bastet
Bastet
逝去的昨天
Bastet
Level 140
God Stats
9W - 6L
1,389 SR
Queue Stats
33W - 42L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Bîwinning
Ah Puch
15
4 / 0 / 8
8,803
800
8,073
6,749
2,374
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
HitMyAxe
Hun Batz
16
9 / 4 / 8
9,447
859
9,237
10,284
4,248
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Achilles
PereCheper
Achilles
17
7 / 1 / 4
9,957
905
7,583
10,131
7,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
15
1 / 2 / 10
8,275
752
6,225
5,764
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
parisss
Horus
14
3 / 2 / 13
8,476
771
7,248
9,947
7,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
0 / 5 / 5
7,256
660
1,627
8,946
3,040
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Ckemem
Morgan Le Fay
14
1 / 4 / 1
7,550
686
5,564
9,427
2,802
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Hiisokâ
Scylla
14
2 / 4 / 2
8,009
728
8,298
7,218
1,577
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
Ziegler
Neith
14
3 / 2 / 4
8,393
763
7,857
5,397
1,558
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
3 / 9 / 0
8,362
760
8,641
12,946
3,721
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
21
24
Kills
9
9
Deaths
24
43
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Bîwinning
Ah Puch
4
0
8
8
L
Tiamat
0
5
5
0.5
L
Morgan Le Fay
Ckemem
Morgan Le Fay
1
4
1
0.38
L
Scylla
Hiisokâ
Scylla
2
4
2
0.75
W
Hun Batz
HitMyAxe
Hun Batz
9
4
8
3.25
W
Achilles
PereCheper
Achilles
7
1
4
9
W
Merlin
1
2
10
3
L
Neith
Ziegler
Neith
3
2
4
2.5
W
Horus
parisss
Horus
3
2
13
4.75
L
3
9
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,366
Damage
31,987
42,875
Taken
43,934
23,117
Mitigated
12,698
13,683
Healing
6,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Bîwinning
Ah Puch
8,073
211
0
2,380
6,749
2,374
731
2,450
4,189
24,915
0
L
Tiamat
1,627
287
252
1,912
8,946
3,040
0
3,489
5,162
9,778
0
L
Morgan Le Fay
Ckemem
Morgan Le Fay
5,564
439
128
1,521
9,427
2,802
0
4,376
4,977
22,323
0
L
Scylla
Hiisokâ
Scylla
8,298
610
0
0
7,218
1,577
0
2,700
4,320
17,519
0
W
Hun Batz
HitMyAxe
Hun Batz
9,237
1,517
0
1,722
10,284
4,248
793
2,313
7,769
0
24,431
W
Achilles
PereCheper
Achilles
7,583
787
0
2,854
10,131
7,671
0
2,410
7,575
0
41,776
W
Merlin
6,225
300
0
1,088
5,764
1,777
348
3,320
2,332
28,017
0
L
Neith
Ziegler
Neith
7,857
3,340
0
945
5,397
1,558
0
1,882
3,389
0
26,284
W
Horus
parisss
Horus
7,248
2,750
1,540
4,099
9,947
7,047
0
4,240
5,521
0
15,452
L
8,641
1,356
0
1,253
12,946
3,721
0
1,851
10,800
0
14,212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,958
Gold Earned
39,570
226
Minions Killed
158
0
Camps Cleared
0
1,156,605
Distance Traveled
1,067,200
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,803
800
40
4
0
258,676
4
L
Tiamat
7,256
660
17
2
0
189,093
4
L
Morgan Le Fay
7,550
686
45
4
0
223,006
0
L
Scylla
8,009
728
34
3
0
219,143
2
W
Hun Batz
9,447
859
39
4
0
222,407
3
W
Achilles
9,957
905
72
7
0
240,177
2
W
Merlin
8,275
752
60
5
0
211,558
1
L
Neith
8,393
763
54
5
0
219,121
2
W
Horus
8,476
771
15
1
0
223,787
4
L
Bastet
8,362
760
8
1
0
216,837
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role