Player Matchup

Chaac
Chaac
DJBurrito
Chaac
Level 126
God Stats
6W - 1L
1,500 SR
Queue Stats
78W - 72L
1,430 Elo+
Solo
Bellona
Bellona
DaWiz1146
Bellona
Level 83
God Stats
1W - 2L
1,500 SR
Queue Stats
150W - 156L
1,499 Elo+
Solo
Horus
Horus
DerZarg
Horus
Level 65
God Stats
0W - 1L
1,311 SR
Queue Stats
2W - 7L
1,216 Elo+
Party 2
Ah Puch
Ah Puch
Kackeldackel_13
Ah Puch
Level 88
God Stats
0W - 4L
1,500 SR
Queue Stats
27W - 31L
1,345 Elo+
Party 2
Anubis
Anubis
YolomathisTv
Anubis
Level 21
God Stats
0W - 3L
1,152 SR
Queue Stats
2W - 5L
1,190 Elo+
Party 2
Team Averages
Level 77
1,392 SR
1,336 Elo+

VS

Team Averages
Level 106
1,524 SR
1,474 Elo+
Jormungandr
Jormungandr
IASTRO-_-Stealth
Jormungandr
Level 100
God Stats
11W - 11L
1,816 SR
Queue Stats
142W - 143L
1,342 Elo+
Party 1
Danzaburou
Danzaburou
Jcavilap246
Danzaburou
Level 97
God Stats
16W - 11L
1,437 SR
Queue Stats
209W - 190L
1,486 Elo+
Solo
Mulan
Mulan
Luhnatix
Mulan
Level 62
God Stats
31W - 24L
1,709 SR
Queue Stats
467W - 468L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
PlastiK V10
Kuzenbo
Level 149
God Stats
12W - 8L
1,463 SR
Queue Stats
188W - 192L
1,637 Elo+
Solo
Discordia
Discordia
YONKO SUPACHEF6
Discordia
Level 123
God Stats
3W - 2L
1,196 SR
Queue Stats
167W - 166L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DJBurrito
Chaac
12
2 / 3 / 3
7,378
492
6,996
11,495
5,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bellona
DaWiz1146
Bellona
12
1 / 4 / 0
6,690
446
1,674
8,204
4,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
DerZarg
Horus
10
0 / 6 / 3
6,595
440
3,790
14,355
9,950
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 5 / 1
8,060
537
8,963
9,655
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
11
2 / 7 / 1
6,997
466
7,058
9,993
3,415
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
IASTRO-_-Stealth
Jormungandr
14
4 / 2 / 4
8,665
578
8,236
9,199
8,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Danzaburou
Jcavilap246
Danzaburou
15
11 / 2 / 4
10,493
700
11,924
10,609
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
Luhnatix
Mulan
14
4 / 4 / 6
8,558
571
6,721
13,798
5,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Kuzenbo
PlastiK V10
Kuzenbo
13
4 / 0 / 15
8,556
570
6,870
11,316
10,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Discordia
YONKO SUPACHEF6
Discordia
13
2 / 2 / 6
8,189
546
5,862
4,251
1,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
10
Kills
25
25
Deaths
10
8
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Chaac
DJBurrito
Chaac
2
3
3
1.17
L
Bellona
DaWiz1146
Bellona
1
4
0
0.25
L
Horus
DerZarg
Horus
0
6
3
0.25
W
Jormungandr
IASTRO-_-Stealth
Jormungandr
4
2
4
3
W
Danzaburou
Jcavilap246
Danzaburou
11
2
4
6.5
L
5
5
1
1.1
W
Mulan
Luhnatix
Mulan
4
4
6
1.75
W
Kuzenbo
PlastiK V10
Kuzenbo
4
0
15
11.5
W
Discordia
YONKO SUPACHEF6
Discordia
2
2
6
2.5
L
Anubis
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,481
Damage
39,613
53,702
Taken
49,173
27,018
Mitigated
28,314
15,289
Healing
19,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
DJBurrito
Chaac
6,996
1,401
0
5,211
11,495
5,886
0
2,784
8,509
0
50,247
L
Bellona
DaWiz1146
Bellona
1,674
365
0
814
8,204
4,892
533
5,357
2,379
0
27,621
L
Horus
DerZarg
Horus
3,790
2,134
1,550
3,373
14,355
9,950
0
4,091
10,087
0
17,613
W
Jormungandr
IASTRO-_-Stealth
Jormungandr
8,236
1,420
143
1,620
9,199
8,186
477
1,227
7,900
47,633
0
W
Danzaburou
Jcavilap246
Danzaburou
11,924
5,559
0
3,886
10,609
3,394
1,040
4,861
5,608
0
70,841
L
8,963
381
0
2,328
9,655
2,875
0
3,936
5,190
38,198
0
W
Mulan
Luhnatix
Mulan
6,721
1,571
0
5,548
13,798
5,273
0
2,908
10,226
0
53,188
W
Kuzenbo
PlastiK V10
Kuzenbo
6,870
2,654
610
6,621
11,316
10,109
396
3,773
7,439
22,297
0
W
Discordia
YONKO SUPACHEF6
Discordia
5,862
148
0
1,436
4,251
1,352
220
2,534
1,495
39,091
0
L
Anubis
7,058
591
0
2,013
9,993
3,415
190
3,382
6,569
29,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,720
Gold Earned
44,461
300
Minions Killed
430
0
Camps Cleared
0
1,421,905
Distance Traveled
1,536,145
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,378
492
80
5
0
343,601
5
L
Bellona
6,690
446
69
5
0
250,045
5
L
Horus
6,595
440
33
2
0
297,695
6
W
Jormungandr
8,665
578
102
7
0
294,934
0
W
Danzaburou
10,493
700
120
8
0
305,289
1
L
Ah Puch
8,060
537
76
5
0
282,483
3
W
Mulan
8,558
571
91
6
0
311,664
2
W
Kuzenbo
8,556
570
27
2
0
317,080
4
W
Discordia
8,189
546
90
6
0
307,178
4
L
Anubis
6,997
466
42
3
0
248,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role