Player Matchup

Apollo
Apollo
Articassassin97
Apollo
Level 41
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 77L
1,469 Elo+
Party 3
Guan Yu
Guan Yu
DarknesS_Teams
Guan Yu
Level 80
God Stats
46W - 26L
1,611 SR
Queue Stats
223W - 217L
1,489 Elo+
Party 1
Tsukuyomi
Tsukuyomi
J_I_R_T1
Tsukuyomi
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
142W - 165L
1,576 Elo+
Party 1
Janus
Janus
cartman-13500
Janus
Level 100
God Stats
2W - 2L
1,067 SR
Queue Stats
68W - 59L
1,326 Elo+
Solo
Atlas
Atlas
hassaan2004lol
Atlas
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 71L
1,453 Elo+
Party 3
Team Averages
Level 63
1,436 SR
1,463 Elo+

VS

Team Averages
Level 44
1,430 SR
1,247 Elo+
Atlas
Atlas
Arch-HTSK
Atlas
Level 82
God Stats
2W - 3L
1,724 SR
Queue Stats
56W - 71L
1,337 Elo+
Solo
Ullr
Ullr
DragonSlayer_BD
Ullr
Level 4
God Stats
0W - 2L
1,174 SR
Queue Stats
20W - 34L
1,057 Elo+
Party 2
Ra
Ra
Sethas564
Ra
Level 65
God Stats
2W - 4L
1,610 SR
Queue Stats
98W - 107L
1,468 Elo+
Party 4
Da Ji
Da Ji
Zeeptum
Da Ji
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 41L
1,260 Elo+
Party 2
Vamana
Vamana
droxl81
Vamana
Level 23
God Stats
0W - 3L
1,142 SR
Queue Stats
32W - 47L
1,113 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 7 / 8
10,460
418
12,238
19,600
7,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
15 / 2 / 14
13,282
531
39,384
34,619
49,899
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
J_I_R_T1
Tsukuyomi
17
4 / 6 / 11
11,448
458
18,127
19,931
8,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
8 / 3 / 9
11,558
462
24,902
17,801
7,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

18
8 / 2 / 28
14,271
571
20,818
36,667
50,961
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Arch-HTSK
Atlas
13
3 / 5 / 9
9,895
396
14,435
36,187
37,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
2 / 15 / 8
9,324
373
12,028
21,992
7,235
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
5 / 12 / 9
10,318
413
17,392
25,123
8,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
Zeeptum
Da Ji
19
8 / 6 / 6
11,694
468
19,191
25,220
10,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Vamana
droxl81
Vamana
13
1 / 3 / 6
9,041
362
12,413
27,453
29,009
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
57
41
Kills
19
20
Deaths
41
70
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Atlas
Arch-HTSK
Atlas
3
5
9
1.5
W
6
7
8
1.43
W
15
2
14
11
L
2
15
8
0.4
W
Tsukuyomi
J_I_R_T1
Tsukuyomi
4
6
11
1.58
L
5
12
9
0.79
L
Da Ji
Zeeptum
Da Ji
8
6
6
1.83
W
8
3
9
4.17
L
Vamana
droxl81
Vamana
1
3
6
1.33
W
8
2
28
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

115,469
Damage
75,459
128,618
Taken
135,975
123,934
Mitigated
91,885
50,847
Healing
26,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Arch-HTSK
Atlas
14,435
4,121
926
2,898
36,187
37,578
0
15,561
19,295
35,380
0
W
12,238
5,605
0
3,069
19,600
7,361
3,316
5,375
14,045
0
41,354
W
39,384
5,853
11,217
15,938
34,619
49,899
350
7,708
26,427
0
87,392
L
12,028
7,615
0
1,146
21,992
7,235
169
8,849
12,763
0
38,435
W
Tsukuyomi
J_I_R_T1
Tsukuyomi
18,127
4,423
0
4,555
19,931
8,435
1,117
5,945
13,457
0
70,041
L
17,392
1,405
1,644
4,938
25,123
8,048
0
6,014
18,445
47,273
0
L
Da Ji
Zeeptum
Da Ji
19,191
3,846
0
6,440
25,220
10,015
711
6,888
17,762
0
86,976
W
24,902
1,400
249
3,816
17,801
7,278
1,511
4,042
13,623
73,836
0
L
Vamana
droxl81
Vamana
12,413
3,902
0
8,369
27,453
29,009
0
6,921
19,433
450
35,015
W
20,818
7,465
4,863
7,140
36,667
50,961
1,308
7,511
28,836
50,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,019
Gold Earned
50,272
435
Minions Killed
319
0
Camps Cleared
0
2,364,023
Distance Traveled
2,222,821
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,895
396
31
1
0
491,431
4
W
Apollo
10,460
418
62
2
0
432,936
2
W
Guan Yu
13,282
531
117
5
0
511,319
1
L
Ullr
9,324
373
64
3
0
360,642
1
W
Tsukuyomi
11,448
458
94
4
0
436,576
0
L
Ra
10,318
413
60
2
0
390,533
0
L
Da Ji
11,694
468
110
4
0
492,753
5
W
Janus
11,558
462
117
5
0
508,924
5
L
Vamana
9,041
362
54
2
0
487,462
0
W
Atlas
14,271
571
45
2
0
474,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role