Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
ImFrownedUpon
Ra
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 8L
1,221 Elo+
Party 3
Geb
Geb
KishiWeeb
Geb
Level 103
God Stats
4W - 2L
1,500 SR
Queue Stats
9W - 10L
1,217 Elo+
Party 3
Skadi
Skadi
TiberiusRose
Skadi
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
144W - 122L
1,700 Elo+
Party 2
King Arthur
King Arthur
YongBii
King Arthur
Level 41
God Stats
3W - 3L
1,500 SR
Queue Stats
163W - 152L
1,655 Elo+
Party 2
Team Averages
Level 86
1,500 SR
1,459 Elo+

VS

Team Averages
Level 40
1,428 SR
1,342 Elo+
Charybdis
Charybdis
 
Charybdis
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SionMain228
Gilgamesh
Level 16
God Stats
1W - 2L
1,320 SR
Queue Stats
25W - 34L
1,303 Elo+
Party 1
Thoth
Thoth
TimeOfSuicide
Thoth
Level 17
God Stats
0W - 4L
1,500 SR
Queue Stats
13W - 20L
1,303 Elo+
Party 1
Hercules
Hercules
Verlyn
Hercules
Level 48
God Stats
0W - 2L
1,320 SR
Queue Stats
0W - 2L
1,303 Elo+
Party 1
Atlas
Atlas
sovietwave
Atlas
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,303 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 1 / 2
7,000
700
5,517
6,576
2,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

13
2 / 0 / 1
7,493
749
2,338
4,879
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 3
5,850
585
1,162
7,178
2,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 1 / 3
5,973
597
3,396
2,899
662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
YongBii
King Arthur
12
3 / 0 / 1
6,889
689
4,758
5,407
3,557
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 2 / 2
5,360
536
1,792
4,669
1,005
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Gilgamesh
SionMain228
Gilgamesh
9
1 / 0 / 1
5,331
533
1,661
4,061
1,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 3 / 1
5,359
536
1,358
6,936
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hercules
Verlyn
Hercules
9
0 / 4 / 0
5,134
513
2,680
9,041
3,468
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Atlas
9
1 / 2 / 1
5,506
551
2,462
5,434
3,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
11
Kills
3
3
Deaths
11
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
2
6
L
Charybdis
 
Charybdis
1
2
2
1
W
2
0
1
2.5
W
0
1
3
1.5
L
Gilgamesh
SionMain228
Gilgamesh
1
0
1
1.5
W
1
1
3
2.5
L
0
3
1
0.17
L
Hercules
Verlyn
Hercules
0
4
0
0
W
King Arthur
YongBii
King Arthur
3
0
1
3.5
L
Atlas
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,171
Damage
9,953
26,939
Taken
30,141
10,528
Mitigated
11,324
8,716
Healing
7,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,517
2,740
0
1,101
6,576
2,054
0
446
6,130
0
34,426
L
Charybdis
 
Charybdis
1,792
965
0
1,906
4,669
1,005
0
518
4,151
0
32,753
W
2,338
456
644
2,352
4,879
1,641
536
1,140
3,739
62,119
0
W
1,162
334
1,029
2,295
7,178
2,614
56
1,526
5,652
13,183
0
L
Gilgamesh
SionMain228
Gilgamesh
1,661
766
0
1,346
4,061
1,632
0
229
3,832
0
26,312
W
3,396
1,759
0
920
2,899
662
518
708
2,191
0
36,891
L
1,358
88
0
1,569
6,936
2,022
0
2,190
4,598
33,078
0
L
Hercules
Verlyn
Hercules
2,680
876
0
1,856
9,041
3,468
0
0
9,041
0
18,885
W
King Arthur
YongBii
King Arthur
4,758
349
0
375
5,407
3,557
0
0
5,407
0
31,438
L
Atlas
2,462
869
0
876
5,434
3,197
0
415
5,019
12,614
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,205
Gold Earned
26,690
355
Minions Killed
245
0
Camps Cleared
0
1,096,437
Distance Traveled
936,986
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,000
700
64
6
0
252,425
2
L
Charybdis
5,360
536
68
7
0
182,077
7
W
Ra
7,493
749
120
12
0
224,135
7
W
Geb
5,850
585
28
3
0
202,083
4
L
Gilgamesh
5,331
533
53
5
0
194,959
0
W
Skadi
5,973
597
77
8
0
188,218
2
L
Thoth
5,359
536
63
6
0
175,199
1
L
Hercules
5,134
513
42
4
0
177,027
0
W
King Arthur
6,889
689
66
7
0
229,576
1
L
Atlas
5,506
551
19
2
0
207,724
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role