Player Matchup

Baron Samedi
Baron Samedi
Atlec
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Achilles
Achilles
CUBEZZ
Achilles
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 20L
1,516 Elo+
Party 2
Geb
Geb
Frankinator66
Geb
Level 17
God Stats
8W - 1L
1,785 SR
Queue Stats
17W - 1L
1,814 Elo+
Party 2
Charybdis
Charybdis
HarryPotter1945
Charybdis
Level 77
God Stats
2W - 0L
1,797 SR
Queue Stats
89W - 64L
1,468 Elo+
Party 2
Chaac
Chaac
Moffell
Chaac
Level 149
God Stats
10W - 6L
1,457 SR
Queue Stats
79W - 56L
1,470 Elo+
Party 2
Team Averages
Level 98
1,608 SR
1,554 Elo+

VS

Team Averages
Level 37
1,500 SR
1,500 Elo+
Atlas
Atlas
 
Atlas
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
SionMain228
Gilgamesh
Level 15
God Stats
1W - 2L
1,500 SR
Queue Stats
25W - 34L
1,500 Elo+
Party 1
Tiamat
Tiamat
TimeOfSuicide
Tiamat
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
13W - 20L
1,500 Elo+
Party 1
Hercules
Hercules
Verlyn
Hercules
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Izanami
Izanami
sovietwave
Izanami
Level 15
God Stats
4W - 5L
1,500 SR
Queue Stats
23W - 31L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Atlec
Baron Samedi
14
8 / 0 / 4
8,896
684
10,107
6,484
2,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
CUBEZZ
Achilles
15
8 / 1 / 4
8,659
666
7,283
7,825
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

9
0 / 3 / 9
6,322
486
4,736
8,377
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charybdis
HarryPotter1945
Charybdis
10
1 / 5 / 5
6,689
515
6,304
7,670
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
Moffell
Chaac
15
3 / 1 / 0
8,580
660
9,476
11,848
6,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 4 / 4
7,093
546
5,712
13,558
10,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
SionMain228
Gilgamesh
11
2 / 3 / 2
6,332
487
5,040
8,996
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
0 / 6 / 0
6,076
467
2,125
7,212
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hercules
Verlyn
Hercules
11
1 / 3 / 0
6,229
479
5,303
14,079
8,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
sovietwave
Izanami
11
3 / 4 / 3
6,501
500
6,897
9,206
2,734
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
20
Kills
10
10
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
4
4
1.5
W
Baron Samedi
Atlec
Baron Samedi
8
0
4
10
W
Achilles
CUBEZZ
Achilles
8
1
4
10
W
0
3
9
1.5
W
Charybdis
HarryPotter1945
Charybdis
1
5
5
0.7
W
Chaac
Moffell
Chaac
3
1
0
3
L
Gilgamesh
SionMain228
Gilgamesh
2
3
2
1
L
0
6
0
0
L
Hercules
Verlyn
Hercules
1
3
0
0.33
L
Izanami
sovietwave
Izanami
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,906
Damage
25,077
42,204
Taken
53,051
19,422
Mitigated
29,374
15,685
Healing
13,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
5,712
1,712
270
2,539
13,558
10,225
33
4,882
8,206
16,200
0
W
Baron Samedi
Atlec
Baron Samedi
10,107
1,061
670
3,591
6,484
2,604
576
2,067
4,281
57,042
0
W
Achilles
CUBEZZ
Achilles
7,283
2,025
0
2,542
7,825
3,773
0
1,170
6,537
0
57,511
W
4,736
700
0
318
8,377
5,052
0
2,150
6,187
10,193
0
W
Charybdis
HarryPotter1945
Charybdis
6,304
3,014
0
1,852
7,670
1,809
282
2,156
5,514
0
34,467
W
Chaac
Moffell
Chaac
9,476
3,491
0
6,712
11,848
6,184
0
0
11,848
0
59,253
L
Gilgamesh
SionMain228
Gilgamesh
5,040
965
0
2,139
8,996
4,796
0
2,674
6,322
0
37,796
L
2,125
86
0
840
7,212
2,636
92
4,032
3,180
32,687
0
L
Hercules
Verlyn
Hercules
5,303
1,947
0
5,405
14,079
8,983
0
0
14,079
0
25,519
L
Izanami
sovietwave
Izanami
6,897
4,298
0
2,686
9,206
2,734
468
3,255
5,951
0
47,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,146
Gold Earned
32,231
423
Minions Killed
319
0
Camps Cleared
0
1,316,442
Distance Traveled
1,173,023
16
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,093
546
21
2
0
246,175
0
W
Baron Samedi
8,896
684
114
9
0
253,660
4
W
Achilles
8,659
666
97
7
0
322,139
1
W
Geb
6,322
486
7
1
0
280,656
3
W
Charybdis
6,689
515
73
6
0
230,925
2
W
Chaac
8,580
660
132
10
0
229,062
6
L
Gilgamesh
6,332
487
67
5
0
247,381
0
L
Tiamat
6,076
467
68
5
0
221,977
3
L
Hercules
6,229
479
63
5
0
236,898
0
L
Izanami
6,501
500
100
8
0
220,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role