Player Matchup

Nemesis
Nemesis
Gold IV
Djoerie
Nemesis
Gold IV
Level 107
God Stats
8W - 11L
1,507 SR
Queue Stats
139W - 136L
1,546 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
angelmoreno1997
Sun Wukong
Silver II
Level 126
God Stats
2W - 5L
1,106 SR
Queue Stats
31W - 46L
1,192 MMR
Solo
Ullr
Ullr
Silver I
knifed2_hell
Ullr
Silver I
Level 123
God Stats
5W - 7L
1,500 SR
Queue Stats
405W - 396L
1,206 MMR
Party 1
Zeus
Zeus
Silver II
shoter_barfaki
Zeus
Silver II
Level 132
God Stats
3W - 2L
1,281 SR
Queue Stats
117W - 140L
1,400 MMR
Solo
Athena
Athena
Gold V
weedstar72
Athena
Gold V
Level 118
God Stats
6W - 4L
1,500 SR
Queue Stats
261W - 271L
1,174 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,379 SR
1,304 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 110
1,546 SR
1,344 MMR
He Bo
He Bo
Silver II
 
He Bo
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold V
AlvoRoisE
Cernunnos
Gold V
Level 142
God Stats
4W - 3L
1,838 SR
Queue Stats
1,052W - 1,087L
1,343 MMR
Solo
Horus
Horus
Gold IV
HiImD3T
Horus
Gold IV
Level 109
God Stats
3W - 4L
1,416 SR
Queue Stats
97W - 109L
1,351 MMR
Solo
Yemoja
Yemoja
Bronze III
JohnnyCerveza_
Yemoja
Bronze III
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 46L
1,171 MMR
Solo
Fenrir
Fenrir
Silver I
Toxict1t13
Fenrir
Silver I
Level 89
God Stats
17W - 28L
1,478 SR
Queue Stats
90W - 95L
1,353 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Djoerie
Nemesis
9
2 / 2 / 4
5,806
581
3,426
5,975
1,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
angelmoreno1997
Sun Wukong
11
6 / 1 / 1
6,572
657
5,943
7,575
3,306
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

11
3 / 0 / 5
6,606
661
4,642
2,954
919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

11
4 / 1 / 3
6,903
690
4,733
4,754
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
weedstar72
Athena
9
0 / 0 / 8
5,789
579
4,434
6,382
3,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
BastetSusanoCliodhnaAchilles

VS

Bans
IzanamiThanatosAnubisMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
8
0 / 4 / 2
4,805
481
1,666
5,492
1,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cernunnos
AlvoRoisE
Cernunnos
8
0 / 3 / 1
4,663
466
2,349
5,200
1,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
HiImD3T
Horus
9
2 / 3 / 1
5,557
556
5,584
9,136
4,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 2
5,049
505
2,018
7,498
3,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Toxict1t13
Fenrir
8
2 / 2 / 1
5,140
514
2,292
5,993
1,857
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
15
Kills
4
4
Deaths
15
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
4
2
0.25
L
Cernunnos
AlvoRoisE
Cernunnos
0
3
1
0.17
W
Nemesis
Djoerie
Nemesis
2
2
4
2
L
Horus
HiImD3T
Horus
2
3
1
0.83
L
0
3
2
0.33
L
Fenrir
Toxict1t13
Fenrir
2
2
1
1.25
W
Sun Wukong
angelmoreno1997
Sun Wukong
6
1
1
6.5
W
3
0
5
5.5
W
4
1
3
5.5
W
Athena
weedstar72
Athena
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,178
Damage
13,909
27,640
Taken
33,319
11,247
Mitigated
12,146
7,292
Healing
10,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,666
90
0
1,593
5,492
1,173
0
1,556
3,762
21,794
0
L
Cernunnos
AlvoRoisE
Cernunnos
2,349
766
0
1,651
5,200
1,120
0
825
4,339
0
24,397
W
Nemesis
Djoerie
Nemesis
3,426
1,301
0
430
5,975
1,791
0
761
5,183
0
37,823
L
Horus
HiImD3T
Horus
5,584
2,556
362
2,054
9,136
4,118
0
2,088
7,012
0
18,025
L
2,018
657
652
1,704
7,498
3,878
0
2,789
4,629
12,670
0
L
Fenrir
Toxict1t13
Fenrir
2,292
559
0
2,089
5,993
1,857
0
1,569
4,410
0
15,291
W
Sun Wukong
angelmoreno1997
Sun Wukong
5,943
882
0
2,610
7,575
3,306
0
232
6,975
0
29,980
W
4,642
2,079
0
670
2,954
919
0
470
2,484
0
40,505
W
4,733
712
72
1,426
4,754
1,678
228
1,082
3,650
36,261
0
W
Athena
weedstar72
Athena
4,434
713
248
1,836
6,382
3,553
0
1,139
5,150
16,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,676
Gold Earned
25,214
333
Minions Killed
188
0
Camps Cleared
0
943,539
Distance Traveled
884,369
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,805
481
36
4
0
179,309
4
L
Cernunnos
4,663
466
44
4
0
147,746
0
W
Nemesis
5,806
581
65
7
0
219,481
4
L
Horus
5,557
556
40
4
0
172,476
0
L
Yemoja
5,049
505
21
2
0
160,177
1
L
Fenrir
5,140
514
47
5
0
224,661
3
W
Sun Wukong
6,572
657
55
6
0
172,955
2
W
Ullr
6,606
661
92
9
0
189,173
5
W
Zeus
6,903
690
84
8
0
157,242
1
W
Athena
5,789
579
37
4
0
204,688
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role