Player Matchup

Ymir
Ymir
BIGG BOSSINN
Ymir
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 45L
1,589 Elo+
Solo
Freya
Freya
CartopBark26042
Freya
Level 29
God Stats
11W - 13L
1,287 SR
Queue Stats
99W - 104L
1,483 Elo+
Solo
Jing Wei
Jing Wei
DARKZANE86
Jing Wei
Level 147
God Stats
66W - 57L
1,579 SR
Queue Stats
123W - 131L
1,428 Elo+
Party 1
Kukulkan
Kukulkan
RenegadeAF
Kukulkan
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 11L
1,418 Elo+
Solo
Neith
Neith
WolfCraft26YT
Neith
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 21L
1,216 Elo+
Party 1
Team Averages
Level 68
1,473 SR
1,427 Elo+

VS

Team Averages
Level 79
1,483 SR
1,456 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AkidoTenachi
Atlas
Level 139
God Stats
7W - 8L
1,436 SR
Queue Stats
128W - 121L
1,438 Elo+
Party 2
Neith
Neith
RastaiNKY
Neith
Level 53
God Stats
5W - 7L
1,478 SR
Queue Stats
58W - 93L
1,385 Elo+
Solo
Ao Kuang
Ao Kuang
TwoWayAthletic
Ao Kuang
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 32L
1,526 Elo+
Solo
Chaac
Chaac
ZIKRAYATI
Chaac
Level 27
God Stats
2W - 4L
1,500 SR
Queue Stats
97W - 96L
1,430 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 10
10,262
684
9,228
22,033
23,447
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
6 / 0 / 5
11,340
756
11,627
7,889
4,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Jing Wei
DARKZANE86
Jing Wei
19
5 / 1 / 9
11,888
793
11,830
9,669
4,517
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Kukulkan
RenegadeAF
Kukulkan
18
3 / 3 / 8
10,760
717
15,182
8,731
4,052
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
2 / 2 / 9
10,128
675
8,066
9,774
4,054
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
17
0 / 5 / 4
10,117
674
7,375
14,905
6,048
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
5 / 2 / 5
10,654
710
8,594
13,489
14,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
RastaiNKY
Neith
16
0 / 3 / 5
9,274
618
6,939
10,638
4,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ao Kuang
16
5 / 5 / 2
9,840
656
12,059
14,690
11,697
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
ZIKRAYATI
Chaac
15
0 / 2 / 4
8,814
588
9,727
16,005
11,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
30
17
Kills
10
10
Deaths
17
41
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
5
4
0.4
L
5
2
5
3.75
W
1
4
10
1.5
W
6
0
5
8.5
W
Jing Wei
DARKZANE86
Jing Wei
5
1
9
9.5
L
Neith
RastaiNKY
Neith
0
3
5
0.83
W
Kukulkan
RenegadeAF
Kukulkan
3
3
8
2.33
L
Ao Kuang
5
5
2
1.2
W
2
2
9
3.25
L
Chaac
ZIKRAYATI
Chaac
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,933
Damage
44,694
58,096
Taken
69,727
40,071
Mitigated
48,092
9,542
Healing
15,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
7,375
429
0
2,524
14,905
6,048
0
6,654
8,251
0
45,817
L
8,594
1,320
242
2,367
13,489
14,745
0
8,345
5,144
32,256
0
W
9,228
1,124
659
2,142
22,033
23,447
0
8,278
13,755
27,250
0
W
11,627
3,741
166
3,410
7,889
4,001
138
2,196
5,693
38,190
3,292
W
Jing Wei
DARKZANE86
Jing Wei
11,830
10,064
542
361
9,669
4,517
3,482
2,438
7,231
0
49,431
L
Neith
RastaiNKY
Neith
6,939
2,515
0
2,821
10,638
4,024
0
5,977
4,661
0
28,004
W
Kukulkan
RenegadeAF
Kukulkan
15,182
2,116
189
942
8,731
4,052
1,864
3,664
5,067
39,098
0
L
Ao Kuang
12,059
4,175
0
2,518
14,690
11,697
0
5,867
8,460
23,044
0
W
8,066
2,659
194
937
9,774
4,054
1,441
4,077
5,697
0
17,042
L
Chaac
ZIKRAYATI
Chaac
9,727
1,368
0
5,002
16,005
11,578
0
8,495
7,510
0
24,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,378
Gold Earned
48,699
286
Minions Killed
232
0
Camps Cleared
0
1,463,984
Distance Traveled
1,401,103
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
10,117
674
73
5
0
291,105
0
L
Atlas
10,654
710
50
3
0
289,788
0
W
Ymir
10,262
684
40
3
0
300,432
1
W
Freya
11,340
756
61
4
0
311,309
1
W
Jing Wei
11,888
793
93
6
0
309,110
1
L
Neith
9,274
618
55
4
0
248,904
1
W
Kukulkan
10,760
717
61
4
0
287,046
2
L
Ao Kuang
9,840
656
26
2
0
273,367
1
W
Neith
10,128
675
31
2
0
256,087
0
L
Chaac
8,814
588
28
2
0
297,939
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role