Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Dodge263
Cthulhu
Level 84
God Stats
15W - 15L
1,544 SR
Queue Stats
28W - 33L
1,466 Elo+
Party 3
Bastet
Bastet
Feiba
Bastet
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 57L
1,543 Elo+
Party 3
Agni
Agni
Parabolym
Agni
Level 84
God Stats
23W - 26L
1,537 SR
Queue Stats
60W - 64L
1,539 Elo+
Party 3
Chiron
Chiron
Ramzador
Chiron
Level 20
God Stats
2W - 1L
1,248 SR
Queue Stats
35W - 32L
1,485 Elo+
Party 3
Team Averages
Level 65
1,466 SR
1,506 Elo+

VS

Team Averages
Level 72
1,453 SR
1,492 Elo+
Sol
Sol
 
Sol
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DFs_Spartaco391
Atlas
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 11L
1,478 Elo+
Party 2
Neith
Neith
joorgevgl
Neith
Level 18
God Stats
2W - 10L
1,500 SR
Queue Stats
39W - 46L
1,495 Elo+
Party 2
Fenrir
Fenrir
naitsirh391
Fenrir
Level 16
God Stats
3W - 6L
1,263 SR
Queue Stats
18W - 18L
1,488 Elo+
Party 2
Hercules
Hercules
smoothsilk66
Hercules
Level 134
God Stats
6W - 7L
1,500 SR
Queue Stats
610W - 606L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
13
3 / 0 / 5
7,948
568
4,404
12,745
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Dodge263
Cthulhu
11
1 / 1 / 9
7,285
520
8,798
12,084
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
Feiba
Bastet
14
7 / 1 / 1
8,457
604
7,528
8,033
4,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Agni
13
5 / 2 / 6
8,059
576
10,066
6,620
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Ramzador
Chiron
11
5 / 2 / 4
6,947
496
4,922
4,269
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 6 / 1
5,941
424
5,108
10,306
2,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
1 / 3 / 2
6,367
455
4,762
12,557
7,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
joorgevgl
Neith
11
2 / 4 / 1
6,578
470
5,861
8,722
2,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fenrir
11
3 / 3 / 2
6,939
496
4,653
8,917
3,005
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
smoothsilk66
Hercules
10
0 / 5 / 1
5,849
418
2,977
10,248
9,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
21
Kills
6
6
Deaths
21
25
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
3
0
5
5.5
L
Sol
 
Sol
0
6
1
0.08
L
1
3
2
0.67
W
Cthulhu
Dodge263
Cthulhu
1
1
9
5.5
W
Bastet
Feiba
Bastet
7
1
1
7.5
W
Agni
5
2
6
4
W
Chiron
Ramzador
Chiron
5
2
4
3.5
L
Neith
joorgevgl
Neith
2
4
1
0.63
L
Fenrir
3
3
2
1.33
L
Hercules
smoothsilk66
Hercules
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,718
Damage
23,361
43,751
Taken
50,750
21,653
Mitigated
25,562
19,906
Healing
15,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
4,404
1,107
0
9,552
12,745
4,385
378
3,081
9,504
0
40,858
L
Sol
 
Sol
5,108
592
114
2,531
10,306
2,684
262
7,389
2,917
33,097
0
L
4,762
1,935
291
4,068
12,557
7,908
0
3,537
8,940
23,064
0
W
Cthulhu
Dodge263
Cthulhu
8,798
677
377
3,140
12,084
9,298
369
3,056
8,420
30,214
4,418
W
Bastet
Feiba
Bastet
7,528
2,481
0
2,920
8,033
4,618
0
346
7,437
0
41,009
W
Agni
10,066
350
0
2,057
6,620
1,904
1,056
1,775
4,562
48,853
0
W
Chiron
Ramzador
Chiron
4,922
1,990
578
1,282
4,269
1,448
351
1,175
3,061
0
24,604
L
Neith
joorgevgl
Neith
5,861
2,961
0
1,932
8,722
2,446
0
2,854
5,828
0
38,235
L
Fenrir
4,653
365
473
3,339
8,917
3,005
0
2,285
6,530
0
35,190
L
Hercules
smoothsilk66
Hercules
2,977
125
0
2,954
10,248
9,519
0
1,838
8,066
0
25,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,696
Gold Earned
31,674
354
Minions Killed
306
0
Camps Cleared
0
1,390,950
Distance Traveled
1,213,837
19
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
7,948
568
81
6
0
311,433
5
L
Sol
5,941
424
63
5
0
238,410
1
L
Atlas
6,367
455
37
3
0
238,567
1
W
Cthulhu
7,285
520
50
4
0
266,783
3
W
Bastet
8,457
604
76
5
0
297,637
6
W
Agni
8,059
576
91
7
0
268,071
5
W
Chiron
6,947
496
56
4
0
247,026
0
L
Neith
6,578
470
72
5
0
229,067
1
L
Fenrir
6,939
496
75
5
0
314,546
0
L
Hercules
5,849
418
59
4
0
193,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role