Player Matchup

Ymir
Ymir
 
Ymir
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Odin
Odin
KalemWard
Odin
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 69L
1,653 Elo+
Party 3
Nu Wa
Nu Wa
SEAL_KAI_01
Nu Wa
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
184W - 193L
1,500 Elo+
Party 4
Cerberus
Cerberus
diesereinekevin
Cerberus
Level 14
God Stats
2W - 12L
1,252 SR
Queue Stats
33W - 55L
1,394 Elo+
Party 4
Arachne
Arachne
zJason
Arachne
Level 44
God Stats
5W - 5L
1,186 SR
Queue Stats
95W - 82L
1,568 Elo+
Party 3
Team Averages
Level 35
1,387 SR
1,523 Elo+

VS

Team Averages
Level 71
1,449 SR
1,545 Elo+
King Arthur
King Arthur
Fecoo69
King Arthur
Level 67
God Stats
121W - 125L
1,440 SR
Queue Stats
127W - 135L
1,482 Elo+
Party 1
Sylvanus
Sylvanus
Ghettoblaster84
Sylvanus
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 33L
1,400 Elo+
Party 2
Da Ji
Da Ji
Weysmann
Da Ji
Level 64
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 6L
1,759 Elo+
Solo
Merlin
Merlin
Yatthan
Merlin
Level 16
God Stats
3W - 2L
1,305 SR
Queue Stats
7W - 6L
1,511 Elo+
Party 1
Danzaburou
Danzaburou
geger27
Danzaburou
Level 46
God Stats
3W - 5L
1,500 SR
Queue Stats
45W - 44L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 2 / 0
4,884
488
1,632
8,045
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Odin
5
0 / 2 / 0
3,991
399
915
3,385
2,006
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 1
5,725
573
2,699
2,690
673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
7
0 / 4 / 2
4,634
463
2,237
7,180
5,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
zJason
Arachne
10
4 / 2 / 0
5,910
591
4,731
8,397
3,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fecoo69
King Arthur
11
3 / 1 / 3
6,561
656
6,582
6,978
4,507
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
10
1 / 1 / 3
5,727
573
3,661
4,894
2,957
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Da Ji
Weysmann
Da Ji
12
6 / 1 / 0
6,931
693
3,640
7,840
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Yatthan
Merlin
10
0 / 3 / 2
5,517
552
2,645
4,328
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
geger27
Danzaburou
10
2 / 0 / 2
6,158
616
4,000
3,193
953
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
12
12
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
2
0
0.5
W
King Arthur
Fecoo69
King Arthur
3
1
3
4.5
W
Sylvanus
1
1
3
2.5
L
Odin
0
2
0
0
L
1
2
1
0.75
W
Da Ji
Weysmann
Da Ji
6
1
0
6
W
Merlin
Yatthan
Merlin
0
3
2
0.33
L
Cerberus
0
4
2
0.25
W
Danzaburou
geger27
Danzaburou
2
0
2
3
L
Arachne
zJason
Arachne
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,214
Damage
20,528
29,697
Taken
27,233
14,749
Mitigated
12,387
9,003
Healing
10,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,632
250
0
1,704
8,045
3,812
0
1,616
6,429
16,465
0
W
King Arthur
Fecoo69
King Arthur
6,582
739
0
2,203
6,978
4,507
243
823
5,990
0
33,569
W
Sylvanus
3,661
1,373
546
1,886
4,894
2,957
175
1,842
2,846
18,720
6,027
L
Odin
915
41
0
1,459
3,385
2,006
0
0
3,385
0
8,026
L
2,699
110
0
360
2,690
673
310
523
2,047
25,466
0
W
Da Ji
Weysmann
Da Ji
3,640
826
0
4,316
7,840
2,766
0
1,085
6,625
0
40,174
W
Merlin
Yatthan
Merlin
2,645
39
0
480
4,328
1,204
891
636
3,510
24,934
0
L
Cerberus
2,237
324
0
2,142
7,180
5,103
0
1,872
5,248
14,462
0
W
Danzaburou
geger27
Danzaburou
4,000
2,359
0
920
3,193
953
1,027
1,338
1,694
0
26,722
L
Arachne
zJason
Arachne
4,731
2,717
0
3,338
8,397
3,155
0
1,442
6,785
0
33,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,144
Gold Earned
30,894
203
Minions Killed
307
0
Camps Cleared
0
861,910
Distance Traveled
1,042,162
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,884
488
27
3
0
184,295
0
W
King Arthur
6,561
656
64
6
0
211,675
3
W
Sylvanus
5,727
573
50
5
0
188,590
4
L
Odin
3,991
399
20
2
0
68,695
0
L
Nu Wa
5,725
573
45
5
0
183,023
2
W
Da Ji
6,931
693
83
8
0
243,751
2
W
Merlin
5,517
552
62
6
0
192,597
3
L
Cerberus
4,634
463
47
5
0
190,807
0
W
Danzaburou
6,158
616
48
5
0
205,549
4
L
Arachne
5,910
591
64
6
0
235,090
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role