Player Matchup

Osiris
Osiris
Psycomaluco
Osiris
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 63L
1,538 Elo+
Party 2
Medusa
Medusa
VeljkoSlina
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,246 Elo+
Party 1
Ao Kuang
Ao Kuang
Veljo
Ao Kuang
Level 125
God Stats
18W - 8L
1,551 SR
Queue Stats
400W - 387L
1,509 Elo+
Party 1
Serqet
Serqet
blindomindo
Serqet
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 116L
1,603 Elo+
Party 2
Poseidon
Poseidon
casgato
Poseidon
Level 5
God Stats
2W - 4L
1,500 SR
Queue Stats
8W - 12L
1,464 Elo+
Party 2
Team Averages
Level 52
1,510 SR
1,472 Elo+

VS

Team Averages
Level 65
1,558 SR
1,546 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
BartPeters
Arachne
Level 33
God Stats
5W - 3L
1,500 SR
Queue Stats
117W - 138L
1,506 Elo+
Solo
Neith
Neith
Curtis154
Neith
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 25L
1,409 Elo+
Solo
Sobek
Sobek
Vorderkopf
Sobek
Level 49
God Stats
3W - 0L
1,790 SR
Queue Stats
27W - 15L
1,650 Elo+
Solo
Scylla
Scylla
金刚伏魔
Scylla
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
187W - 84L
1,666 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 4 / 0
6,185
515
5,327
9,736
7,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Medusa
10
2 / 7 / 3
5,953
496
6,843
10,414
2,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
Veljo
Ao Kuang
13
5 / 0 / 1
7,563
630
8,884
8,376
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Serqet
8
1 / 3 / 2
5,452
454
4,627
9,893
3,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
casgato
Poseidon
10
0 / 4 / 1
5,856
488
1,919
4,847
1,136
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
4 / 0 / 1
8,172
681
8,447
11,869
6,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
BartPeters
Arachne
11
4 / 0 / 2
7,056
588
2,677
8,222
2,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Neith
Curtis154
Neith
11
5 / 3 / 2
7,163
597
5,427
6,448
2,394
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
10
1 / 4 / 7
6,809
567
3,990
11,630
10,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
13
4 / 1 / 1
7,612
634
7,159
6,432
1,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
8
Kills
18
18
Deaths
8
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
1
4.5
W
Arachne
BartPeters
Arachne
4
0
2
5
W
Neith
Curtis154
Neith
5
3
2
2
L
Osiris
0
4
0
0
L
Medusa
2
7
3
0.5
L
Ao Kuang
Veljo
Ao Kuang
5
0
1
5.5
W
Sobek
1
4
7
1.13
L
Serqet
1
3
2
0.67
L
Poseidon
casgato
Poseidon
0
4
1
0.13
W
Scylla
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,600
Damage
27,700
43,266
Taken
44,601
17,757
Mitigated
24,018
13,277
Healing
13,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
8,447
1,464
0
5,318
11,869
6,926
180
1,014
10,713
0
54,063
W
Arachne
BartPeters
Arachne
2,677
1,753
0
1,787
8,222
2,365
0
510
7,712
0
39,897
W
Neith
Curtis154
Neith
5,427
2,040
0
1,928
6,448
2,394
572
1,814
4,615
0
39,384
L
Osiris
5,327
2,685
0
3,012
9,736
7,400
0
395
9,341
0
35,088
L
Medusa
6,843
3,089
0
1,577
10,414
2,916
0
2,611
7,803
0
32,701
L
Ao Kuang
Veljo
Ao Kuang
8,884
3,030
0
4,685
8,376
2,813
0
2,316
6,060
42,096
0
W
Sobek
3,990
672
222
2,734
11,630
10,791
286
4,258
7,258
14,785
0
L
Serqet
4,627
1,224
117
3,661
9,893
3,492
0
3,145
6,748
0
14,218
L
Poseidon
casgato
Poseidon
1,919
388
0
225
4,847
1,136
0
2,682
2,165
30,596
0
W
Scylla
7,159
1,043
0
1,224
6,432
1,542
0
3,207
2,941
45,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,009
Gold Earned
36,812
307
Minions Killed
364
0
Camps Cleared
0
1,208,135
Distance Traveled
1,210,194
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,172
681
111
9
0
255,389
3
W
Arachne
7,056
588
67
6
0
299,481
1
W
Neith
7,163
597
78
7
0
192,263
2
L
Osiris
6,185
515
79
7
0
237,310
2
L
Medusa
5,953
496
49
4
0
217,547
1
L
Ao Kuang
7,563
630
84
7
0
264,621
3
W
Sobek
6,809
567
20
2
0
225,855
3
L
Serqet
5,452
454
21
2
0
272,922
2
L
Poseidon
5,856
488
74
6
0
215,735
0
W
Scylla
7,612
634
88
7
0
237,206
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role