Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Chevyworley
Khepri
Level 117
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 17L
1,576 Elo+
Party 1
Heimdallr
Heimdallr
Erokngamingtv
Heimdallr
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
184W - 182L
1,465 Elo+
Party 1
Neith
Neith
Gamershot15
Neith
Level 87
God Stats
13W - 12L
1,646 SR
Queue Stats
229W - 206L
1,450 Elo+
Solo
Thoth
Thoth
PaidGallade
Thoth
Level 154
God Stats
2W - 3L
1,170 SR
Queue Stats
110W - 124L
1,328 Elo+
Solo
Team Averages
Level 119
1,463 SR
1,464 Elo+

VS

Team Averages
Level 116
1,504 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
EmeraldSlayer1
Osiris
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,661 Elo+
Solo
Arachne
Arachne
Maverickl87
Arachne
Level 128
God Stats
6W - 3L
1,520 SR
Queue Stats
236W - 255L
1,474 Elo+
Solo
Danzaburou
Danzaburou
anderkai
Danzaburou
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
549W - 543L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
15
4 / 0 / 4
8,967
598
5,356
8,100
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
7
0 / 1 / 4
6,386
426
1,559
4,705
2,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
Erokngamingtv
Heimdallr
16
6 / 2 / 1
9,964
664
11,418
10,228
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 2 / 2
10,169
678
8,158
7,168
3,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 2 / 0
9,465
631
5,340
5,106
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 2 / 1
7,858
524
2,089
5,427
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ganesha
 
Ganesha
12
1 / 2 / 4
7,369
491
4,160
11,061
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
0 / 5 / 2
7,036
469
5,339
12,387
7,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Arachne
Maverickl87
Arachne
14
2 / 3 / 0
7,877
525
2,730
9,571
3,723
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
anderkai
Danzaburou
12
2 / 5 / 1
8,019
535
5,519
10,955
1,930
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
17
Kills
6
7
Deaths
17
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
4
6
L
Merlin
 
Merlin
1
2
1
0.75
L
Ganesha
 
Ganesha
1
2
4
1.5
W
Khepri
0
1
4
2
L
0
5
2
0.2
W
Heimdallr
Erokngamingtv
Heimdallr
6
2
1
3.25
W
4
2
2
2.5
L
Arachne
Maverickl87
Arachne
2
3
0
0.67
W
3
2
0
1.5
L
Danzaburou
anderkai
Danzaburou
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,831
Damage
19,837
35,307
Taken
49,401
13,769
Mitigated
24,450
14,178
Healing
11,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,356
1,252
0
4,656
8,100
2,943
0
988
7,112
0
53,163
L
Merlin
 
Merlin
2,089
42
0
1,551
5,427
1,307
0
3,022
2,405
61,066
0
L
Ganesha
 
Ganesha
4,160
535
302
1,379
11,061
9,506
32
2,864
8,197
23,076
0
W
Khepri
1,559
86
276
1,667
4,705
2,088
0
1,220
3,485
11,442
0
L
5,339
1,931
202
2,736
12,387
7,984
59
0
12,387
0
37,657
W
Heimdallr
Erokngamingtv
Heimdallr
11,418
4,220
0
4,465
10,228
3,881
976
2,427
7,801
0
77,517
W
8,158
2,774
0
2,364
7,168
3,412
2,894
0
7,168
0
65,401
L
Arachne
Maverickl87
Arachne
2,730
1,515
0
3,042
9,571
3,723
0
341
9,230
0
44,884
W
5,340
338
0
750
5,106
1,445
0
1,614
3,492
64,887
0
L
Danzaburou
anderkai
Danzaburou
5,519
3,338
0
2,608
10,955
1,930
0
672
10,283
0
44,584

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,951
Gold Earned
38,159
520
Minions Killed
400
0
Camps Cleared
0
1,283,051
Distance Traveled
1,531,698
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
8,967
598
89
6
0
308,689
2
L
Merlin
7,858
524
115
8
0
283,342
3
L
Ganesha
7,369
491
6
0
0
289,247
6
W
Khepri
6,386
426
20
1
0
140,003
2
L
Osiris
7,036
469
85
6
0
273,365
0
W
Heimdallr
9,964
664
145
10
0
299,069
2
W
Neith
10,169
678
122
8
0
275,928
5
L
Arachne
7,877
525
84
6
0
365,795
2
W
Thoth
9,465
631
144
10
0
259,362
3
L
Danzaburou
8,019
535
110
7
0
319,949
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role