Player Matchup

Nemesis
Nemesis
AgusCarp9
Nemesis
Level 45
God Stats
1W - 3L
1,206 SR
Queue Stats
99W - 70L
1,582 Elo+
Party 1
Anhur
Anhur
DiosYasha
Anhur
Level 160
God Stats
6W - 2L
1,649 SR
Queue Stats
57W - 22L
1,671 Elo+
Party 1
Ymir
Ymir
Levi SP93
Ymir
Level 107
God Stats
47W - 43L
1,569 SR
Queue Stats
249W - 297L
1,410 Elo+
Solo
Sun Wukong
Sun Wukong
militongo
Sun Wukong
Level 68
God Stats
7W - 3L
1,500 SR
Queue Stats
129W - 146L
1,449 Elo+
Solo
Ra
Ra
tres_grudado
Ra
Level 129
God Stats
53W - 53L
1,608 SR
Queue Stats
540W - 628L
1,428 Elo+
Solo
Team Averages
Level 102
1,506 SR
1,508 Elo+

VS

Team Averages
Level 62
1,597 SR
1,524 Elo+
Ah Muzen Cab
Ah Muzen Cab
GalaxyK980
Ah Muzen Cab
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Osiris
Osiris
Matias_Acosta_54
Osiris
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
175W - 187L
1,532 Elo+
Party 3
Scylla
Scylla
Moineta
Scylla
Level 47
God Stats
3W - 3L
1,717 SR
Queue Stats
78W - 93L
1,380 Elo+
Solo
Chang'e
Chang'e
TheXGodXOfXWar
Chang'e
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kali
Kali
ramiritocioccale
Kali
Level 85
God Stats
1W - 2L
1,771 SR
Queue Stats
162W - 174L
1,708 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AgusCarp9
Nemesis
12
10 / 0 / 2
7,441
744
7,312
6,967
2,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anhur
DiosYasha
Anhur
11
8 / 3 / 2
6,677
668
8,959
9,772
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
9
1 / 1 / 10
5,917
592
1,895
5,987
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
militongo
Sun Wukong
10
2 / 2 / 2
5,747
575
3,389
5,323
3,539
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 1 / 5
6,526
653
3,004
5,449
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GalaxyK980
Ah Muzen Cab
8
1 / 6 / 3
5,162
516
4,716
7,554
795
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 4 / 0
6,209
621
5,312
7,952
7,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
Moineta
Scylla
9
0 / 4 / 1
5,031
503
1,827
4,666
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 6 / 0
5,205
521
5,221
7,679
862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
0 / 5 / 2
4,790
479
2,811
7,375
2,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
24
Kills
7
7
Deaths
25
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Nemesis
AgusCarp9
Nemesis
10
0
2
11
W
Anhur
DiosYasha
Anhur
8
3
2
3
L
Ah Muzen Cab
GalaxyK980
Ah Muzen Cab
1
6
3
0.42
W
Ymir
1
1
10
6
L
3
4
0
0.75
L
Scylla
Moineta
Scylla
0
4
1
0.13
L
3
6
0
0.5
W
Sun Wukong
militongo
Sun Wukong
2
2
2
1.5
L
0
5
2
0.2
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,559
Damage
19,887
33,498
Taken
35,226
14,244
Mitigated
12,898
8,851
Healing
9,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
AgusCarp9
Nemesis
7,312
3,296
0
1,285
6,967
2,287
0
956
5,887
0
42,022
W
Anhur
DiosYasha
Anhur
8,959
4,440
0
3,332
9,772
3,036
0
3,363
6,050
0
38,672
L
Ah Muzen Cab
GalaxyK980
Ah Muzen Cab
4,716
2,066
0
978
7,554
795
0
250
7,304
0
24,236
W
Ymir
1,895
161
0
576
5,987
3,584
22
762
5,106
14,676
0
L
5,312
1,696
0
2,953
7,952
7,180
75
21
7,891
0
31,278
L
Scylla
Moineta
Scylla
1,827
47
0
715
4,666
1,274
0
1,957
2,633
21,669
0
L
5,221
508
429
2,450
7,679
862
0
954
6,725
10,740
0
W
Sun Wukong
militongo
Sun Wukong
3,389
1,092
0
639
5,323
3,539
0
0
5,323
0
28,426
L
2,811
963
0
2,016
7,375
2,787
0
1,497
5,774
0
21,960
W
3,004
320
239
2,780
5,449
1,798
0
1,147
4,084
38,035
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,308
Gold Earned
26,397
320
Minions Killed
204
0
Camps Cleared
0
1,027,828
Distance Traveled
1,006,892
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,441
744
78
8
0
254,442
1
W
Anhur
6,677
668
87
9
0
195,188
1
L
Ah Muzen Cab
5,162
516
44
4
0
183,721
1
W
Ymir
5,917
592
27
3
0
167,478
7
L
Osiris
6,209
621
64
6
0
219,323
1
L
Scylla
5,031
503
42
4
0
188,198
3
L
Chang'e
5,205
521
17
2
0
198,231
0
W
Sun Wukong
5,747
575
52
5
0
212,083
1
L
Kali
4,790
479
37
4
0
217,419
0
W
Ra
6,526
653
76
8
0
198,637
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role