Player Matchup

Fenrir
Fenrir
DanSchlanski
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,662 Elo+
Party 2
Cerberus
Cerberus
PhenomenalSax
Cerberus
Level 48
God Stats
4W - 1L
1,722 SR
Queue Stats
4W - 2L
1,584 Elo+
Party 2
Kukulkan
Kukulkan
TheKendamaPlayer
Kukulkan
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Neith
Neith
ZaydenJaster
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
s1mples1mon69
Cthulhu
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,662 Elo+
Party 2
Team Averages
Level 48
1,544 SR
1,581 Elo+

VS

Team Averages
Level 98
1,459 SR
1,480 Elo+
Agni
Agni
 
Agni
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
EternalHypnos22
Ullr
Level 114
God Stats
8W - 6L
1,313 SR
Queue Stats
159W - 160L
1,395 Elo+
Solo
Athena
Athena
GumbotheTerrible
Athena
Level 108
God Stats
6W - 5L
1,484 SR
Queue Stats
84W - 73L
1,470 Elo+
Party 1
Mercury
Mercury
HungryAce
Mercury
Level 31
God Stats
22W - 14L
1,500 SR
Queue Stats
130W - 122L
1,481 Elo+
Party 1
Neith
Neith
Zerikaii-Syraii
Neith
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
213W - 226L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
3 / 1 / 0
6,247
568
1,911
4,943
1,528
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
PhenomenalSax
Cerberus
9
0 / 2 / 3
5,701
518
2,123
7,660
3,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 5 / 2
4,847
441
2,093
4,960
1,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 2
5,895
536
4,535
5,375
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
10
0 / 2 / 1
5,394
490
5,439
6,292
3,132
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
13
4 / 1 / 2
7,445
677
5,317
4,186
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

12
3 / 1 / 0
6,394
581
4,354
5,612
1,468
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 2 / 3
6,343
577
2,079
9,920
3,987
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
HungryAce
Mercury
10
2 / 1 / 2
6,075
552
1,779
5,917
1,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 0 / 2
6,654
605
3,121
6,448
2,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
20
5
Kills
11
11
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
4
1
2
5
L
Fenrir
3
1
0
3
W
3
1
0
3
W
2
2
3
1.75
W
Mercury
HungryAce
Mercury
2
1
2
3
L
Cerberus
PhenomenalSax
Cerberus
0
2
3
0.75
L
0
5
2
0.2
L
2
1
2
3
W
0
0
2
1
L
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,101
Damage
16,650
29,230
Taken
32,083
11,656
Mitigated
10,506
7,716
Healing
10,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
5,317
122
0
720
4,186
1,281
495
1,116
3,070
49,057
0
L
Fenrir
1,911
274
0
2,125
4,943
1,528
0
326
4,617
0
26,264
W
4,354
1,678
0
1,840
5,612
1,468
486
1,067
4,506
0
37,454
W
2,079
910
1,623
2,452
9,920
3,987
97
2,272
7,571
15,283
3,172
W
Mercury
HungryAce
Mercury
1,779
802
0
2,183
5,917
1,621
349
752
5,093
0
24,456
L
Cerberus
PhenomenalSax
Cerberus
2,123
528
232
1,753
7,660
3,954
15
1,519
6,141
16,756
0
L
2,093
473
0
250
4,960
1,662
93
2,814
2,146
14,385
0
L
4,535
2,444
0
1,780
5,375
1,380
0
1,667
3,708
0
31,106
W
3,121
1,434
0
1,623
6,448
2,149
244
3,723
2,188
0
36,770
L
Cthulhu
5,439
382
0
1,576
6,292
3,132
0
1,070
5,222
28,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,084
Gold Earned
32,911
244
Minions Killed
319
0
Camps Cleared
0
992,138
Distance Traveled
1,038,558
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
7,445
677
92
8
0
217,990
1
L
Fenrir
6,247
568
60
5
0
238,225
0
W
Ullr
6,394
581
71
6
0
199,502
2
W
Athena
6,343
577
26
2
0
219,643
4
W
Mercury
6,075
552
59
5
0
216,392
6
L
Cerberus
5,701
518
40
4
0
215,394
0
L
Kukulkan
4,847
441
32
3
0
165,797
1
L
Neith
5,895
536
53
5
0
190,132
2
W
Neith
6,654
605
71
6
0
185,031
2
L
Cthulhu
5,394
490
59
5
0
182,590
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role