Player Matchup

Chiron
Chiron
Gold II
FRS26
Chiron
Gold II
Level 120
God Stats
4W - 3L
1,500 SR
Queue Stats
222W - 220L
1,599 MMR
Solo
King Arthur
King Arthur
Silver I
Gruffyard7
King Arthur
Silver I
Level 155
God Stats
1W - 0L
1,404 SR
Queue Stats
22W - 10L
1,592 MMR
Solo
Sol
Sol
Gold III
Nielsss123
Sol
Gold III
Level 142
God Stats
1W - 5L
1,500 SR
Queue Stats
77W - 85L
1,630 MMR
Solo
Bacchus
Bacchus
Gold IV
ceesardm
Bacchus
Gold IV
Level 154
God Stats
4W - 1L
1,764 SR
Queue Stats
144W - 122L
1,547 MMR
Solo
He Bo
He Bo
Silver II
iPandore
He Bo
Silver II
Level 147
God Stats
2W - 1L
1,327 SR
Queue Stats
24W - 21L
1,569 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,499 SR
1,588 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,522 SR
1,511 MMR
Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold II
 
Vulcan
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
NanJunjie
Tyr
Silver I
Level 142
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 40L
1,432 MMR
Solo
Xing Tian
Xing Tian
Gold III
Safe1
Xing Tian
Gold III
Level 126
God Stats
0W - 1L
1,746 SR
Queue Stats
134W - 125L
1,540 MMR
Solo
Anhur
Anhur
Gold II
SÖVIET
Anhur
Gold II
Level 128
God Stats
1W - 5L
1,362 SR
Queue Stats
221W - 216L
1,586 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
FRS26
Chiron
18
6 / 0 / 8
11,930
663
9,265
13,514
6,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

King Arthur
Gruffyard7
King Arthur
19
5 / 0 / 8
12,681
705
14,074
14,591
18,754
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 1 / 3
12,398
689
15,963
16,110
6,484
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
ceesardm
Bacchus
14
3 / 0 / 15
10,937
608
8,388
16,561
24,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
iPandore
He Bo
18
5 / 1 / 10
12,168
676
9,489
7,934
3,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
AtlasBastetCamazotzLokiThoth

VS

Bans
AgniIzanamiOdinFenrirArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
0 / 4 / 1
7,907
439
5,062
14,640
8,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
 
Vulcan
13
0 / 7 / 1
7,550
419
8,894
9,941
3,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 7 / 0
7,980
443
3,147
17,521
13,315
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Xing Tian
Safe1
Xing Tian
12
1 / 4 / 0
7,941
441
5,669
17,355
17,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anhur
SÖVIET
Anhur
14
1 / 3 / 0
8,867
493
4,113
12,296
4,007
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
4
25
Kills
2
2
Deaths
25
44
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
4
1
0.13
L
Vulcan
 
Vulcan
0
7
1
0.07
W
Chiron
FRS26
Chiron
6
0
8
10
W
King Arthur
Gruffyard7
King Arthur
5
0
8
9
L
0
7
0
0
W
6
1
3
7.5
L
Xing Tian
Safe1
Xing Tian
1
4
0
0.25
L
Anhur
SÖVIET
Anhur
1
3
0
0.33
W
Bacchus
ceesardm
Bacchus
3
0
15
10.5
W
He Bo
iPandore
He Bo
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,179
Damage
26,885
68,710
Taken
71,753
60,518
Mitigated
46,248
29,519
Healing
17,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,062
2,942
0
4,818
14,640
8,367
0
6,421
8,219
0
54,771
L
Vulcan
 
Vulcan
8,894
850
0
1,258
9,941
3,161
0
4,591
5,350
53,331
0
W
Chiron
FRS26
Chiron
9,265
4,342
1,418
6,601
13,514
6,755
4,376
4,602
8,637
0
97,073
W
King Arthur
Gruffyard7
King Arthur
14,074
2,800
0
4,051
14,591
18,754
166
1,635
12,914
0
83,342
L
3,147
221
0
5,217
17,521
13,315
0
5,109
12,412
0
44,936
W
15,963
6,054
0
9,184
16,110
6,484
9,325
3,186
12,838
103,512
0
L
Xing Tian
Safe1
Xing Tian
5,669
282
674
2,098
17,355
17,398
0
8,941
8,414
24,880
0
L
Anhur
SÖVIET
Anhur
4,113
2,766
0
3,182
12,296
4,007
1,128
7,708
4,588
0
57,151
W
Bacchus
ceesardm
Bacchus
8,388
838
0
4,654
16,561
24,554
298
3,769
12,350
24,526
5,218
W
He Bo
iPandore
He Bo
9,489
553
152
3,459
7,934
3,971
1,129
2,480
5,350
78,770
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,114
Gold Earned
40,245
635
Minions Killed
435
0
Camps Cleared
0
1,913,325
Distance Traveled
1,805,978
25
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,907
439
95
5
0
409,274
2
L
Vulcan
7,550
419
93
5
0
363,074
13
W
Chiron
11,930
663
156
9
0
366,395
4
W
King Arthur
12,681
705
159
9
0
414,094
4
L
Tyr
7,980
443
100
6
0
350,165
4
W
Sol
12,398
689
157
9
0
337,794
4
L
Xing Tian
7,941
441
25
1
0
354,654
7
L
Anhur
8,867
493
122
7
0
328,811
2
W
Bacchus
10,937
608
24
1
0
394,457
5
W
He Bo
12,168
676
139
8
0
400,585
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role