Player Matchup

Mercury
Mercury
AsianSatan666
Mercury
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
109W - 92L
1,550 Elo+
Party 1
Chang'e
Chang'e
BleachScope666
Chang'e
Level 103
God Stats
24W - 17L
1,417 SR
Queue Stats
98W - 73L
1,498 Elo+
Party 1
Ymir
Ymir
M3TRICpns666
Ymir
Level 18
God Stats
12W - 4L
1,595 SR
Queue Stats
25W - 9L
1,663 Elo+
Party 1
Team Averages
Level 89
1,504 SR
1,570 Elo+

VS

Team Averages
Level 43
1,500 SR
1,665 Elo+
Thanatos
Thanatos
SwiggitySwotty
Thanatos
Level 103
God Stats
3W - 2L
1,500 SR
Queue Stats
28W - 17L
1,747 Elo+
Party 2
Hera
Hera
ladydarkviolet
Hera
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,747 Elo+
Party 2
Bellona
Bellona
mikasasrevenge
Bellona
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
15
8 / 4 / 7
10,481
873
11,355
10,730
3,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
9 / 4 / 8
10,593
883
10,317
11,558
3,162
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 4 / 11
8,137
678
3,471
8,354
5,814
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
13
8 / 7 / 4
9,864
822
12,919
13,901
4,744
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 5 / 6
8,850
738
7,869
6,740
2,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
0 / 5 / 8
7,335
611
3,831
10,427
9,386
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
17
Kills
12
12
Deaths
17
26
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Mercury
8
4
7
2.88
W
9
4
8
3.25
W
0
4
11
1.38
L
Thanatos
8
7
4
1.43
L
4
5
6
1.4
L
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,143
Damage
24,619
30,642
Taken
31,068
12,431
Mitigated
16,609
8,795
Healing
10,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
11,355
4,087
0
1,915
10,730
3,455
1,865
2,138
8,592
0
46,128
W
10,317
535
2,282
3,777
11,558
3,162
236
3,543
8,015
28,436
0
W
3,471
971
504
317
8,354
5,814
310
2,518
5,836
11,139
0
L
Thanatos
12,919
2,843
0
8,794
13,901
4,744
221
6,484
7,115
0
32,285
L
7,869
2,066
0
236
6,740
2,479
544
1,769
4,847
24,491
0
L
3,831
684
0
1,378
10,427
9,386
18
5,175
5,047
0
7,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,211
Gold Earned
26,049
116
Minions Killed
99
7
Camps Cleared
3
650,396
Distance Traveled
566,467
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,481
873
56
5
5
247,971
1
W
Chang'e
10,593
883
39
3
2
215,230
1
W
Ymir
8,137
678
21
2
0
187,195
1
L
Thanatos
9,864
822
45
4
2
196,321
4
L
Hera
8,850
738
43
4
1
180,641
0
L
Bellona
7,335
611
11
1
0
189,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role