Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Joe in the cuts
Odin
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 35L
1,636 Elo+
Party 1
Thanatos
Thanatos
YoungQuack
Thanatos
Level 107
God Stats
0W - 4L
1,277 SR
Queue Stats
76W - 64L
1,656 Elo+
Party 1
Team Averages
Level 107
1,426 SR
1,597 Elo+

VS

Team Averages
Level 82
1,428 SR
1,349 Elo+
Baron Samedi
Baron Samedi
GenericName-_-69
Baron Samedi
Level 67
God Stats
6W - 3L
1,476 SR
Queue Stats
37W - 40L
1,345 Elo+
Solo
Chaac
Chaac
Sageeyes06
Chaac
Level 118
God Stats
4W - 1L
1,500 SR
Queue Stats
128W - 143L
1,410 Elo+
Party 2
Neith
Neith
rabbitpunch24
Neith
Level 62
God Stats
5W - 7L
1,308 SR
Queue Stats
26W - 35L
1,292 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 7 / 4
6,869
687
7,072
9,184
1,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
1 / 3 / 2
6,296
630
3,342
11,279
5,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thanatos
YoungQuack
Thanatos
10
4 / 7 / 0
6,897
690
4,292
9,135
2,152
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GenericName-_-69
Baron Samedi
13
9 / 3 / 6
9,128
913
8,279
5,889
2,079
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
13
7 / 3 / 9
8,799
880
9,726
11,027
6,217
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 1 / 12
7,541
754
6,799
4,102
1,074
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
7
Kills
17
17
Deaths
7
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
7
4
0.57
W
Baron Samedi
GenericName-_-69
Baron Samedi
9
3
6
4
L
1
3
2
0.67
W
Chaac
7
3
9
3.83
L
Thanatos
YoungQuack
Thanatos
4
7
0
0.57
W
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,706
Damage
24,804
29,598
Taken
21,018
9,935
Mitigated
9,370
5,002
Healing
6,858
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,072
2,951
0
669
9,184
1,863
0
2,622
6,562
18,924
0
W
Baron Samedi
GenericName-_-69
Baron Samedi
8,279
583
1,344
1,794
5,889
2,079
134
1,923
3,870
19,817
0
L
3,342
865
0
2,296
11,279
5,920
0
2,244
9,035
0
12,451
W
Chaac
9,726
3,245
0
2,851
11,027
6,217
884
4,013
6,781
0
26,000
L
Thanatos
YoungQuack
Thanatos
4,292
586
0
2,037
9,135
2,152
0
3,757
5,378
0
8,601
W
6,799
1,153
0
869
4,102
1,074
1,156
1,249
2,757
0
19,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,062
Gold Earned
25,468
57
Minions Killed
102
3
Camps Cleared
6
453,495
Distance Traveled
472,848
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,869
687
32
3
2
139,705
1
W
Baron Samedi
9,128
913
24
2
2
151,893
3
L
Odin
6,296
630
18
2
0
154,903
0
W
Chaac
8,799
880
35
4
1
159,480
2
L
Thanatos
6,897
690
7
1
1
158,887
2
W
Neith
7,541
754
43
4
3
161,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role